Parkour

Featured: Falling Falling - A unique survival map!

Do You Know The Way?

Created by Luke Mckenna

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Map Info

This is not the easiest map you'll see, there's invisible blocks you have to parkour on.

On each of the ten levels there's a different way to complete them.

All jumps are possible, the map has being tested by multiple people.

The map should take 15-20mins good luck and hope you enjoy

  • This is a fun short map, not too difficult(or is it...)
  • You need to find the way through invisible jumps and get through to the next stage
  • All stages have an invisible block theme with a twist
  • YOU WILL RAGE, YOU WILL DIE AND YOU WILL HAVE FUN 
  • GOOD LUCK

   WARNING NOT FOR THE FAINT HEARTED!


Map Details

Creator: Luke Mckenna
Rating:
(80 votes)
Version: 1.0
MC Version: 1.12.2
Size: 1.4 MB
Added: 2018-03-21
Downloads: 2,631
Category: Parkour Maps

Comments  

+1 Billybae10K Hey there,

I've been meaning to get around to this map, since I was intrigued by the usage of the barrier blocks and finally got my play through of it uploaded, and wanted to leave some feedback. Your usage of barrier blocks was certainly better than other parkour maps out there. It was always clear where the barriers were, making the jumps not wholly unfair in the first few stages.

The difficult curve did fluctuate a bit though and I think you were a bit neo-happy. Parkour designers really need to learn that shoving hard jumps into your map isn't a sure fire way of getting people to like the course, it just makes people more likely to cheat. Level design, especially in parkour maps, is so important, since you want the player to continue through your map, but you don't want to make it too easy.

Sadly, I think there were a few moments in this map that just felt overly difficult and more unfair towards the player, which should not be the case for an enjoyable experience. You also had issues with map boundaries. The fact that we can see the superflat world during the lime level completely takes the player out of the immersion of the map and I'd suggest making your map's walls taller than that of the highest jump in your map, to keep the player from seeing stuff they aren't supposed to.

I want to see what you can do with barriers moving forwards, because you brought forth some interesting ideas. I'm just hoping if we see another map from you, that you'll be able to improve and create an experience everyone will love. I'd also recommend making the stage themes a little more interesting. Coloured wool stages were boring in 2012, it's 2018.

Here's my play through if you're at all interested, have a good day - https://www.youtube.com/watch?v=_i0aFO5FkUM

2018-04-03 16:00

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+3 Ugandan Knuckles Yes, my brother, I know the way

2018-03-22 03:16

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