These maps are a part of a series. Starting with the first one is recommend.
After discovering the mysterious organization, called the DTSA, under your house, you start to question who they are, but no matter, they already have a mission for you.
50 years ago, a series of murders took place. Detective Scott never caught the person responsible, but he has now decided it is time to stop them. With Roberto missing, Berto and Timmy turn the Roberto-Tron into a time machine and you travel back to stop the culprit.. But will your travels go uninterrupted?
A rare gem is being taken to the Mineville Museum in downtown Mineville Springs, but some trouble occurs and the truck goes flying off the highway! The diamond is missing, and so is the driver. You receive a call and head out to the site!
A chef is fearing for his safety when he is suspected of poisoning a camp, it's up to you to prove him innocent.
You head to Africa to solve the case of the missing animals.
Taking everything episode 1 had to offer and expanding on it, Episode 2 of the Kitatcho Laboratories features 25 unique puzzles and a more in-depth story that tells more of the history behind the infamous Kitatcho Laboratories!
In the epic conclusion to the Assassin of Steve trilogy, the Assassin plans to bring about Endergeddon to end the world, and only you and a collection of allies can stop him.
You awake to a knock on your door, it's the mail. Just King Roberto checking up. Scott mentions some conference and your case takes you on a mission to a jungle!
After the events of the Museum Mystery, Roberto took over as CEO of the company, because, Scott kinda died. Yeah.... What will you do next as a detective of this company?
A Set, A Boat, Some Jungle, and A Petshop. You've had quite the journey... but now, will you discover what has truly happened, and what's planned for the future?
The Kitatcho Laboratories is a puzzle map that features 15 chambers, all progressing in difficulty. This isn't a puzzle map that hurts your brain by how difficult it is but instead tests you on how well your basic problem-solving skills are.
A Set, An Old Marina, A Jungle Full of Jewels… What lies ahead on your next case in the quiet town of Blockington?
It was supposed to be a relaxing night at the theatre. Opening night for long awaited 'Gem of the Lost Isle' the curtain rises...only to reveal an empty stage.
After a conference with you boss, Scott; you find out that someone is stealing jewels! These jewels belonged to the Ancient Buruvean people.
With Detective Marvin FIRED, you get promoted for your skills on "The Case of The Missing Actor". On you first official day, Ms. K.C. tells you it was all a test. But will you be able to crack this official case? Will Roberto do some stuff? Find out!
You've worked at a Detective Agency as an intern for very long now. Even though you're a detective school graduate, others don't trust you on a case!
Was it real or was it all in your mind? Those are the questions you ponder. Could you really have dreamed it all? Or is something more sinister going on... Have you really ESCAPED?
24 Hours recounted. Now to continue your tale. The plot thickens. Having traveled through a strange portal you end up somewhere else...somewhere familiar...somewhere like home?
You wake up in some sort of hospital with little recollection of how you got there. You begin to talk to the doctors. As your memory returns, you flashback to the first...24 Hours.
This is part 4 of The Teleport Paradox adventure map series, with a sequel to the main story line. The map includes a custom made boss fight with custom music, exploration, achievements and more!
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