This map took 8 months before it was finally ready to be posted for the public.
In many other games a "Raid" is the top-tier, hardcore activity to showcase a diverse amount of skills, and this map is the exact same thing. It is a hard, fun, complex, and skill-demanding series of tasks.
The map is broken up into two save files due to it's size and amount of commands being run, so that all players (no matter how good of a computer they have) are able to run it quickly and comfortably.
Interesting Things to Note
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This map can technically be completed in about 25 minutes but because you won't have knowledge ahead of time, it most likely will take players way more time to complete.
Everything in this map is 100% Original AND Unique, and full of surprises
Many of the sections of this map take over 50 command blocks (with many commands inside) to run.
FUN FACT: Every single one of our testers (Alpha and Beta) got very angry at some point or another, so don't be ashamed if you also have to take a break! My maps are known for being tough.
This map is broke down into 5 Phases, they are listed below:
- Phase I: And So It Begins
- Phase II: Pursuit
- Phase III: Finishing the Job and Navigating
- Phase IV: Once and For All
- Phase V: Everything Goes BOOM
This map only works for single-player The Coordinates to begin both sections (if you start in the void) are: Part 1: /tp @p 0 231 2 Part 2: /tp @p 136 62 94
Please do not be shy to say something below, whether it's positive or negative!
Stuck? Read the Walkthrough.
My Other (but not as good) Maps
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Comments
at least TELL people how it's broken.
2017-10-08 06:37
QuoteQuoting hi:
Weird how it seems that many other people could figure it out and get things working just fine.
2017-07-17 16:54
Quote2017-07-13 17:00
Quote2017-07-11 02:58
QuotePlayed ur map and its broken in the first wither room and the second wither room. in the first one a redstone block is not being placed to make the portal and in the second wither room there are a whole lot of mistakes.
2017-07-06 16:20
Quote2017-07-03 08:39
QuoteGo to the Rules and Instructions area and the black worded sign at eye level should be clickable to allow you to exit... it says click to begin map
2017-06-30 16:07
Quote2017-06-28 15:13
QuoteI would like to say that it was infact inspired a touch by destiny but nothing is COPIED, or even terribly similar. And some of the functions you listed are common game mechanics to keep fights going, and although I don't play Destiny anymore (because I've moved on to better things) I'd still like to confirm these slight inspirations.
2017-06-27 22:08
Quote2017-06-27 15:38
Quote2017-06-27 13:12
Quoteif you could add this one thing I would be very grateful, thank you for your time and clarification.
-a concerned gamer
2017-06-26 02:09
QuoteFRIENDLY REMINDER: BE IN 1.11.2 BECAUSE MANY PROBLEMS BEING HAD RIGHT NOW ARE CAUSED BY BEING IN 1.12
2017-06-25 22:02
QuoteHERE IS A WALK-THROUGH OF EVERY SINGLE PHASE STEP BY STEP AND IN DEPTH:
https://diomndcreeprking.wixsite.com/theraid
2017-06-25 19:38
Quote2017-06-25 15:25
Quote2017-06-24 20:07
QuoteA well designed map would have it where it's at least possible to do first try theoretically but many parts are hard not because they are skill demanding but because the only way to figure out how to do them is to run face first into a barrier block and learn not to do that again. And the buttons you have to shoot with your bow? Bad. Very bad. Because of the way Minecraft works when a bow shoots it doesn't shoot to the exact same spot every time. there is a slight inaccuracy which when combined with the room reset timer it becomes a game of luck dependent on skill. And one last thing that was very misleading, in the description you said that many parts took over 50 command blocks to run but in playing it many parts looked simple. As a command block fanatic myself I feel like I could easily redo what you did with around 10 per part. The 50 you did have felt sloppy as many things would spam your screen and ears unnecessarily. And the aesthetics were clearly not a top quality feature of the map so you could have easily just used a pressure pad to do what your repeating command blocks were doing but only once.
All in all it is clear that this map is not made by a pro but it also does a good job at demonstrating many of the slightly above novice skills in map making. Simplify and complexify your command blocks, add some more aesthetics, and you'll be well on your way to making great maps. Maybe have some friends help you too.
2017-06-24 19:22
Quote2017-06-24 18:05
QuoteQuoting Bonkoul:
I'm glad you enjoyed it! I don't know yet if I'll make another map for the Raid series or if I will just leave it there, I have a few ideas for a sequel, but if these are not enjoyed then I plan on just doing new ideas.
Quoting TyRox415:
To leave please go to the rules and instructions a sign with black letters at about eye level should be clickable to teleport you to your desired destination.
Quoting NinjaMaster909:
I know what's happening very well in fact! You are not in 1.11.2 my good fellow, you are in 1.12! Please pass along the word. You are doing the fight exactly right.
2017-06-24 15:41
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Quote2017-06-24 04:57
QuoteIf I didn't use my own commands to fix these I wouldn't have gotten any farther and found out that the rest of the map is actually pretty good and has some cool ideas.
2017-06-24 04:42
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