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Rusty Metal

Created by Samueliscool223

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Map Info

''Rusty Metal'' is an incredible one-of-a-kind experience. Over 3 months of work and a lot of redstone-programming, Samueliscool223; the same creator of ''The Darkest Hour'' [a successful map with 3000+ downloads]; presents this masterpiece.

This map is packed with lore, engaging story, interesting gameplay, and a lot of spookiness to go along with it.

Story

Set in the city of Memphis in the 2040's, you play as a man known as Ryan Barrington, a detective and law officer, working for a corporate entity.

You haven't witnessed anything too terrible- however this all changes when you are sent to investigate what turns out to be a cruel serial killer's bloodbath...

Genre & Suitability

This map is a futuristic ''Neo-Noir'' story and horror map. It is not suited for young audiences/anyone who is frightened easily. It contains:

  • Strong themes
  • Some psychological horror elements
  • Moderate course language
  • Implied violence

Additional Information

  • Estimated game length ~10 minutes [if fast] to ~40 minutes [if everything's explored].
  • You can only play the map once, if you want to play again you'll have to re-install [it's not designed to be played twice, because of redstone complications].
  • I'm more than happy if you want to record this map, just need to give me credit!
  • This is only my second map, believe it or not, and also I'm only 15 [I'm planning on being an architect].
  • I really appreciate all your support! Really motivates me to do great things.
  • I have a Geometry Dash account, which I made some really good levels, however I was unable to get a feature :V (my username is ''FutureFold'').
  • Any constructive criticism is welcome.

Ok that's all! Thanks for reading.

-Samueliscool223

Pictures


Map Details

Creator: Samueliscool223
Rating:
(83 votes)
Version: 1.0
MC Version: 1.14.2
Size: 176.4 MB
Added: 2019-06-08
Downloads: 6,427
Category: Horror Maps

Contact on Twitter external

Comments  

0 Grabz Hey! I did a youtube video of this map, I really enjoyed it!

I had a couple of issues with jumping the fence at the start, that could be improved I think, but otherwise, well done man!

https://www.youtube.com/watch?v=LfIJKeTfScw&t=19s

Grabz

2019-07-26 05:53

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0 Samueliscool223 Quoting Stef:
Hello, can you contact me to talk about business stuff?

buisness stuff? what kind of buisness stuff lol

2019-07-13 06:17

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-2 Stef Hello, can you contact me to talk about business stuff?

2019-07-02 12:05

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+2 Daxilys I've got to say, this map was amazing. I loved the slight fnaf references and the fact that it didn't need jumpscares to make it a horror map. If i could give one suggestion (spoilers ahead) I would make some things more obvious because it took me a solid 10 minutes to figure out how to get to the dungeon under the house

2019-06-24 19:53

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+1 Samueliscool223 Quoting Kenridge Koala:
I noticed that you could screw with the armor stands in the environment, sort of ruined the immersion. In my maps I usually place barriers to on the armor stands. It keeps players from messing with them and keeps them from walking through them, as if they were real people.

Hm... good idea, but... it would be a little awkward when moving around, since you'd be blocked randomly by invisible blocks.
The immersivity of the map relies on how seriously you take it.

2019-06-23 09:01

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+1 Samueliscool223 Quoting Yoshu:
This is exactly what good horror is. No unnecessary jump scares that appeal to young kids, and a crap ton of eerie themes and unsettling plot points. A good horror map, does not and should not rely solely on jump scares, and the map creator obviously understands this.

I wish this map had a longer story. I played this map and when it ended I was like "Wait, that's it?" Are there any other different endings?

[Spoilers ahead]
The world was very immersive, with all the armour stands and the constant rain (even though you didn't add the marker tag for the armour stands). However, there was a lot of information everywhere (newspaper, notes, etc) and some of it did not contribute to the storyline. One good use of descriptive information is the drafted notes by Ryan in the fourth act (bedroom scene), it hinted that Ryan was trying very hard over the past two months, even though he inevitably gets murdered anyway. That really creates a big contrast between the climax and the ending.

I really liked the psychological horror part, but I wished it could have been explored a bit more. Thank you for making a map without loud, pointless fake and unnecessary jump scares, you are truly someone who understands the genre from a film standpoint. You even chose to not include actual jump scares and it still was very unsettling, props to you! Knowing this was a horror map kind of ruined the surprise for me , so I would suggest that you focus more on the detective sub-plot for the first and second act with the player actually becoming the detective (finding leads, clues, make guesses, etc) , and phased into a fully-fledged psychological horror map. (Doki Doki is a great example). That way the player would have more fun playing the map, and the horror part would balance the sub-plot as well.

The scriptwriting could have been worked on a bit more (You don't have to add the s and f word everywhere to make it seem mature), not the mention the text flew by very quickly, maybe try voice-overing instead (if you have the money or skill that is :P) or cutting down paragraphs into short sentences so it could be displayed one by one (maybe try adding a tellraw button to click on to continue to the next sentences?)

7/10 A great map that truly shows that Minecraft Horror maps are not just for kids only. The small problems I had with this map did not significantly make the map less enjoyable, and I can't wait for more maps by OP.

My grading scale:
1 Don't play this - 2 A sloppy map that is begging for attention - 3 A okay-ish that is trying to be something it isn't - 4 A decent map with a lot of problems - 5 A good map - 6 A good map with one or two cool concepts - 7 A great map that represents the genre - 8 A well-made map with good screenplay - 9 A one-of-a-kind experience - 10 I'm crying and shaking and happy that I was born in this generation to see this


Haha, I'm glad to see someone appriciates the huge effort I put into this map. In regard your critism (there being excessive profanity; the sloppy structure of the dialogue; not having voice-overs etc.), I actually took most if not all of these factors into account, however it was too much effort, and I figured not enough people would even appriciate yet alone realize the subtle change, for it to be worth changing.

It's great that you picked up on the deeper meaning and took the time to accurately analyse the map; you're on point for the most part! Though, there's actually a lot more meaning, upon closer inspection (symbolism, backstory, etc.) which I don't know if you picked up on. Regardless, thanks for your review, means a lot. Also, my next map will be a puzzle map :D

-Sam

2019-06-23 08:50

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+1 Yoshu Quoting Tom:
The Darkest Hour was such a great adventure and horror map. This map I dont like, Too much text and story, too long and strong nausea, no great horror experiences and a little bit confusing.


OP did say it was psychological horror, it is supposed to make you feel uneasy and emotionally confused. That's what horror should be imo.

2019-06-23 04:03

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0 Yoshu Quoting Kenridge Koala:
I noticed that you could screw with the armor stands in the environment, sort of ruined the immersion. In my maps I usually place barriers to on the armor stands. It keeps players from messing with them and keeps them from walking through them, as if they were real people.


A simple way to fix this without placing barrier blocks is to just give the armour stands the "Marker" tag, that should prevent any player interaction with the armour stands. If I were to make maps before submitting the map I would just do "/data merge entity @e[type=armor_s tand,limit=1] {Marker:1b}" and run it through a repeating command block for a few seconds. That should prevent player interaction with armour stands.

2019-06-23 04:02

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+4 Yoshu This is exactly what good horror is. No unnecessary jump scares that appeal to young kids, and a crap ton of eerie themes and unsettling plot points. A good horror map, does not and should not rely solely on jump scares, and the map creator obviously understands this.

I wish this map had a longer story. I played this map and when it ended I was like "Wait, that's it?" Are there any other different endings?

[Spoilers ahead]
The world was very immersive, with all the armour stands and the constant rain (even though you didn't add the marker tag for the armour stands). However, there was a lot of information everywhere (newspaper, notes, etc) and some of it did not contribute to the storyline. One good use of descriptive information is the drafted notes by Ryan in the fourth act (bedroom scene), it hinted that Ryan was trying very hard over the past two months, even though he inevitably gets murdered anyway. That really creates a big contrast between the climax and the ending.

I really liked the psychological horror part, but I wished it could have been explored a bit more. Thank you for making a map without loud, pointless fake and unnecessary jump scares, you are truly someone who understands the genre from a film standpoint. You even chose to not include actual jump scares and it still was very unsettling, props to you! Knowing this was a horror map kind of ruined the surprise for me , so I would suggest that you focus more on the detective sub-plot for the first and second act with the player actually becoming the detective (finding leads, clues, make guesses, etc) , and phased into a fully-fledged psychological horror map. (Doki Doki is a great example). That way the player would have more fun playing the map, and the horror part would balance the sub-plot as well.

The scriptwriting could have been worked on a bit more (You don't have to add the s and f word everywhere to make it seem mature), not the mention the text flew by very quickly, maybe try voice-overing instead (if you have the money or skill that is :P) or cutting down paragraphs into short sentences so it could be displayed one by one (maybe try adding a tellraw button to click on to continue to the next sentences?)

7/10 A great map that truly shows that Minecraft Horror maps are not just for kids only. The small problems I had with this map did not significantly make the map less enjoyable, and I can't wait for more maps by OP.

My grading scale:
1 Don't play this - 2 A sloppy map that is begging for attention - 3 A okay-ish that is trying to be something it isn't - 4 A decent map with a lot of problems - 5 A good map - 6 A good map with one or two cool concepts - 7 A great map that represents the genre - 8 A well-made map with good screenplay - 9 A one-of-a-kind experience - 10 I'm crying and shaking and happy that I was born in this generation to see this

2019-06-22 12:32

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0 Kenridge Koala I noticed that you could screw with the armor stands in the environment, sort of ruined the immersion. In my maps I usually place barriers to on the armor stands. It keeps players from messing with them and keeps them from walking through them, as if they were real people.

2019-06-20 10:53

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+1 Meifwa Game doesnt seem to spawn you at start so cords are /tp 70 2 256

2019-06-14 17:31

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0 Samueliscool223 Hm. I'm not sure why that happens. I'm guessing I put too many redstone contraptions and that must've bugged out/confused the game. Not sure if I can fix that.

2019-06-13 00:13

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+4 Samueliscool223 Quoting ket:
can we play multi ?

Quoting Kadin:
Can you play Multiplayer?

Quoting Tim:
Can you do this with multiple people?

Quoting ZebraMilk:
is this map multi-player?

Quoting Ghost:
Is it multiplayer compatible?

Quoting GalaxyDoge Antelino:
Is this Multiplayer?

No, it's not multiplayer... sorry :/

2019-06-13 00:07

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0 Samueliscool223 Quoting GGameStijn:
Hi Samuel, I downloaded your map, its kinda cool, but you can easily escape the map at the second mission.
After you've seen the crazy guy down the house, it's not clear what to do next. If you run out of the house you still can walk to the treehouse and not get teleported back to the main base.

Oh, must be a redstone bug. I'll try fix it.

2019-06-13 00:05

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-3 ket can we play multi ?

2019-06-12 02:31

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0 Kadin Can you play Multiplayer?

2019-06-12 00:27

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0 Tim Can you do this with multiple people?

2019-06-11 01:50

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0 Kawaii Lexi Well, This is scary ;-;
I’ve just played this today and I already paused my game twice

2019-06-11 00:03

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0 Beth Really nice and beautiful looking game, love how you included Morse code in the game it really up levels it and very mature themes.

2019-06-10 19:47

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0 Beth B Hia the map looks and is great but I didn't really know what to do when he was at the bar then went home.! Really though over all really good.

2019-06-10 19:33

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0 ZebraMilk is this map multi-player?

2019-06-10 19:13

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0 Ghost Is it multiplayer compatible?

2019-06-10 18:01

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0 GalaxyDoge Antelino Is this Multiplayer?

2019-06-10 15:50

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0 PatteBlanche I don't know why but in the house to continue I had to be in game mode creative because nothing happened, I couldn't do anything.
But It was a great map ^^

2019-06-10 12:36

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-1 Tom The Darkest Hour was such a great adventure and horror map. This map I dont like, Too much text and story, too long and strong nausea, no great horror experiences and a little bit confusing.

2019-06-10 09:53

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0 GGameStijn Hi Samuel, I downloaded your map, its kinda cool, but you can easily escape the map at the second mission.
After you've seen the crazy guy down the house, it's not clear what to do next. If you run out of the house you still can walk to the treehouse and not get teleported back to the main base.

2019-06-09 21:46

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