Puzzle

Added new pages for 1.14 Snapshots Maps & Zelda Inspired Maps.

Open The Door: Reverse Engineering

Created by Snakemasterepic

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Map Info

In each of 20 levels, you will have to reverse-engineer redstone circuits in order to figure out how to open the iron door at the end of the level.

The levels progress from easy to difficult and will test your redstone knowledge while exercising your logical thinking skills.

There are no hidden command blocks/structure blocks aside from those that operate the map (reset levels/teleport the player between levels, ect.)

NOTE: If you open the door, but it closes before you can get through to hit the button to take you to the next level, it doesn't count.

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Map Details

Creator: Snakemasterepic
Rating:
(24 votes)
Version: 1.0
MC Version: 1.13.2
Size: 1.09 MB
Added: 2019-01-18
Downloads: 1,336
Category: Puzzle Maps

Comments  

0 Britjake I finished :) This was by far the best redstone puzzle map I've ever played. The levels were well paced and you figure out the concepts easily as you go along, but it's still really challenging and uses tons of different components. Please make a sequel at some point as this was the best map I've played in ages.

2019-01-19 23:39

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0 Britjake Quoting Britjake:
I'm pretty sure that there's a piece of redstone missing in the level after the second combination lock which makes it impossible to turn off the redstone on the bridge in the center of the room. I might just have missed something but can you please check.

Nvm just reset and realized that I'd made a mistake at the beginning

2019-01-19 23:06

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0 Britjake Quoting snakemasterepic:
The majority of that level is meant to be a red haring, and that quirk is intentional.

How do I deactivate the repeater on the right by the door then? That was the only thing I could see that would work. By the way great map.

2019-01-19 23:04

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0 snakemasterepic Quoting Britjake:
I'm pretty sure that there's a piece of redstone missing in the level after the second combination lock which makes it impossible to turn off the redstone on the bridge in the center of the room. I might just have missed something but can you please check.

The majority of that level is meant to be a red haring, and that quirk is intentional.

2019-01-19 00:44

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0 Britjake I'm pretty sure that there's a piece of redstone missing in the level after the second combination lock which makes it impossible to turn off the redstone on the bridge in the center of the room. I might just have missed something but can you please check.

2019-01-19 00:08

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