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Tree Parkour

Created by nerd0101

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Map Info

When you were a kid, or if you still are, did you enjoy climbing trees? If you did this map is for you!

Tree Parkour is a medium difficulty parkour map with a simple objective: Climb to the top of the tree!

The map is split up into ten branches, each containing 3 levels except for four branches that contain one level with a MEGA tree!

The MEGA trees are mostly over 100 blocks tall, providing a beautiful climb and an amazing challenge!

Additional Info

  • Turn clouds off and set you brightness at moody for the best experience!
  • ALL JUMPS HAVE BEEN TESTED TO BE POSSIBLE!
  • If you find any problems/glitches email me at nerd0101.mc@gmail.com.
  • Lastly, have fun!

Pictures


Map Details

Creator: nerd0101
Rating:
(328 votes)
Version: 1.0
MC Version: 1.10.2
Size: 3.28 MB
Added: 2016-08-27
Downloads: 6,666
Category: Parkour Maps

Comments  

0 nerd0101 Quoting JustusFT:
Warning to other readers: this map has lots of wraparounds/neos, L jumps, and quads/long jumps. If you can't nail these harder jumps consistently you'll have a bad time.

To mapmaker:
Good job with the map! Currently I'm on birch, enjoying it so far, but I have a long way to go...
Only can speak for the first 3 branches, but the levels are well structured, never got trapped or anything like that so far.
However, the excessive amount of entities in the lobby drop my frames quite a bit (~50fps), I suggest moving the levels (or lobby) to be further away from the lobby so they all unload. At least 512 blocks away should be fine, I'd usually go for 1024.

Thx for the advice! I will definitely make sure the lobby unloads in my future maps that contain entity structures!

2016-10-30 03:58

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+1 JustusFT Warning to other readers: this map has lots of wraparounds/neo s, L jumps, and quads/long jumps. If you can't nail these harder jumps consistently you'll have a bad time.

To mapmaker:
Good job with the map! Currently I'm on birch, enjoying it so far, but I have a long way to go...
Only can speak for the first 3 branches, but the levels are well structured, never got trapped or anything like that so far.
However, the excessive amount of entities in the lobby drop my frames quite a bit (~50fps), I suggest moving the levels (or lobby) to be further away from the lobby so they all unload. At least 512 blocks away should be fine, I'd usually go for 1024.

2016-10-04 02:06

Quote Report
+1 nerd0101 Quoting Lijthesurvivor:
It's very hard. I couldn't beat the first level because you put WAY too many hard jumps.

I will be making simpler parkour maps but this one was meant to challenge the best of the best parkour players :)

2016-09-30 04:14

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+2 Lijthesurvivor It's very hard. I couldn't beat the first level because you put WAY too many hard jumps.

2016-09-08 00:52

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