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Off Guard - An experiment

Created by Spec

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Map Info:
Scroll down to the bottom of the description if you get stuck.

This is a small adventure/puzzle map based on the "test subject" theme made popular by games such as Portal, although with less focus on speed and agility. There are relatively few (although still some) jumping puzzles, instead there are logic puzzles and a story delivered in the form of books.

The rules are explained in-depth in a book found at the start of the game (at the train station by the village), but to quickly sum it up:
- Do not place or destroy blocks unless instructed to do so
- Don't mess with redstone circuits unless instructed to do so (or hinted to do so)
- Don't ignore any books or signs
- Use beds as save points

Most things will be taken care of by the map. Since this is a new release, and my first map, feedback and bug reports are very, very welcome, just post them in the comments.

Play in Survival mode, put the difficulty to easy, medium or hard. Turn off monsters (the map will automatically do that for you once you leave the desert village and start the actual journey, assuming you take the intended modes of transportation). You should be spawning in a spawn area near a village in a desert. If for any reason you aren't, cheat yourself a compass and go to the spawn area by following it.

Do not use any cheats. It's very easy to "break" the map and completely ruin some puzzles or even the storyline if you cheat. Make sure the brightness is on moody (you should NOT be able to see in an unlit cavern!), and make sure sound effects are on. Don't use any mods. Texture packs should be fine, I guess, although this is only tested with vanilla Minecraft without any alterations.

Any versions prior to the Halloween Update 2012 are untested and may not work.

Players: 1-4
Length: ~30 minutes, unless you find some of the puzzles particularly hard. One of my test groups took 2 hours, but they weren't very experienced. I have made some parts easier (less unfair) since, so it should be shorter now.
Puzzle difficulty: Easy, although some can be hard without enough minecraft experience
Jumping difficulty: Mostly easy
Combat: If you get into combat you might be doing something wrong
Storyline: Not too much to read, but the story does play a role and immersing yourself with your character(s) greatly improves the gameplay experience
Difficulty levels from Easy to Hard may be used to adjust gameplay at your discretion. There are very little damage sources in this map, and those that exist are often fatal and avoidable.

Have fun and please share your experiences with my first project! There's no diamonds to collect or achievements to get, I'm afraid, that's not my type of thing tbh.

Updated to 1.1:
- Bugfixes (should be impossible to leave the map now)
- Visual modifications (everything looks prettier - all books signed now!)

For people who get stuck, the solutions to most puzzles are in this thread:

http://www.minecraftforum.net/topic/1560270-puzadv-off-guard-an-experiment-11-145-over-4000-downloads-total/


Map Details

Creator: Spec
Rating:
(22 votes)
Version: 1.1
MC Version: 1.4.7
Size: 9.98 MB
Added: 2012-11-03
Downloads: 35,331
Category: Adventure Maps

Comments  

+1 RandomTermite426 Is this map supposed to be impossible? On the first level I broke the exit door after 1/2 hour, on the second level I broke the level (I accidentally removed the water source from the well while giving myself a breathing pocket), and on the third I picked up the lever inside the level AFTER giving myself dirt to cheat at the parkour because it was too hard for me then gave up.

2014-07-08 18:02

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+1 Kat_The_Amazing I love your map! But I am stuck on the desert level and have a bucket of water and some obsidian

I don't know what to do now. I already pulled the lever, turned the lava to obsidian, and almost burned to death. What do I do now?! Am I missing something? I got the guy's journal and that thing doesn't really help. I went into the back cave several times and found nothing.

What am I doing wrong? Please help.

2014-04-06 16:15

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+1 Spec Quoting sethraptor:
This was the most brilliant thing that I have ever experienced. Thank you for bringing such a brilliant piece of level design and storytelling into the world. Also the records were a nice touch.

Thanks a lot for the kind words!

2013-05-10 22:19

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+1 sethraptor This was the most brilliant thing that I have ever experienced. Thank you for bringing such a brilliant piece of level design and storytelling into the world. Also the records were a nice touch.

2013-05-10 20:17

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+1 4355Lynx So, question; did you intend to leave an axe, pick, shovel and several blocks readily available prior to entering the test? I may have cheated a bit an ended up with a surplus of stone pressure plates by the end of it (it was too tempting!).

Regardless; loved the map. Loved the atmosphere of the map. But, uh, what was suppose to happen that required the game to not be on peaceful? I played through it twice, and never encountered any mobs.

2013-04-30 02:08

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0 Spec Quoting Samsonhdavis:
What do you do if you eventually quit? I didn't do the dark maze and now I am at the guard building. What do I do!?

Nothing. You left, that's the early ending of the game. You decided to go with safety instead of risk ;)

2013-04-07 20:10

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0 Samsonhdavis What do you do if you eventually quit? I didn't do the dark maze and now I am at the guard building. What do I do!?

2013-03-28 20:31

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-2 Pie dude I don't get the end.

2013-03-09 23:31

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0 Amaranth There's some trees by the cabin in the ice level which you can climb to jump the wall. Just fyi.

2013-03-06 08:41

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0 jbcrafter great map had a lot of fun with it :)

2013-03-05 20:00

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0 flyingaero119 Quoting Spec:
Those were on purpose, you were "behind the scenes", as in, in the areas of the building you were not supposed to enter (until the Doctor changed his plans, see the notes). These were designed "practical" rather than pretty intentionally ;)
I'm working on an update, however, and I did make sure to re-design a lot of corridors. Still, sometimes (especially when you can see the "bare redstone"), it was my intention to have the player in a "this is what it looks behind the scenes" situation. :)
Thanks, anyway =)


No problem. I'll take a look at the notes again and re-download the map. Thanks.

2013-02-15 23:19

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0 Spec Quoting Sheep:
You need to make it clear that it's alright to use a bucket of water in the desert section. I thought there was more to the redstone circuitry that I couldn't figure out, so I decided to "cheat" and abuse water to climb out. Apparently that's what I was meant to do, even if I consider using water to be removing/placing blocks.

By the way, it's not too hard to parkour your way onto the roof and—with clever use of a windowsill—into the final garden right from the start.


Oh? I'll check for that, thank you.

2013-01-25 00:21

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0 Spec Quoting Hobbitt:
Hey I'm at level 2 (the desert one) and I already figured out the whole water bucket thing by myself and I read what you said in the forum, but I dunno what 'lever' you're talking about.

Help please.

-Hobbitt


The lever is in a chest in the temple, to the right when you enter. Not easy to miss, actually^^ Just put it on one of the creeper face sandstone blocks and pull it.

2013-01-25 00:20

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0 Spec Quoting smalls_l2:
I don't know if this is supposed to happen but when I'm on the railway, the chat has a bunch of messages saying "can't find sign at x y z" (I'm in singleplayer) and all the signs after taking the minecart are blank.


That is not supposed to happen. Are you using OptiFine? Try turning it off, it's reported to cause these messages with the latest Minecraft version.

2013-01-25 00:19

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+1 Musicgirl20021 From the comments sounds really good. I think I'll try it out. Also, the description sounded nice before I even read the comments!

2013-01-06 23:12

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0 smalls_l2 I don't know if this is supposed to happen but when I'm on the railway, the chat has a bunch of messages saying "can't find sign at x y z" (I'm in singleplayer) and all the signs after taking the minecart are blank.

2013-01-06 15:46

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+1 mincraft rocks this is the best map ever!

2013-01-02 20:55

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+1 Sheep You need to make it clear that it's alright to use a bucket of water in the desert section. I thought there was more to the redstone circuitry that I couldn't figure out, so I decided to "cheat" and abuse water to climb out. Apparently that's what I was meant to do, even if I consider using water to be removing/placin g blocks.

By the way, it's not too hard to parkour your way onto the roof and—with clever use of a windowsill—in to the final garden right from the start.

2012-12-31 17:04

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-2 Hobbitt Hey I'm at level 2 (the desert one) and I already figured out the whole water bucket thing by myself and I read what you said in the forum, but I dunno what 'lever' you're talking about.

Help please.

-Hobbitt

2012-12-23 05:08

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+5 Gileoman Worked it out in the end.
GREAT MAP
Best Ive ever played
Plz Make more

2012-12-06 21:04

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+2 Trish Nice map! i really like it. XD

2012-12-01 20:21

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+5 BaldEagle88 stuck on the sand pyramid part what do i do?

2012-11-24 05:39

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0 Spec Quoting Lewi:
Why is it when I spawn everythings black? I can't see.

Never heared of this. What are your coordinates when you spawn, and are you using any texture pack? You should be spawning outside in broad daylight.

2012-11-23 09:39

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+5 macay777 Hats off to you sir. Great map, very impressive.

2012-11-23 08:29

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+7 Spec --- SPOILER WARNING ---
--- read backwards ---
@ everyone stuck in area 2/the desert:

.moor llat eht pu yaw ruoy dliub ot retaw eht esu dna tresed eht ni secalp eerht ni neddih retaw eht htiw meht llif ,stekcub retaw esu nehT .elpmet eht ni moor llat yllaer eht ni skcolb enotsdnas delesihc owt eht fo eno no ti tuP .elpmet tresed eht ni revel eht dniF

2012-11-22 09:26

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+5 AlphaGamer Hey I am stuck at the desert pyramid par and I have no clue of what to do...

2012-11-21 23:37

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+3 Spec Quoting flyingaero119:
Nice map. Some parts seemed incomplete or unfinished, though. Good job still.


Those were on purpose, you were "behind the scenes", as in, in the areas of the building you were not supposed to enter (until the Doctor changed his plans, see the notes). These were designed "practical" rather than pretty intentionally ;)
I'm working on an update, however, and I did make sure to re-design a lot of corridors. Still, sometimes (especially when you can see the "bare redstone"), it was my intention to have the player in a "this is what it looks behind the scenes" situation. :)
Thanks, anyway =)

2012-11-21 17:56

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+6 ilike cheease Great map but I'm incredibly stupid on area 2 i don't know whether its just because I'm stupid or whether it is just generally hard!!

2012-11-19 16:52

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+3 flyingaero119 Nice map. Some parts seemed incomplete or unfinished, though. Good job still.

2012-11-18 01:57

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0 Lewi Why is it when I spawn everythings black? I can't see.

2012-11-17 15:31

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