You are an adventurer that has heard of the legends of the once great King Crendor. He ruled towns, nay, an empire, and he ruled with the power of his massive army.
That's just what you've been told... Until now, you were never certain that the stories were true, but now that you found the ancient king's abandoned castle, how can you resist investigating? Many have entered, but none have ever completed the ghost king's many deadly trials...
Welcome to my new boss battle adventure map! Inspired by the Dark Souls game series, your adventurer traverses 6 areas with a unique boss at the end of each one. Collect drops and find emeralds to upgrade your player and make him/her a more efficient killing machine! Complete the trials of the king to get emerald rewards that will help you prepare for the final fight...
This game is designed to be very difficult and assumes that you know how to handle yourself in a fight. Each boss has their own quirks that you need to overcome if you want to complete the game. Good luck!
- SINGLE PLAYER ONLY
- 7 Different Character Classes
- Market to spend emeralds on upgrades and consumables
- 9+ Weapon and Armor Upgrades
- 6 Areas with unique customized enemies
- 6 Unique Bosses
- Use your starting emeralds to purchase a basic sword and a shield.
- Instantly heal by resting at a bonfire. However, all defeated enemies will respawn.
- Kite bosses to one side of an arena and run to the other side to heal.
- Be wary of particle effects as they may indicate imminent death...
- Scour each area for hidden emeralds. Some are easy to miss!
- Swords swing faster but deal less damage. Axes swing slower but deal more damage.
- Golden apples let you take large bursts of damage in a short amount of time. The ultipotion lets you take smaller bursts of damage over a longer period of time.
Mercenary - The mercenary has nothing special about him. He is just a normal player.
Knight - The knight has 8 extra points of health that he can use to survive longer in combat. However, he moves slightly slower.
Warrior - The warrior deals 3 extra points of damage at all times. However, he swings slightly slower and moves as slow as the knight. This makes the warrior more focused on doing the most damage in each swing as possible.
Thief - The thief moves 20% faster than the normal player, but his light stature cases him to swing much more slowly, as he cannot lift heavier weapons as easily. The thief should adopt a "hit-and-run" strategy, attacking and then running away briefly to recover.
Ranger - The ranger starts off with a power 3 longbow that deals double damage compared to a normal bow. However, the ranger deals 4 less damage per sword strike, making melee only viable as a last resort.
Sorcerer - The sorcerer starts off with a bow with flame 2 that deals 5 extra damage over time. In addition, the sorcerer is given a "curse" potion that inflicts a powerful wither effect on its targets. The curse potion should not be spammed, or it may disappear until the player dies. The potion can be upgraded to last longer by reaching xp level 5 and 10. While the the sorcerer is effective at all ranges, much of his damage is inflicted over time, and the sorcerer deals 4 less damage per sword strike, making melee only viable as a last resort.
Cleric - Like the ranger and sorcerer, the cleric deals 4 less damage per sword strike. However, he has no long range options (to start with) to compensate. Instead, the cleric is more efficient in other aspects of battle. The cleric constantly regenerates health and swings 10% faster than a normal player. This lessens the amount of time that you need to spend healing and waiting for your sword to recharge.
-All weapons and armor are now unbreakable. From what I have seen, for experienced players, durability plays virtually no role in gameplay, however for new players, durability is a frustrating and annoying mechanic that serves only to prevent one's improvement.
-The Iron Shield now costs 3 emeralds.
-The Oaken Greatshield's thorns III enchantment has been removed and has been replaced by the +10 armor toughness that the Magic Shield used to have.
-The Magic Shield needed to be reworked since mending is no longer useful in this new version of the game. Now, the shield applies a constant resistance V buff to the player, preventing all damage. However, on hit, the effect will disappear for 10 seconds.
-Added the Marauder's Mace to the weapons shop. This dual wieldable weapon improves the swing speed and attack power of the weapon currently in the main hand.
-The iron ingot and diamond have been removed from the weapon shop.
-Added the thorns enchanted book to replace the unbreaking enchanted book in the magic shop.
-All magic shop enchanted books now have unique names.
-The Clerics' Firestarter is now only taken from the player once the portal is active.
-The Knight's health boost is returned during the bonfire restoration effect.
-All redstone clocks are now activated and reset upon use. This will prevent clocks from getting stuck after reloading the map.
-Maces can now be enchanted like their hammer and pole-arm counterparts. I suppose this is only for REALLY unique builds, but it was a quick enough command addition.
-All shopkeepers now have six lines of dialogue each. Four alternating ones for when you enter and leave, and two depending on your ending. It's about time these people had some personality!
-Quick lore has been added to all boss treasures. I have decided to round out the backstory of the game a bit more. It's still a bit limited and obscure, but I hope you like it nonetheless.
-After turning in a treasure, a chord will play. Listen, I'm not musically skilled, but these ascending major chords sound awesome together (the last one spices it up a bit too).
-Secret ending Greatbow added. If you don't know what that means, ignore this.
-Sagraham's blaze powder has been replaced with a fire charge to maintain continuity.
-A new female NPC has been added, Rosella the Thief. She can be found in hiding within the Hytherane Cathedral. Give her a hand, and she'll return the favor in time. If you don't, she'll disappear. The game world truly feels like you are working along side others now. I believe that this has all come together quite nicely!
||Inventor N Gamer