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It is time to give the player full control over the timeline! You can place down “blocks of time” to activate switches or to reach upper areas.
If you create a new save file, the position of the placed “blocks of time” and how many “blocks of time” there are in your inventory will be saved as a new state.
This state can be loaded or overwritten whenever you like! Can you solve 14 challenging puzzle levels using this new mechanic?
Watch the map trailer
- 14 Levels
- 4 Secrets
- Completely new and innovative game mechanic
- New kind of artstyle
- Challenge for every puzzle lover
- Singleplayer only
- Does NOT work on a server
- Minecraft version 1.12.X (1.13 and any newer minecraft versions do NOT work!)
- Render distance ~10 Chunks
- Shaders are not recommended
- Daniel (Patreon, Tester)
- Wolfdale (Patreon, Tester)
- Naddel_ (Tester)
- Everybody that plays this map!
If you do not want to use the paid adfly-download, you can use this one instead.
By using the paid link you directly support me, SpielmitStil for mapmaking, but I can frankly understand the big distrust of adfly in general.
This map was a small side project because I wanted to test this new idea for puzzles.
However, there is currently a new gigantic project in progress. My team and I are doing our best to give you, the players an unforgettable experience this time.
Big projects like these take a lot of time to make. If you want to support me for mapmaking or if you want more detailed information about this new map I recommend you to check out my patreon account.
My website
My Youtube channel
(If you make a video about this map on Youtube you do NOT have to put these links in the description unless you want to) Okay, enough advertising for now!
I hope you enjoy playing this map and do not forget to leave feedback in the comments section!
Thank you all very much!



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Comments
2019-06-27 17:25
QuoteThank you for the feedback!
I totally agree with your opinion regarding the walljump level. The level really has not a good level design. I really apologise for that. The fast load glitch is of course not intended. However, I could not find a way to prevent this bug, so I did not do anything about it. All levels are possible without this glitch.
2018-02-20 11:17
QuoteFirst, the beginning of the "wall jump" level (12, I think?) was tedious, and had to be reset all the way every time you fell down. (I ended up teleporting myself up past the first two walls whenever I fell.)
The other flaw was I ended up abusing the saving/loading for the last level by pillaring up a wall with 3 blocks at a time, then jumping, reloading, and placing them again. Unless that was what you were supposed to do, in which case... oops. spoilers.
2018-02-09 00:35
Quote2018-02-01 19:55
Quote2018-02-01 03:59
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