Elementary Jumps is a speedrun parkour map which includes ten different parkours. Each parkour corresponds to a special element.
This map is specially designed for speed running. A whole system which works with a lot of commands and functions saves your best scores and shows you several interesting information.
Also, ten achievements were created to add more fun to this map. In addition to this, you can try to beat all the map maker's scores.
In conclusion, the map includes :
- Ten diffrerent parkours.
- Ten achievements to complete.
- Twenty map maker's scores to beat.
- A lot of commands (about 14 000 with no command block involved, only functions) to make speedrunning interesting, fun and easy.
- Special 3D textures.
- A little story.


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Creator: |
Red_Apple17 |
Rating: |
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Version: |
1.0 |
MC Version: |
1.12.2 |
Size: |
16.9 MB |
Added: |
2018-03-15 |
Downloads: |
2,598 |
Category: |
Parkour Maps |
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Comments
Yes, you can send me an email to this adress : redapple17.minecraft
2018-05-14 20:24
QuoteMake sure you use the 1.12.2 version of Minecraft. It take me a while to create this map and I never had this glitch.
2018-05-14 20:22
Quote2018-03-25 01:15
Quote2018-03-17 19:26
QuoteFor the level difficulties, yep, I totally failed... It's my really first map. That's because I built all parkours at age 14-15. At this time, I just built ten different parkours and, after, I placed them in order when I built the lobby to make sense without thinking about difficulty. That's why parkours are more in a "aesthetic" order and not in a difficulty order... But, I think taht the gaps between difficulties aren't to big.
After that, when I had a clear idea of what I wanted to do with commands, I started to write all the functions. In this part, I absolutely wanted that everyone must do all jumps to complete the parkour. So, that there is some kind of equality. I came with a system where we need to do all jumps to activate checkpoints to prevent the players to skip to much jumps (like in the rock parkour) without using barrier blocks or destroy the design of my parkours. So, the player who jumps once will be warned and will never do it again.
Again, thanks for your feedbacks! I will use them if I create a new map. Be sure that I will watch your next videos.
By the way, I'm Francophone. So, sorry if I made bad mistakes.
2018-03-17 14:52
Quote2018-03-17 14:18
Quote2018-03-17 11:30
QuoteBut there is a huge glitch. After several deaths, the 'instant' death stopped working and I am launched into the void. In just one launch, my number of deaths increases by 49-50 and I never die. I keep getting harmed but my hearts stay at perfect health so I keep dying forever in the void. The only thing that's worked for this is to turn on cheats by doing Open to Lan and doing /kill. But when I do this, my checkpoints all restarted and I have to start all over :( so sad
2018-03-17 02:43
QuoteI really loved the look of the map from the description, so I downloaded and am currently going to play through it on my channel over on Youtube - But I wanted to come here and just give some feedback from what I've played so far since I'm very much enjoying my time with the map!
The parkour is really solid and is definitely built with speed, momentum and precision in mind, which is always a fun challenge. I'll admit, I was severely underprepared to face this map and I was thrown off from the first level, but as a Let's Player who just wants to get through the levels and show off your map, it's great!
I do think though that you put two of the hardest levels in your map as your starting levels. I don't know about anyone else but I struggled badly with the water/fire levels, but found ice/obsidian/st one to be quite simple in comparison. I dunno, perhaps the difficulty curve just needs to be defined a bit better.
And while I love the idea of needing to do every jump to activate a checkpoint, there were points in the map where it felt like jumps were placed there purposefully so we'd miss them, get to the checkpoint, get sent back and realize. Especially for speedrunning, I think it's important to give the player some freedom and keep them on a visible path and on occasion there are jumps that just don't need to be there (most often slime jumps).
I really love these levels though and while I've not played through all of them (I still need to beat Life/End/Nether , I can tell this is a map people will be playing for a while! And those custom 3D models, glorious!
Here's my episode one if you're interested, and I'll be sure to hit this thread up with my other videos on your map if you're at all interested - https://www.youtube.com/watch?v=ayuR-wHxLNU
2018-03-16 18:57
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