Made by AmericanRobin & AgentOppenheimer.
Cobblestone Conversion is full of humorous dialogue, unique puzzles, and surreal story elements.
It can be played with up to 3 players (1 or 2 is recommended) and only requires basic knowledge of Minecraft and Minecraft Adventure Maps.
You are a worker in Sector 7 who dreams of escaping his bleak reality for freedom.
Find a way to flee the confines of the walls that surround you and your creativity. You can break free from authority, but will you go too far?
This map has been play-tested several times, but some bugs may slip through the cracks.
Please let us know if there are any changes to make in the comments.
Dandelion
Enable Cheats by opening to LAN, then OP yourself with the command /op YourPlayerName
Multiplayer Server Settings
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- enable-command-block = true
- difficulty = 3


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Comments
Thank you for the feedback! Oh wait a second, I just noticed it was you Kelsi. I take it you finished it then? :)
If anyone else is reading this, check out KelsiThePyroFly for awesome, unique, and truly funny gameplay of other minecraft maps. I requested she play this map and she gladly obliged.
2017-01-05 11:59
Quote2017-01-01 06:48
Quote*Warning! Potential spoilers ahead! This is just me reviewing the map so the mapmakers know what did and didn't quite work out! Read at your own discretion.*
First off, great beginning! I was pretty much sold on the map, and even with the sharp transition between the daydreaming part at the very beginning and being teleported to the upper office room, I didn't care much. The first puzzles weren't hard; just required trying out every possible thing, which makes for a good puzzle, in my opinion. After I found my way out of that room and was told to find some keys, I was pretty enthusiastic the for the rest of that gameplay. I made note though that there wasn't much to explore, even though there was so little guidance that I expected to need to explore; when I did explore though, I just found out that if I followed this road, or simply checked this building, there really wasn't a need to check every nook and cranny for things. I also found out fairly quickly that there were a lot of items that I didn't need to haul around with me; not sure if hoarding everything I find is just a "me" thing, or a symptom of the lacking guidance. Anyway...
As I continued playing the map I was a bit puzzled as to the purpose of the rooms right near spawn (after I beat the map I did some flying around; I'm thinking that area is called the Iron Apartments?); it wasn't entirely clear if the "minigames" in there were just for fun, or if I needed to do them, including interacting with both of the apartments at the end. Luckily, with me being a completionist, I didn't have to backtrack later; some kind of indicator would have been nice though. I felt similarly about the first floor of Growth(?) Co.; at first I thought it was a bowling alley! The second floor was also empty of anything, even Easter Eggs. I'm guessing those floors were more to flesh out the building and make it seem bigger and more busy?
Collecting all of the keys after that was fairly fun, though I did run into a snag with the museum: on the top level where you're teleported to "Fandango", I didn't know what to do after talking to the mime and bothering the underground resistance, so I spent a lot of time running around looking for a way back; there also weren't any indicators for any of the museum's minigames, making the transitions jarring despite the nausea and particle effects ( It think if the sudden teleports were made more manual, such as buttons under each painting, it would have been less of a startle). I did manage to complete the museum area though, despite the minigame mishap. I just needed to open up a LAN port, hop into Spectator mode, and fly back to Sector 7 so I could visit the other minigames (I still feel like I missed stuff though...).
Although, not long after I had found all of the keys I ran into another problem: it wasn't clear where I was supposed to place them, because the "key slots" are practically hidden in front of the court. It feels like 60% or more of my gameplay consisted of me running around, finding all of the Easter Eggs but not where to put the keys, since they weren't labelled or obvious (I was looking where the barred doors were, since the immediate assumption was that the keys go to the doors). Simply raising up those "key slot" blocks so they are immediately seen and stick out should fix that. (Having mentioned the Easter Eggs, I just want to say really quick that I didn't find them particularly exciting; then again, I'm not a meme person, so half of them I didn't understand anyway. Feel free to disregard this, hah hah.)
Everything after the court felt weirdly underwhelming; like I expected way more, but the transitions between everything were so sudden, and each area just small enough, that I felt as though I wasn't getting enough out of the experience. Maybe it was just because I spent so much time stuck with those keys that it influenced how I felt about the later levels, but they just felt a tad bare.
By the end of the map, I would give it a 3 out of 5. One star for good execution at the beginning, half a star for some of the puzzles and the satire present, another half for the diversity of builds and the NPC building/comman d block magic, and an extra star for the mapmakers being dedicated; my personal bonus, since I understand the struggle of trying to make a map work, and according to the credits this map has been a 12 year project! I envy that amount of dedication; I STILL have older ideas that have yet to be finished!
So that's my review; long, but I felt I needed to take note of everything, for the sake of growing the skills of the mapmakers. Despite the hiccups I encountered, I would like to see Robin and Oppenheimer make another map; I would definitely try it out if they did!
2016-12-09 04:06
QuoteWow, you must have really liked the map to have basically played it twice :) Thank you for your patience
2016-11-25 03:50
QuoteThank you for the reply!
I finished the map and it was very worth it to redo the whole map alll over again ('cause as I mentioned, I took the items out of the frames and didn't remember which items where placed in which frame). Amazing map and hope to see more of you guys' work!
2016-11-24 07:44
QuoteHi Good Commenter:
First off, thanks for the compliments. I am really glad you have appreciated the map's weird play style. Now for my advice on the pillar section:
Spoiler: Its really funny if you selected the "yes" option because that means the Priestess thinks you're smart. She told you a riddle and now you're confused. But don't worry, simply look around to see how many of each item is in Emerald City (For instance, in one of the homes, there are bookshelves which tells you how many book rotations to do, and there are paintings to indicate how many painting rotations, etc.) Let me know if you have more questions. =^)
2016-11-23 08:00
QuoteBy the way, I want to tell any people who are interested in playing this map: do not be phased by the bad reviews/ negative comments about this map because I have a feeling that some of those comments are from kids who don't really get the game or people who just aren't observant or couldn't get the pieces of information to click together. This map does take a lot of time to play (I've already spent ~7 hours on it) but through careful observation and a bit of outside of the box thinking, I got through the first part and I did find it fun.
TL;DR: This is a really creative and beautifully built map, but don't play if you're not into puzzles. I recommend it for ages 14+
2016-11-19 03:58
QuoteLol, don't you know curiosity killed the cat? But seriously, thank you for the feedback. I would just advise you to re-log. That was one of the bugs we found while play testing. Sometimes random things like invisible entities happen, so re-logging is usually the go-to solution.
2016-11-03 09:09
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Quote2016-09-26 22:23
QuoteKeep up the good work!
2016-09-16 23:33
QuoteFinally, someone who actually beat the map instead of getting stuck and writing a negative review.
2016-09-15 05:02
Quote2016-09-14 13:13
Quote2016-09-06 22:28
QuoteI'm glad you found a silver-lining!
2016-09-01 05:10
Quote2016-09-01 02:14
Quote2016-09-01 02:13
QuoteThat happened too me too. Just go in to creative and break the block below the pressure plate, check the cords of the command block, /tp to those cords, then place a redstone block in that spot, and part of that diaoluge sequence teleports you back into the map.
2016-08-31 01:58
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Quote2016-08-28 19:59
QuoteIt's supposed to be a "Test your strength" thing you see at carnivals. Its a randomized light up machine where it will ding if you reach the max amount of lights
2016-08-27 20:40
Quote2016-08-27 20:02
QuoteIn one of the hoppers is a cake. All you have to do is put it on the diamond ore down the end of the room, and a staircase will spawn.
2016-08-26 08:22
Quote2016-08-25 21:12
Quote2016-08-25 17:34
Quote2016-08-25 17:25
QuoteHint Hint check the hoppers
2016-08-25 17:23
Quote2016-08-25 09:30
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