Frosty's Terrible Christmas
a map by QuinnBitz and Buk2.
Info
- supports multiplayer
- difficulty scales with the amount of players
Settings
- master sound: 100%
- Jukebox Sound: 25%+
- Particles: ALL
Story
You were invited by Frosty to come to his village to deal with an issue. Before leaving you see a note stating that you shouldn't meet frosty but meet the village elder instead. You get a strange feeling about this and are asking if you should get involved at all..
File Information
File Version
Minecraft Version
Map Credits
v2.3:
DIALOGUE:
-fixed typo in elder's dialogue
ENTITIES:
-added villagers in some of the empty houses
BUILDING:
-added dropper in factory for the key
-changed frosty's front doors
-changed frosty's front wall
-removed blueenergy™ signs
-fixed typo in museum
-fixed that the player names don't displayer above the heads in the lobby
-changed the lobby door's orientation so the "wind" blows the door open.
-changed destroyed factory to have a dispenser instead of a dropper to
-changed dropper's block name to "Keyhole" and dispenser's name to "Used Keyhole"
OBJECTIVE:
-to open the factory the key now needs to be placed in the dropper
-changed the factory key to a tripwire hook
-made objective failed appear when talking to elder for the good? ending
-fixed bug with players obtaining paper & village elder's note
-fixed bug with not all entities being cleared properly
-made so the players can't move during the ending cutscene.
-made less loot spawn on highest difficulty
TECHNICAL:
-removed factory door marker
-tweaked lootable
-made the loot table have a 50% chance of spawning
-fixed schedule resets
v2.1:
DIALOGUE:
-fixed continuity error with frosty
-fixed misspelling & grammar issues
ENDINGS:
-fixed typo
LOOTTABLE:
-changed melons to sweet berries
-made gold & leather leggings their average durability higher
-changed leather leggings to chainmail leggings
TECHNICAL:
-detection range of frosty is now influenced by difficulty
-villagers no longer have trades when first loading