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Ruby Caverns

Created by Dieuwt external

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Map Info

Hello, Adventurers! Are you ready for your first dive into Ruby Caverns? No? Oh well. Don't worry about it too much... as your first will become your second, third, tenth and uncountable play of the ever-shifting dungeon.

This map is brought to you by the Dungeon Master (definitely not Dieuwt haha) that would very much like you three to get in there. Get in there!

The Game

So this is a Minecraft Dungeon Crawler, which translates to "you gonna die". This has probably been my biggest project so far, and I finally feel confident to submit it here, as I couldn't find any bugs anymore... maybe you guys can? Your goal is to get down as far as possible. You'll encounter bosses, enemies, friendly and less friendly faces, and some nice helpful items here and there. You likely won't know what they all do though, so use before you lose!

You can play this map in multiplayer! Don't worry! Everything is taken care of. Tutorials, co-op spelunking, even if you leave and your friends start a new game, you'll get kicked out :D But watch out, while the game may seem easier with multiple, resources are more limited than ever... Also, you can only play with 3 people maximum, but more are allowed on the server for moral support. Want the resourcepack? Here you go!

Features

  • A completely randomized maze, made out of 4 area's each with 3 levels!
  • 3 + 2 classes to choose from, and to create your own playstyle!
  • 4 bosses, which will either defeat you or be defeated by you!
  • 8 minibosses, all equally tedious and slightly unfair!
  • Around 30 treasure items that you won't know the use of!
  • 10 Wands to collect and smash enemies with!
  • 10 Spells to obtain and not die with!
  • 14 Scrolls to get, use once, and never see again!
  • 8 NPC's to find and unlock, that give helpful bonuses!
  • No wiki! Wait, how is that a good thing
  • Lore that is not complete!
  • Some settings that you're never going to use!
  • Multiple endings, including 1 very, VERY hidden one!
  • Deaths! Oh lord, so much deaths. 

Additional Info

So, are you up for the challenge? I won't judge you when you give it a pass. I would too. Also, this map is available on Minecraft Realms. 

Reading all this I should resort back to making puzzle maps...

Changelog

v1.4:
- The map has been updated to Minecraft 1.14.
- Added a whole bunch of interactions such as Enchant Plates, Bells, Blast Furnaces and Lecterns!
- Added Split Mode! Get the Light Ending to unlock it.
- Changed a lot of things, including cave spider damage (now zero), second tier bows (now crossbows) and NPC unlocking speed!
- Fixed a whole bunch of bugs.
- Get the new resourcepack (here!)

v1.3:
- Added Boss Rush! Get the Good Ending to unlock it.
- Added a wiki link... somewhere?
- Changed some items to make them more interesting.

v1.2:
- Buffed area 3, changed boss rewards, fixed bugs.
- God Mode is hard to unlock now.

v1.1:
- Updated the map to current version, also actually included resourcepack this time. I completely forgot how to do that.

Pictures


Map Details

Creator: Dieuwt external
Rating:
(95 votes)
Version: 1.4
MC Version: 1.14
Size: 2.3 MB
Added: 2018-11-26
Downloads: 15,073
Category: Adventure Maps

Contact on Twitter external

Comments  

0 papichu Can you change the main player and side players thing I get what your going at with it but It really ruins the map for me and makes me not want to play it

2019-07-06 19:23

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0 Dieuwt Hey everyone! I don't know how many people still play this (not many, I [censored]ume), but I still do, and my time is worth nothing anyway. A quick update on a future update: 2.0!

The update 2.0 will appear a few weeks after Emerald Chambers has been uploaded to Realms, to keep all things in a line. It has more items (both magical and physical), a new area with a new boss battle, three new cl[censored]es, a few more rooms, and all these things will not influence base game! You can activate them at any time, to keep newer experiences untouched.

Also, I have seeded the dungeon! This won't affect your normal gameplay, but if you encounter a new cute NPC, you may be able to mess with the RNG a bit... you can even make your own "personal" dungeon, that never changes!

It's gonna be a huge update. I hope some people will come back, or new players will enjoy the experience more. Balance changes, bugfixes and quality of life changes (all scroll will be playable, for example) will help with this as well. The name and theme is out there, but for now... stay tuned!

2019-07-03 19:54

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0 Timothy How do you interact with npcs? I got marc, and I want the hint, but I dont know how to talk to him!)

2019-06-21 16:09

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0 Dieuwt Quoting Lord X:
Could I have the command to resummon the "Morro2" villager? I did some snooping and he's gone. I could attempt to resummon him on my own but I don't think I have any great chance of success at that. Also, there's a few issues involving scroll players affecting players not in the dungeon that I thought I'd point out. Keep making the great maps. Also, and idea for Sapphire Caves- a 2d dungeon. Maybe not a great idea, but I decided to drop it anyways.

Resummoning Morro2 is... tricky. Would not recommend anyway, it's only 1 shop item you'll miss. Scroll players are getting an update, so this is good feedback! And about Sapphire Caves... yeah I have some plans, and they're going to be 2D... maybe. But in another way you'd expect...

...one more. (also yes I read like all comments all the time :D)

2019-06-19 12:10

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+1 Lord X Hail! First of all, amazing map. I haven't played many that maps but the ones I have are nowhere near as good as this one.

Now for my main purpose in commenting (if you're even still checking the comments of this place)- Could I have the command to resummon the "Morro2" villager? I did some snooping and he's gone. I could attempt to resummon him on my own but I don't think I have any great chance of success at that.

Also, there's a few issues involving scroll players affecting players not in the dungeon that I thought I'd point out.

Keep making the great maps. Also, and idea for Sapphire Caves- a 2d dungeon. Maybe not a great idea, but I decided to drop it anyways.

2019-06-15 23:32

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+3 Lemonscarf Nice quote from gungeon "Kill your past, you've already damned your future", that's a nice map you got there ;D

2019-04-29 21:48

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+6 Jose Not sure wht im doing wrong. I tried loading this in multiplayer and we csn select the cl[censored], nothing happens when stepping on the plates

2019-04-28 08:50

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+2 Dieuwt Quoting AwesomeKalin55:
Is it possible to convert V1.4 back to 1.13.2 (1.14 to 1.13.2)?

Unfortunately, no. While I understand why you'd want it in 1.13, the site doesn't allow multiple version links really well. So just take mine in the comments instead: http://www.mediafire.com/file/njd4h93tw3m3l64/RubyCaverns_Pack13.zip/file (make sure to adjust the resource pack for servers).
Quoting someone:
I agree. Maybe he/she should also allow people to prepare for the next dungeon.

You can sort of do this after freeing some things, but yeah you can't do much if you can't beat the first area's. What can I say? If I made it too easy, there would be no learning curve; if I made it too hard, everyone complains about difficulty. Recent updates made the game easier, but I won't add progression, the whole point of dungeon crawlers is that you don't have that!

2019-04-27 20:05

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-1 someone Quoting The9ster:
Sorry but this game was just too hard for me. If you could add an easy mode that would be great.

I agree. Maybe he/she should also allow people to prepare for the next dungeon.

2019-04-27 00:42

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-2 AwesomeKalin55 Is it possible to convert V1.4 back to 1.13.2 (1.14 to 1.13.2)?

2019-04-25 15:31

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-1 Dieuwt Quoting Gunter:
Dunno if this is intentional or not but monsters seem to drop wooden planks and stone blocks sometimes. Also, it is extremely difficult to start another floor because the monsters on the next floor pile up and can detect you somehow. (...) The mages constant slow falling can actually get in the way of a lot of things. Maybe you can make it to where the player only slow falls if you sneak or an item of some sort that you hold in the offhand.

Yeah, the monsters sneaking up is sort of intentional, so later floors get harder even in the same area. Sometimes it happens a little too much, though. Oak plank dropping is very normal (craft torches!), but I never saw anything drop stone, could you elaborate? And the Mage's Slow Falling may get in your way, but if you use it properly it's very helpful (it's his P[censored]ive Effect, so I'll keep it this way).
Quoting Britjake:
Did you base this completely off pixel dungeon by any chance?

Partly. I'm a big fan of it, and a lot of ideas come from it (wands, characters, returning to previous floors), but also implemented quite some things from Enter the Gungeon (NPC freeing, interactive tutorial, and now Split Mode). Don't worry though, the next part will look so much more like Pixel Dungeon you won't believe it!

2019-04-24 09:21

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+1 Britjake Did you base this completely off pixel dungeon by any chance?

2019-04-21 18:55

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0 Dieuwt Next part is in the making right now. Don't expect anything.

How many of you actually completed the map (normal end, or true end)? I would like to know the difficulty curve for the next game!

2019-03-16 15:57

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0 Bedrockdragon0 What if there's a bug that when you vanquish Raimor, he doesn't spawn the next time, and so-on (i kinda encountered it). Oh and, if a block in the arenas for the bosses (Gamesh, Curos, etc.) get broken, does it mess with the commands systems used for the game itself (just making sure).

2019-03-16 03:34

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0 Gunter There's some stuff I found with the map that could possibly be fixed. Dunno if this is intentional or not but monsters seem to drop wooden planks and stone blocks sometimes. Also, it is extremely difficult to start another floor because the monsters on the next floor pile up and can detect you somehow. Not a complaint, I like it and it adds to the difficulty level. The trick is to sneak on the ladder and attack them from above. The mages constant slow falling can actually get in the way of a lot of things. Maybe you can make it to where the player only slow falls if you sneak or an item of some sort that you hold in the offhand. Overall, a very nice map.

2019-02-21 17:26

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0 Menonm I found a Diamond Spell and Void Lock, what it does? the book u found in treasure boxes dont say nothing about them

2019-02-05 20:59

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-1 Fox Hey Dieuwt, I was wondering how you managed to make different GUIs for different shulker box colors. I've seen it with Optifine, but you did it without and I'm amazed. I'd love to use something similar for my map

2019-01-26 17:55

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+1 dash i got 3 endings but when I got the fourth ending I didn't get an advancement

2019-01-11 02:12

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+7 Fènriir I play with my friend, when one of us die, can the last one respawn the other ?

2019-01-09 14:01

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+3 chengyiyeh I am usually a very very very picky adventure map player, but

THIS MAP IS FREAKIN AWESOME!!!

The dungeons are very challenging and fun thanks to the randomizing and large item pool.

The story is amazing. (And forbidding wiki is a very smart move)

I just finished playing the light ending. First run I grabbed the medal and the second I didn't. It took me like two hours yet I am still feeling like going for another run because of curiosity of different endings.

Designing the information to cost is very smart, and that random messages from the void is so cool.

Good job man you are really awesome. Never expect something like this in Minecraft.

Suggestions: You should stress the weight capacity mechanics clear. I feel like some items are heavier than the other but have no clue(haven't got a message from Marc).

2019-01-01 07:48

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-1 N Quoting Dieuwt:
Actually that's not the bug. It does check for every entity (you can give the tag to yourself and that would work), the tag just never gets added in the first place.

even weirder is for me it unlocked

2018-12-23 03:16

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+3 Dieuwt Quoting jacobsmash1:
It said "More NPCs unlocked" and it turns our there is a bug in the functions, when generating instead of seeing if a specific entity has the tag EndingGood it checks if EVERY entity has that tag.

Actually that's not the bug. It does check for every entity (you can give the tag to yourself and that would work), the tag just never gets added in the first place.

2018-12-20 14:46

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-1 jacobsmash1 Quoting N:
no its not there is probably an ending ya missed there make sure ya grabbed it for that ending and made it so track the runs potentail for that

It said "More NPCs unlocked" and it turns our there is a bug in the functions, when generating instead of seeing if a specific entity has the tag EndingGood it checks if EVERY entity has that tag.

2018-12-20 02:43

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-1 N Quoting Mohawk2:
I got to the hell area and then while I was there I randomly got wither (it kept refreshing to 2 seconds) and I died for some reason. I'm kind of sour because it was the first time I got there and I got cheesed. I don't know if this is a bug or just a random mechanic that I don't know about but I'm really sour about it because I put like an hour into that run.

heat is a thing down there thats why all the water is there

2018-12-19 16:47

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+2 Dieuwt Quoting Mohawk2:
I got to the hell area and then while I was there I randomly got wither (it kept refreshing to 2 seconds) and I died for some reason. I'm kind of sour because it was the first time I got there and I got cheesed. I don't know if this is a bug or just a random mechanic that I don't know about but I'm really sour about it because I put like an hour into that run.

This is Heat. Get in the water to counter it! Your actionbar shows how bad it is.
Quoting Mohawk2:
One thing I don't like about this minigame is how rare white shulker boxes are. I explored every level completely, but I was down to the last level (hell) and I hadn't found a single one. I died before I found any white shulker boxes.

Yes, it's all random. There is always a chance you won't get any weapon upgrades, treasure, armor, etc. However there is also a chance that you'll get a lot of it. I'm surprised you even got so far!
Quoting jacobsmash1:
How do you get the void lock and the diamond spell? When I kill minibosses I sometimes find a piece of paper named "Void lock" or "Diamond spell".

It could be a bug that you get them while you're not supposed to. If you hold them, something happens, if you get the recipe, craft it before a boss and something very interesting happens...

2018-12-19 15:51

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-1 N Quoting jacobsmash1:
After killing the final boss and getting the good ending, when rerunning the game I don't find any more NPC's, is this a bug?

no its not there is probably an ending ya missed there make sure ya grabbed it for that ending and made it so track the runs potentail for that

2018-12-18 18:35

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0 Dieuwt Quoting jacobsmash1:
After killing the final boss and getting the good ending, when rerunning the game I don't find any more NPC's, is this a bug?

Yes, I forgot to fix it, sorry. Everyone, if you want to see the other four NPC's, type "/tag @e[type=armor_s tand,name=Optio ns] add EndingGood" as a command to see them. This also tricks the game into thinking you won!

2018-12-17 20:19

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-1 Mohawk2 One thing I don't like about this minigame is how rare white shulker boxes are. I explored every level completely, but I was down to the last level (hell) and I hadn't found a single one. I died before I found any white shulker boxes.

2018-12-16 17:38

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-1 Mohawk2 I got to the hell area and then while I was there I randomly got wither (it kept refreshing to 2 seconds) and I died for some reason. I'm kind of sour because it was the first time I got there and I got cheesed. I don't know if this is a bug or just a random mechanic that I don't know about but I'm really sour about it because I put like an hour into that run.

2018-12-16 17:29

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+2 jacobsmash1 Congrats on getting on realms :DDD

2018-12-16 00:01

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