Featured: SkyBlock Evo - An advanced SkyBlock Survival Map!

E-Snap

Created by Polxo

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Map Info

E-Snap is not only a parkour map, but a semi-adventure map as well.

It offers the parkour fun you want, while also incorporating a story-like structure as you progress through the map.

There are a total of 5 levels, increasing in difficulty (depending on what skills you excel in) as the levels increase by default.

Good luck and have a great time completing this map!

Highly Recommended Texture Pack: Soartex Fanver.

Made by Polxo, HannahLunaboo & Rachelqt.

Map Levels

Level 1 is a pure parkour level, testing the player's ability to the max!

Level 2 is an underwater maze, however water breathing is given since being underwater in the dark is a large (since it is a maze) challenge.

Level 3 is a cave exploration in which the goal is to reach the end alive, which is not an easy task.

Level 4 is the grand coliseum which consists of a hybrid of parkour and combat. Pulling a lever starts the encounter, which then causes skeletons to spawn every ~1 minute, however you MUST pull the lever or the parkour will not be able to be started.

Level 5 is a bit of everything, testing your mastery of everything the previous 4 levels trained you for. It has parkour, mazes, moving bridges, combat, puzzles and a story line in which you must save the princess! But there is a catch; hints given in levels 1-4 will aid you in completing the puzzles in level 5 - and by "aid," we mean give you the combinations! Why do they straight up give you the combinations? Because the hints are hidden!

Screenshots


Map Details

Creator: Polxo
Rating:
(69 votes)
Version: 1.0
MC Version: 1.10
Size: 159 MB
Added: 2016-07-12
Downloads: 3,543
Category: Parkour Maps

Comments  

+1 StingBoyee_YT I made a video about it :D really fun map ! and awesome as well... can u check it out ? that would be fantastic ! :)
https://www.youtube.com/watch?v=Bm5KcVM5sLo

2016-07-24 10:44

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0 Rachelqt Quoting VladShev:
Yeah, I forgot that spawnpointing in the nether is never a good idea >:( . After I re-spawned in the overworld I found stage one and so just re-did all the stages in creative. Did that screw something up in the redstone of the map?

Hey there Vlad, yeah spawnpointing in the nether is usually bad news in something like this. When you enter the keep, it sets your spawnpoint to a series of coordinates but for some (soon to be fixed) reason, it is spawning to those identical coordinates in the overworld rather than in the nether like it should. It'll be fixed soon! Thanks for your feedback!

2016-07-17 09:00

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0 VladShev Quoting polxo:

Also, Vlad, I believe based on your play through that because you set your spawn point in the nether it may have confused the game, because over-world and underworld often are confused when it comes to coordinate spawn points.

Yeah, I forgot that spawnpointing in the nether is never a good idea >:( . After I re-spawned in the overworld I found stage one and so just re-did all the stages in creative. Did that screw something up in the redstone of the map?

2016-07-17 00:42

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0 polxo Quoting VladShev:
Awesome map! However, I think I found a way to cheese level 4 (the Colosseum) as the parkour is actually possible to do without ever flicking the lever (see my youtube playthrough below):


https://www.youtube.com/watch?v=wCGgziygAAU


Also, Vlad, I believe based on your play through that because you set your spawn point in the nether it may have confused the game, because over-world and underworld often are confused when it comes to coordinate spawn points.

2016-07-16 23:25

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0 polxo Quoting VladShev:
Awesome map! However, I think I found a way to cheese level 4 (the Colosseum) as the parkour is actually possible to do without ever flicking the lever (see my youtube playthrough below):

https://www.youtube.com/watch?v=wCGgziygAAU


Hello VladShev, thank you for bringing this to our attention. We were aware that this could become an issue and thought we had distanced the blocks appropriately, apparently not. We can include this in a fixed map version in the near future.

Thank you for running our map, and we hope you enjoyed it :)

2016-07-16 21:59

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0 polxo Quoting Jon:
It was a good map up until level four. the spawn rate should be at least 2 minutes

Hi Jon, difficulty was the intention. There is a trick on that parkour route that includes the damaging blocks, if you can figure out how those damaging blocks can help you, then it should be much easier.

Also, it helps if you do it fast.

2016-07-16 21:53

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0 polxo Quoting Zquigly:
I got to level 5, died in the Nether, and spawned in the ocean, is this a glitch? XD

Hmm.. sounds like a glitch. Perhaps one of the spawn command blocks is malfunctioning. . we can take a look at that in the near future. Sorry for the inconvenience.

2016-07-16 21:52

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0 VladShev Awesome map! However, I think I found a way to cheese level 4 (the Colosseum) as the parkour is actually possible to do without ever flicking the lever (see my youtube playthrough below):

https://www.youtube.com/watch?v=wCGgziygAAU

2016-07-16 17:29

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0 polxo Quoting _TheD0ct0r_:
why does the thumbnail say server when its a map?

good question, we are also a currently developing server. sorry for the confusion

2016-07-16 08:12

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0 Zquigly I got to level 5, died in the Nether, and spawned in the ocean, is this a glitch? XD

2016-07-16 06:50

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0 Jon It was a good map up until level four. the spawn rate should be at least 2 minutes

2016-07-14 21:38

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0 _TheD0ct0r_ why does the thumbnail say server when its a map?

2016-07-14 01:42

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+5 TheJediSkylar This is absolutely a good map type I can't wait to play it! It has all my favourite types of map in one masterpiece!

2016-07-13 04:58

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