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Coldflame Castle

Created by Aethyr

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Map Info

Coldflame Castle—the seat of lord Jon Wolfe and his blood. Intentionally built in the middle of a small forest, the castle and the village wrapped around its south walls are relatively new to these frozen lands. They have persevered steadily through the many winters past. Just last December, however, they closed off trading and shipping routes with other lands, and they have not been heard from since. Some unknown tragedy has surely fallen upon their land. It is your job as a royal looter to sweep their abandoned structures and claim any valuables left behind in the name of the king.

This map falls under adventure, survival, parkour, and mini-CTM (or finding, I guess).

Rules

To play this map the way I designed it to be played...

You should not break any blocks, nor place them. You can destroy and place blocks as you wish once the boss spawns, though. It’ll help. I would have set this to adventure mode, but you're required to use a flint and steel to light a nether portal at one point, so I'm settling for survival mode.

Play alone. If this gets any views and some people want a multiplayer version, I'll add more zombie spawners, equipment, food, and adjust all the command blocks.

Don't enable cheats. Otherwise, I'm telling mum.

Don't wander outside of the surrounding forest, or enter any natural caves. There's nothing hidden out / down there, nor up on the forest roof. It is fun trying to find a way onto the castle grounds by scaling the treetops, though.

Tips

To get past the linear parkour parts, I added a skippable parkour section at the very beginning so that you may practice some of the difficult jumps. I highly recommend becoming decent at the jumps before exiting the practice area (you can't return). Having a lagless computer also helps a lot.

Zombies will spawn at night, in different locations around the village and castle, although there are already some zombies planted inside structures. The ones that spawn have helmets, so they will not burn in the day. All zombies in this map move quicker than normal zombies, so they can become a big pain to deal with if you spend too much time finding the diamonds and don't have good equipment. You can find decent armor and weapons in village houses, but some of the best ones are within the castle and village armory.

Food can also be found in houses. A few houses have journal / diary entries that give hints as to where diamonds might be hidden, as well as hidden ways into parts of the castle.

If you're stuck trying to get somewhere, or can't find a diamond, I'll drop hints in this thread until you succeed.

And last, don't worry about the boss when you see it. I've cut down its health, armor, and attack damage, because I know how tedious it can be.

Details (Spoilers)

Only read this part if you don't want to discover these things for yourself by finding and reading books.

There are twelve diamonds hidden in chests left behind by villagers and castle guards. Keep in mind that this is not purely a scavenger hunt, so you don't need to look in every chest and house. There are some notes in the beginning chest to give you an idea of where I placed the diamonds. You can get them in any order, in any way you can find without destroying or placing blocks. There are sometimes more than one or two ways to get to them, while other ways are more linear.

If you were to read the journal entries left behind by Jon Wolfe in his bedroom, you would find out what happened to the land. You would also discover that there is a greater treasure that can be reached once all twelve diamonds are in your possession. Jon's entries will tell you where to go.

Pictures

Made for Minecraft 1.10.2

Coldflame Castle

Rating:
(786 votes)
Creator: Aethyr
Version: 1.0
MC Version: 1.10.2
Size: 15.8 MB
Added: 2016-08-27
Downloads: 19,578
Category: Adventure Maps

Comments  

-1 JemmieDodger parkour at start too hard!

2017-03-26 14:41

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0 Ninxx Quoting Ziggeh:
This map was very poorly designed. You did not give the correct materials to actually defeat the zombies so the only way you would be able to beat them is by getting the diamond armor and sword within the blacksmith. The problem with this is that you gave absolutely no direction to even take a look in there and the fact the the journal says not to explore very much if it wastes time might make a player think that they don't need to go in the blacksmith. Second of all the game play was very stale. The only thing I felt I was doing was getting ganged up on by a bunch of zombies. I also felt that all I was doing was simply trying to kill as many zombies as I could. Third the commands were completely broken near the end of the map. I was spammed with messages and the boss battle at the end wasn't even possible with the levitation I was getting. Lastly but certainly not least, THE STORY WAS AWFUL! The story was barley existent and very hard to follow seeing that the only way to keep up with it, is to find books in chests that tell you what to do. Also when I did beat the boss in the end (which by the way I had to go into creative to make it possible) nothing happened. I beat the boss and it didn't even give me a the end. I was left sitting there with nothing else to do and based off what i read from other comments something was supposed to happen. The only good thing I could say about this map is that the castle was pretty good looking but besides that I had a very poor experience with this map. Overall the idea of this map is not that bad however to make it half decent it needs a huge overhaul.


Thanks for letting people know. I started to download it till I read ur description. I can't stand maps with little to no direction & I just played a game with a crappy boss fight at end. Cheers mate

2017-01-17 20:16

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-1 Sophie What are the coordinates for the start of the adventure? I spawned in the practice parkour and I/m unsure how to leave without cheating?

2016-12-11 01:50

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+8 Ziggeh This map was very poorly designed. You did not give the correct materials to actually defeat the zombies so the only way you would be able to beat them is by getting the diamond armor and sword within the blacksmith. The problem with this is that you gave absolutely no direction to even take a look in there and the fact the the journal says not to explore very much if it wastes time might make a player think that they don't need to go in the blacksmith. Second of all the game play was very stale. The only thing I felt I was doing was getting ganged up on by a bunch of zombies. I also felt that all I was doing was simply trying to kill as many zombies as I could. Third the commands were completely broken near the end of the map. I was spammed with messages and the boss battle at the end wasn't even possible with the levitation I was getting. Lastly but certainly not least, THE STORY WAS AWFUL! The story was barley existent and very hard to follow seeing that the only way to keep up with it, is to find books in chests that tell you what to do. Also when I did beat the boss in the end (which by the way I had to go into creative to make it possible) nothing happened. I beat the boss and it didn't even give me a the end. I was left sitting there with nothing else to do and based off what i read from other comments something was supposed to happen. The only good thing I could say about this map is that the castle was pretty good looking but besides that I had a very poor experience with this map. Overall the idea of this map is not that bad however to make it half decent it needs a huge overhaul.

2016-09-25 18:17

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-1 connor gumby Quoting TazzyLizzy:
So I loaded up the map and I think I in the parkour practice area but I don't know how to get out and start the adventure. I have done the parkour a lot and nothing has happened. Is there something I am missing?

you can skip the practice parkour

2016-09-24 21:23

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+1 Mr Robot This map has a serious problem with command block codes and prompts showing up in my chat. When i finally finished the map i could't see anything The King was saying because my chat was getting spammed with the command code and prompt of "Found player". I would see he said something for a micro second and then it would be gone. Then I'm guessing due to this same reason the map end screen for congratulations , is what i think it said, but i won't ever know because it went by in about another micro second, which in turn of that and i'm also guessing all the end game command blocks exploding for being poorly setup that it crashed my game. Please for future reference don't make any commands or command block prompts be shown in the chat because if you do it can mess up the game bad, especially if there is talking in the chat involved.

2016-09-12 17:32

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-1 Sheepdog01 This map is too hard with the items given and I even got a diamond sword enchanted with everything and diamond boots enchanted with everything and it was still too hard. At least be able to change the difficulty.

2016-09-03 18:55

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-1 TazzyLizzy So I loaded up the map and I think I in the parkour practice area but I don't know how to get out and start the adventure. I have done the parkour a lot and nothing has happened. Is there something I am missing?

2016-08-31 13:15

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-1 CharlieLutra I'm just getting swarmed by zombies. My sword broke and I ran out of arrows, so I was utterly defenceless.

2016-08-31 12:31

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+1 Creeperhunter13 "Don't enable cheats. Otherwise, I'm telling mum."

Downloading progress: 90%

Saw that, stoped what i was doing, downloaded it and continued. You know a maps good when the map maker has a sense of humor.

2016-08-29 20:55

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-1 GaryTheSnaik Cool map guys, keep up the dank work

2016-08-29 20:33

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-1 Z3R0 Quoting LetzTaco:

It's possible.

/give @p flint_and_steel 1 0 {CanPlaceOn:[id:"minecraft:obsidian"]}

Then, if you'd like the flint and steel to be removed after the player has activated the portal you could set up a repeat command block with the command "/testforblock x y z portal" (x y z for the coordinates of where the portal block will be once the portal is activated) then have a redstone comparator connected to the repeat command block which leads to an impulse command block (normal command block) with the command "/clear @a flint_and_steel".

There is an easier way.
instead of a flint and steel, use this command:
/give @p minecraft:fire_ charge 1 0 {CanPlaceOn:["minecraft:obsidian"]}
This will give a fire charge, which will have the same effect, but will be consumed upon use. Note I haven't played the map yet. XD hope this helps though!

2016-08-29 18:25

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-1 arox22 Can you please make a multiplayer version?

2016-08-29 16:29

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-1 Polkadotdog how do u skip the parkore at the start

2016-08-29 08:42

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-1 Aethyr Cheers for the help guys, I'll look into this and update the map when I have time

2016-08-28 16:20

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0 LetzTaco Quoting Hexlix:
I'm not entirely sure how you can do this via commands, but I am 90% sure that there is a way to set specific items to be destroyed or used on certain blocks, this might help with making the flint and steel work on the obsidian. This could mean that the player can stay in adventure mode but still be able to use the flint and steel to light the portal. Another thing is that you can use barrier blocks which can be spawned in via command, these are invisible blocks to someone in survival or adventure and stop them from passing, this might be used for the edges of the map as to stop players from leaving the map area.

Hope this helps,
Hexlix ~


It's possible.

/give @p flint_and_steel 1 0 {CanPlaceOn:[id:"minecraft:obsidian"]}

Then, if you'd like the flint and steel to be removed after the player has activated the portal you could set up a repeat command block with the command "/testforblock x y z portal" (x y z for the coordinates of where the portal block will be once the portal is activated) then have a redstone comparator connected to the repeat command block which leads to an impulse command block (normal command block) with the command "/clear @a flint_and_steel ".

2016-08-28 02:20

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0 Hexlix I'm not entirely sure how you can do this via commands, but I am 90% sure that there is a way to set specific items to be destroyed or used on certain blocks, this might help with making the flint and steel work on the obsidian. This could mean that the player can stay in adventure mode but still be able to use the flint and steel to light the portal. Another thing is that you can use barrier blocks which can be spawned in via command, these are invisible blocks to someone in survival or adventure and stop them from passing, this might be used for the edges of the map as to stop players from leaving the map area.

Hope this helps,
Hexlix ~

2016-08-27 23:38

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