Blocks and weights
Weights are relative: 50, 30 and 20 is the same wall as 5, 3 and 2.
Presets
Spread
Every block drawn on its own, the way //set does it.
Size
WorldEdit pattern
//set 50%stone,30%andesite,20%cobblestoneSelect the wall, then //set it, or //replace stone with the pattern to retexture an existing one. The percentages are weights: WorldEdit divides by their total, so they need not add up to 100. Gradients and bands are this page's own layout; WorldEdit's pattern is always the random mix, so use the schematic for those.
Materials
The files hold this exact layout, seed and all, so what you see is what pastes. The commands are relative to where you stand, with the bottom left corner at your feet. On Bedrock, open the .mcpack, turn it on under the world's Behavior Packs and run /structure load mcmaps:wall_24x10x1 ~ ~ ~.
Why mixed blocks look better than one
A wall of one block repeats its 16 pixel texture hundreds of times and the eye picks out the grid. Scatter two or three blocks of the same colour family through it and the repetition breaks, which is the whole trick behind every "texturing" tutorial. The weights decide the mood: mostly stone with a little cobblestone is a clean wall, mostly cobblestone with cracked bricks is a ruin.
The face view draws the actual block textures at the actual weights, which is the honest way to judge a mix: a palette that looks balanced as four swatches can come out as one block dominating once it is spread across a wall. Keep the blocks within a family (the stones, the deepslates, two woods) and keep the odd ones under about 15 percent so they read as detail rather than noise.
Gradients and bands
A gradient runs the list from the first block at the bottom to the last at the top, with each block's weight setting how much of the height it covers. The dither pushes individual blocks a little way into the neighbouring band, so a sandstone to terracotta wall fades instead of switching. Bands is the same split with a hard edge, for stripes you mean. Both can run left to right instead, for a wall that changes along its length. WorldEdit's pattern syntax only does the random mix, so those two come out as a schematic or as commands.
Frequently Asked Questions
How do you make a stone texture wall in Minecraft?
Mix three or four stone blocks instead of one: stone, andesite and cobblestone at about 50, 30 and 20 is the classic, with cracked and mossy stone bricks for a ruin. The texture comes from the blocks being scattered, not arranged, so a random mix at the same weights reads as one material from a few blocks away. The Mixed stone and Worn stone bricks presets here are exactly that.
What is the WorldEdit command for a random block mix?
//set followed by a comma list with a percentage on each block: //set 50%stone,30%andesite,20%cobblestone. The numbers are weights, WorldEdit divides by their total, so they do not have to add up to 100. Use //replace stone 50%stone,30%andesite,20%cobblestone to retexture a wall that is already built.
How do I make a gradient wall?
Pick the blocks in order from bottom to top, give each a weight for how much of the height it should own, and choose Gradient. The generator dithers the blocks at each boundary so the bands blend instead of forming a hard line. WorldEdit cannot do that in one pattern, so take the .schem for a gradient.
Does the schematic keep the exact layout?
Yes. The layout comes from a seed, so the picture, the block counts and the .schem all describe the same wall. Shuffle gives a new seed and a new arrangement at the same weights.
Can I use these blocks on Bedrock?
Almost all of them. The .mcstructure and .mcpack rename every block to its Bedrock id, and the page says so when a block in the mix has no Bedrock version, so you can swap it before exporting.
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