0 of 0 particles. Click any to copy its /particle command. Particles marked +args need extra parameters.
Minecraft has over a hundred particle effects, from flames and smoke to hearts, notes and the sculk family. This gallery shows each one with its real texture, animates the multi-frame effects, and gives you a ready /particle command to copy for maps, datapacks and command blocks.
Search by name to find the effect you want, then click it to copy the command. Most particles work with just their id and a position; the ones marked +args need extra values such as a dust colour or a block id, which the FAQ below explains.
The textures and the particle list come straight from the game, so a flame here is the same flame that spawns in world, and animated particles cycle through the same frames the game uses.
The basic form is /particle <id> <x> <y> <z>, for example /particle minecraft:flame ~ ~1 ~ to spawn a flame one block above you. You can add spread, speed, count and a display mode after the position for finer control. Click any particle in the gallery to copy a ready command with relative coordinates, then adjust it.
A few do. Dust and dust colour transition need colour and size values, block, block marker, falling dust and dust pillar need a block id, and item needs an item id. Vibration, shriek and sculk charge take timing or angle arguments. These are marked with +args in the gallery so you know to add the extra values; the rest work with just the id and a position.
Because they are animated in game. Particles like flame, smoke and the bubble pop effect are made of several texture frames that the game cycles through. The gallery cycles those same frames so you see roughly what the particle looks like, while single-texture particles such as heart or crit show their one frame.
Yes, by running the /particle command from a command block or a datapack function on a tick. Combine it with /execute to position the particle at an entity, for example /execute at @a run particle minecraft:happy_villager ~ ~1 ~. This is how maps add ambient effects, trails and visual feedback.
Yes. The textures are the actual particle images from the game, and each particle is matched to its texture frames using the game's particle registry, so what you see is what spawns in game rather than a stand-in icon.
Building the particle command, or browse more Minecraft tools: