Your text
Formatting codes work inline with § or &: &a green, &l bold, &o italic, &n underline, &m strikethrough, &k obfuscated, &r reset.
Colour
Size and style
Spacing and layout
Spacing values are in font pixels and scale with the size slider. Alignment applies when the text has more than one line.
Preview
The checkerboard marks transparent areas and is not part of the download.
Download
SVG is vector, so it scales to a banner or a poster without going soft. It covers the flat layers: colour, shadow and outline.
Mark
A logo is usually a name and a thing. Pick an item, block or mob, or type any id.
Backdrop
Check the text against a wall before you trust it. Whatever is showing here is baked into the download.
Saved styles
Nothing saved yet. Styles are kept in this browser, there is no limit, and the link in the address bar carries the same settings if you would rather share one.
Styles
Ready-made looks. Each one sets the font, fill and effects; your text stays.
Font
The real in-game font, all 2,412 characters from the game's own sheets.
What it is for
Each one sets a size and weight that survives where the logo actually gets seen.
The title screen wordmark is not text in a font, it is artwork: nine letters, a creeper face in the second A, and no J or Z anywhere. So a logo maker cannot use the real thing. What it can do is match how the wordmark is built, which is a heavy slab face, a block texture across the face, a hard black edge, an extrusion down and right, and a two-tone split that darkens the bottom of every letter.
That last part is the one imitations skip. Look at the game's logo and the lower portion of each letter is a flat shade darker on a straight horizontal line, not a gradient. It is what makes the letters read as carved blocks rather than printed type.
Textures come from the game itself, all 1,308 block faces, so a deepslate logo uses the deepslate that is actually in your world.
A logo is almost always seen small: a server list row, a thumbnail at a third of its size, a Discord icon. Contrast is what survives that, not detail. Gold, netherrack and stone hold their shape. Diamond, lapis and packed ice are pale and low contrast, and turn to mush unless you add a glow to give them an edge.
Netherite is the trap: it looks superb at full size and disappears entirely on a dark background at thumbnail scale.
It is not a font. The title screen wordmark is a single piece of artwork covering the nine letters of MINECRAFT, with a creeper face in the second A, so there is no J or Z in it to borrow. Anything claiming to be the logo font is a redraw, the usual one being MineCrafter by MadPixel. This maker uses an open licensed slab face with the same heavy proportions and squared terminals.
Type the server name, pick a block texture for the fill, then add an outline and some depth. Stone and gold read best when the image gets scaled down to a server list entry or a thumbnail; diamond and lapis go muddy at small sizes. Export as a transparent PNG so it sits on any background.
Three things stacked, and they are what the real wordmark does. A heavy outline that runs around the whole word rather than each letter, an extrusion offset down and to the right, and a two-tone split that darkens the lower part of every letter on a straight horizontal line. There is a bevel too, lighting one edge and shading the other, which suits a logo that is not imitating the Minecraft one.
The image you make is yours. The typeface behind it is under the SIL Open Font License, which allows commercial use with no attribution required, so nothing has to be credited on your video or your server page.
After the in-game font instead, for chat, signs and name tags?