Your images never leave your device. Resizing and packaging happen here in your browser; this page makes no network requests with your files.
Grouped by type. More entities exist in the game; this is a curated set of the popular ones.
A custom mob texture pack replaces the skin on Minecraft's mobs with your own images, with no game files touched. Pick a mob, drop in an image, and the tool scales it to that mob's exact entity sheet and builds a resource pack you load like any other. It all happens in your browser, so nothing uploads and there is no watermark.
Every mob in Minecraft is drawn from a flat texture sheet that wraps around its 3D model, so a custom skin is really a new version of that sheet. The tool shows each mob's exact pixel dimensions and a before and after preview, then resizes your image to fit with nearest-neighbour so the pixels stay sharp and transparency is kept.
For the cleanest result, start from a copy of the vanilla texture and paint over it, so each body part lands on the right face of the UV map. Name the pack with the same section-sign color codes Minecraft uses, add an optional icon, and download.
Java Edition gives every mob its own entity texture file, so all of the mobs in the picker can be retextured independently. The pack is just a folder of PNGs under assets/minecraft/textures/entity, which makes it easy to share and easy to verify.
Bedrock stores its textures under textures/entity, but the path and UV layout differ from Java for some mobs. To avoid shipping a broken pack, the tool only includes Bedrock mobs whose path and layout are verified to match; the others stay Java only and are shown faded when you switch to Bedrock mode.
Pick the mob you want to change, drop in your own image, and the tool scales it to that mob's exact entity texture size. Add as many mobs as you want, name the pack, and build. You get a resource pack that swaps those mob textures for your art once it is activated, with no game files edited.
Each mob has a fixed entity sheet size, shown next to the mob (for example the creeper is 64 by 32 pixels). The tool scales your image to that exact size with nearest-neighbour, so any size works, but for a clean result you should edit a copy of the vanilla layout so the eyes, legs and other parts land on the right faces of the UV map.
Java can retexture every mob in the list because each one has its own entity texture file in the pack. Bedrock uses different paths for some mobs, so the tool only includes the mobs whose Bedrock texture path and layout are verified to match; the rest are shown faded in Bedrock mode and remain Java only. Pick the edition before you build.
A resource pack is client-side, so your retextured mobs show up for you as soon as the pack is active. Other players only see them if they load the same pack. Many servers can send a pack to everyone automatically, but the texture change itself is always applied by each player's client, not the server.
Yes. Select a mob, add its image, select another, add a different image, and so on. Every mob you queue goes into one pack, so a single download can re-skin many mobs at once.
No. The resizing and packaging all run in your browser. The page makes no network requests with your images, so they never leave your device and there is no watermark.
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