Your images never leave your device. Resizing and atlas compositing happen here in your browser; this page makes no network requests with your files.
Grouped by size in blocks. Every painting is replaceable on Java and Bedrock.
A custom painting pack replaces the art on Minecraft's paintings with your own images, with no game files touched. Pick a painting, drop in an image, and the tool fits it to that painting's exact shape and builds a resource pack you load like any other. It all happens in your browser, so nothing uploads and there is no watermark.
Minecraft paintings come in sizes from 1x1 up to 4x4 blocks, and each one is a texture you can override. The tool resizes your image to the painting's pixel dimensions, with cover and contain fit modes, and lets you raise the resolution up to 256 pixels per block on Java for crisp, high-detail art.
Name the pack with the same section-sign color codes Minecraft uses, add an optional icon, and download. The preview shows exactly how each image will sit on its painting before you build.
Java Edition gives every painting its own texture file, so all 51 paintings can be replaced independently and at any resolution. That is the most flexible path and the easiest to verify: the pack is just a folder of PNGs.
Bedrock replaces all 51 paintings too. The 30 classic paintings share a single atlas image, so the tool composites your art onto a copy of that atlas at the correct spot for each one. The 21 newer paintings ship as individual files in Bedrock, so the tool writes those per painting, exactly the way the game stores them. Bedrock builds at the native resolution.
Pick the painting you want to replace, drop in your own image, and the tool fits it to that painting's exact size. Add as many paintings as you want, name the pack, and build. You get a resource pack that swaps those painting textures for your art once it is activated.
Both, and all 51 paintings work on each. Java gives every painting its own texture file, and you can pick a per-painting resolution up to 256 pixels per block. On Bedrock the 30 classic paintings share one atlas, so the tool composites your art onto a copy of that atlas, while the 21 newer paintings are individual files that Bedrock replaces directly. Bedrock builds at the native resolution.
Any size works. The tool resizes your image to the painting's shape for you, so a 2x1 painting gets a wide crop and a 1x1 gets a square. Cover fills the whole painting and crops the overflow; contain fits the entire image and adds a background color around it. For the sharpest result, start from an image at least as large as the target pixels shown in the preview.
Yes. Select a painting, add its image, select another, add a different image, and so on. Every painting you queue goes into one pack, so a single download can re-skin many paintings at once.
In Minecraft 1.21 and later you can choose which painting a placed painting shows using the painting item, so you can place exactly the one you re-skinned. In older versions the painting variant is random for its size, so replacing every painting of that size guarantees your art appears.
No. The resizing, atlas compositing and packaging all run in your browser. The page makes no network requests with your images, so they never leave your device and there is no watermark.
Make a custom music disc next, or browse more Minecraft tools: