Your uploaded skin never leaves your device. Building the totem texture and packaging the resource pack happen right here in your browser. The only network request is the optional username lookup, which contacts the public mc-heads.net skin service and only sends the name you type, never an uploaded file.
Username lookup contacts mc-heads.net, a public skin service. Uploaded files stay on your device.

Vanilla totem of undying
A custom totem pack replaces the art on the totem of undying with a Mini-Me made from your own skin, with no game files touched. Add a skin, pick a style, and the tool fits your character onto the totem texture and builds a resource pack you load like any other. It all happens in your browser, so uploaded skins never leave your device and there is no watermark.
The tool reads the front face of your skin, both modern 64x64 and legacy 64x32, and rebuilds a small figure from the head, body, arms and legs, with the hat and jacket overlays composited on top. Choose classic or slim arms so the build matches your model exactly.
Pick from a full Mini-Me figure, a head-and-body bust, a big face, or a posed 3D render, then raise the resolution up to 256 pixels for crisp, high-detail totems. The live preview shows exactly what the totem will look like before you build.
Java Edition stores the totem as a single texture file, so the pack simply overrides item/totem_of_undying.png inside a .zip. It is the easiest path to verify: the pack is just one PNG and a pack.mcmeta. Drop the .zip in your resource pack folder and activate it.
Bedrock Edition uses a .mcpack that replaces textures/items/totem.png. Double-click the file to import it, then enable it under your world's resource packs. Either way, holding a totem of undying shows your Mini-Me in hand.
Add your skin by uploading a PNG or typing a username, pick a style such as the full Mini-Me figure or just the head, choose a resolution, and build. You get a resource pack that swaps the totem of undying texture for your skin once it is activated, so holding a totem in game shows you.
It is a totem of undying retextured to look like your character. The tool reads the front of your skin and rebuilds a tiny figure, bust or face, then writes it over the totem texture. Holding the totem in your off hand makes a little version of you appear in your hand.
Both. Java replaces assets/minecraft/textures/item/totem_of_undying.png inside a .zip resource pack. Bedrock replaces textures/items/totem.png inside a .mcpack. Pick the edition before you download and the tool writes the correct file path and pack format for you.
A modern 64x64 skin PNG or a legacy 64x32 skin both work. Legacy skins have no separate left arm, left leg or overlay layers, so the tool mirrors the right limbs to draw the left side, just like the game does. You can also load any player's current skin by entering their username.
Yes. The skin you upload is read, composited and packaged entirely on a canvas in your browser, with no upload and no watermark. The only network request is the optional username lookup, which contacts the public mc-heads.net skin service and only sends the name you type.
Mini-Me shows the whole figure and reads best at higher resolutions. Bust keeps the head and body for a chunkier look. Head fills the texture with your face, which stays clear even at the default size. The 3D render poses the full model for a more detailed, angled totem.
Make a custom painting next, or browse more Minecraft tools: