Based off the original minigame from Nintendo Land on Wii U, Mario Chase is a competitive 2-5 player minigame in which 1 Runner must hide from 1-4 other Chasers for a certain amount of time to win. Each stage is divided into four zones: Blue, Red, Green, and Yellow, and the Chasers can communicate with each other which colored zone the Runner is in. However, the Runner can also see where each Chaser is at all times.
If there is 1 Chaser, then the Chaser is told at all times which zone the Runner is in, plus is given a little extra speed to make it balanced.
If there are 3-4 Chasers, then the Runner is given a little extra speed to make it balanced.
If you find any bugs or glitches, please report them here.
Thanks for playing and have fun
If you choose to play this on a server, then you should set the server settings to the following:
- Adventure Mode
- Command Blocks: On
- PvP Enabled
- Easy Difficulty
- No other Mods/Resource Packs (Optifine is allowed)
- If a player somehow doesn't spawn in the lobby, teleport to (0, 42, 0)
---Added a new stage, the Laboratory stage, making it the 6th stage. It's also considered a "bonus stage", so you have to play the other 5 stages to unlock it
---Added a new sign in the lobby that's made of mapped item frames. The old sign is still there, it's just moved to the back
---Added a link to Luigi's Ghost Mansion in the lobby
---On the side of the screen, you can now see how many times the Chasers and Runners teams have won
---Updated to 1.17 (still compatible with 1.16)
---Removed the nametag visibility glitch where you were able to see the Runner's nametag within the 20 seconds they have to hide; now you can't
---The "Click to confirm starting the game" is now visible to all players
---I pretty much tripled the size of the Maze stage, because previously the stage was too small and stupid and the Runner would never win, but now it is more playable and, yunno, fun
---The "Find the Runner" button in each stage now has an 8 second cooldown instead of a 6 or 7, which somehow makes a big difference
---Added a few more blocks in the Parkour stage so Chasers can get up and down easier
v1.1 (Day one update)
---Added a new stage, Parkour, making the total number of stages 5.
---Added a few traps for the Runner in the Maze stage.
---Made there be a few more ways to get up and down on Double Decker stage.
---And bug fixes + design changes.
||Hide and Seek Maps