Minecraft Dungeons II arrives on 29 September 2026, six years after the first one, built by Mojang with Double Eleven again. Between the reveal in May and this week, 54 mobs, 38 weapons and 58 pieces of armour have been shown. This page tracks what has actually appeared on screen, and when. 31 of those names are still placeholders that Mojang has not confirmed, and they are flagged as such rather than passed off as final.
The reveal trailer
Mojang's reveal trailer. The Sift, the corruption and the first look at the Twisted Warden.
Release date and platforms
It leaked in March 2025 under the codename Spicewood, a year before the announce trailer, which is why that word still turns up in older threads. The Windows download weighs 340 MB against 6.8 GB on Switch, which is the usual sign that the PC build streams most of its content rather than shipping it in the installer.
What has been shown, and when
Every item and mob below was dated to the footage it first appeared in. The pattern is worth knowing if you are following along: two thirds of the roster landed in a single fortnight in June, then it went quiet for two months, and Gamescom restarted it. Every entry on the Dungeons II database carries the date and the video it was first spotted in.
The Sift and the Deep Dark
Two places account for most of the new bestiary. The Sift is a new dimension and the source of the corruption the story runs on, with 11 mobs found nowhere else. The Deep Dark is the sculk biome from base Minecraft, which did not exist when the first Dungeons shipped, so all 13 of its mobs are new to the series.

Sift natives
Sprout BossA vastly larger sprout. Name not confirmed.
Sculk MonstrosityGolem-shaped boss fought in the Sift.
Sculk DancerLarge, presumed a mini-boss.
SingerMakes the echo golems. Communicates only in song.
Tall SifterFires projectiles that detonate after landing.
Bearded SifterShakes its head to fire from its chin.
Baby SifterNot actually a baby variant, despite the name.
NesterCloses in and bites.Deep Dark
Twisted WardenThe colossal boss. A warden corrupted by souls, which emerges once the Deep Dark portal opens.
WardenMini-boss. Burrows, lets off sonic booms, slams with its fists.
ExcavatorPickaxe-armed illager. Behaves much like a vindicator.
Copper MonstrosityCharges itself with lightning and summons copper cubes.The rest of the 54 are on the full Dungeons II mob list, each with the video it was first spotted in.
Item effects we actually know
Gamescom footage showed several unique items with their inventory cards open, which is the only reason any exact numbers exist yet. These are read straight off those cards. Eight items, and that is the entire list: everything else has a name and an icon and nothing more.
Cacaphonous Cleaver
Melee weapon- Restores 7% of max health for each soul gathered.
- Companions deal 25% more damage.
Spectral Spear
Melee weapon- Wave deals 90% of weapon damage and adds soul damage for a short time.
- All critical hits deal 30% more damage.
Tornado Blade
Melee weapon- Swirling does 60% of weapon damage on every swing.
- Melee attacks deal 30% more damage to secondary targets.
Twisted Warden Tights
Armour- Shadowcloaking lasts 45% longer.
- Deals 50% of received damage back to the attacker.
Monarch Talons
Armour- Deal 50% more damage to enemies affected by a negative status.
- Grants a 10% chance to evade melee damage.
Fly Agaric Coat
Armour- Restores health by 30% per second after 5 seconds out of combat.
- Recover from negative statuses 20% faster.
Winter Staff
Artifact- Reduces artifact cooldown by 20%.
- Frost attacks deal 15% more damage.
Woodsprite Crown
Armour- Companions take 20% less damage.
What changed since the first game

Consumables are a fourth gear type
The first game gave you three weapon and armour slots plus three artifacts, and nothing else. Six consumables have been shown so far, including TNT and several foods, and they sit alongside the existing slots rather than replacing anything.
Talismans are new too
Twelve so far, and they are flat passive modifiers rather than activated items: Fist of Iron is +10% melee damage, Lucky Clover is a 2% extra loot roll, Thrifty Pendant scales damage off emeralds held up to 7,000.
The Deep Dark comes across
Sculk, the ancient city and the warden were added to base Minecraft after the first Dungeons shipped, so none appear in it. The sequel brings the whole set, with the warden as a corrupted boss.
Eighteen armour sets at reveal
Against the first game's slower drip of sets across six DLC packs. Beekeeper, Sculk Digger, Twisted Warden, Wolfpack and Woodsprite are among those already shown in full.
Coming from the first game
Dungeons is not Minecraft with a different skin, and that catches people out. There is no building, no mining and no crafting. You pick a hero, clear procedurally arranged levels, and everything you find rolls with different stats and enchantments. If you have played Diablo or Torchlight, it is that shape in Minecraft's world, with four-player co-op.
The first game is still worth playing while you wait, and its database is complete: 270 items, 186 mobs and 43 missions, including the generation ruleset behind every level. Plenty carries forward. The ravager returns, the loadout keeps the same three slots, and several enchantments reappear under the same names.
Official sources
Everything on this page traces back to one of these. If a detail is not in them, it is not here.
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