Hostile mobs
Mobs the game spawns as monsters: they attack on sight or when provoked, and most give 5 XP.
| Mob | Health | Armor | XP | Size | Drops |
|---|---|---|---|---|---|
| 2010 hearts | - | 10 | 0.6 x 1.8 | Player kill: Blaze Rod 0-1 | |
| 168 hearts | - | 5 | 0.6 x 1.99 | Arrow 0-2, Bone 0-2Player kill: Tipped Arrow 0-1 | |
| 3015 hearts | - | 10 | 0.6 x 1.77 | Player kill: Breeze Rod 1-2 | |
| 3216 hearts | - | 1-3 | 1.7 x 2.375 | Rotten Flesh 2-3 | |
| 126 hearts | - | 5 | 0.7 x 0.5 | String 0-2Player kill: Spider Eye 0-1 | |
| 10.5 hearts | - | 0 | 0.9 x 2.7 | Nothing | |
| 2010 hearts | - | 5 | 0.6 x 1.7 | Gunpowder 0-2Plus drops that only happen in some cases, such as its size, its variant or what killed it | |
| 2010 hearts | 2 | 5 | 0.6 x 1.95 | Rotten Flesh 0-2Player kill: Copper Ingot (11%) | |
| 8040 hearts | - | 10 | 1.9975 x 1.9975 | Prismarine Shard 0-2, Raw Cod, Prismarine Crystals, Tide Armor Trim Smithing TemplatePlayer kill: Wet SpongePlus drops that only happen in some cases, such as its size, its variant or what killed it | |
| 200100 hearts | - | 500-12,000 | 16 x 8 | Nothing | |
| 4020 hearts | - | 5 | 0.6 x 2.9 | Ender Pearl 0-1 | |
| 84 hearts | - | 3 | 0.4 x 0.3 | Nothing | |
| 2412 hearts | - | 10 | 0.6 x 1.95 | Totem of UndyingPlayer kill: Emerald 0-1 | |
| 105 hearts | - | 5 | 4 x 4 | Ghast Tear 0-1, Gunpowder 0-2Plus drops that only happen in some cases, such as its size, its variant or what killed it | |
| Giantgiant | 10050 hearts | - | 5 | 3.6 x 12 | Nothing |
| 3015 hearts | - | 10 | 0.85 x 0.85 | Prismarine Shard 0-2, Raw Cod, Prismarine CrystalsPlus drops that only happen in some cases, such as its size, its variant or what killed it | |
| 4020 hearts | - | 5 | 1.3964844 x 1.4 | Raw Porkchop 2-4, Leather 0-1 | |
| 2010 hearts | 2 | 5 | 0.6 x 1.95 | Rotten Flesh 0-2Player kill: Iron Ingot (2.5%), Carrot (2.5%), Potato (2.5%)Plus drops that only happen in some cases, such as its size, its variant or what killed it | |
| Illusionerillusioner | 3216 hearts | - | 5 | 0.6 x 1.95 | Nothing |
| 2010 hearts | - | 1-4 | 0.52 x 0.52 | Drops depend on the case, such as its size, its variant or what killed it | |
| 168 hearts | - | 5 | 0.6 x 1.99 | Arrow 0-2, Bone 0-2Player kill: Tipped Arrow 0-1 | |
| 2010 hearts | - | 5 | 0.9 x 0.5 | Player kill: Phantom Membrane 0-1 | |
| 168 hearts | - | 5 | 0.6 x 1.95 | Nothing | |
| 5025 hearts | - | 20 | 0.6 x 1.95 | Nothing | |
| 2412 hearts | - | 5 | 0.6 x 1.95 | Drops depend on the case, such as its size, its variant or what killed it | |
| 10050 hearts | - | 20 | 1.95 x 2.2 | Saddle | |
| 3015 hearts | - | 5 | 1 x 1 | Shulker Shell (50%) | |
| 84 hearts | - | 5 | 0.4 x 0.3 | Nothing | |
| 2010 hearts | - | 5 | 0.6 x 1.99 | Arrow 0-2, Bone 0-2 | |
| 2010 hearts | - | 1-4 | 0.52 x 0.52 | Drops depend on the case, such as its size, its variant or what killed it | |
| 168 hearts | - | 5 | 1.4 x 0.9 | String 0-2Player kill: Spider Eye 0-1 | |
| 2010 hearts | - | 5 | 0.6 x 1.99 | Arrow 0-2, Bone 0-2Player kill: Tipped Arrow 0-1 | |
| 2010 hearts | - | 1-2 | 0.49 x 0.49 | Nothing | |
| 147 hearts | - | 3 | 0.4 x 0.8 | Nothing | |
| 2412 hearts | - | 5 | 0.6 x 1.95 | Player kill: Emerald 0-1 | |
| 500250 hearts | - | 5 | 0.9 x 2.9 | Sculk Catalyst | |
| 2613 hearts | - | 5 | 0.6 x 1.95 | Glowstone Dust 0-2, Sugar 0-2, Spider Eye 0-2, Glass Bottle 0-2, Gunpowder 0-2, Stick 0-2, Redstone Dust 4-8 | |
| 300150 hearts | 4 | 50 | 0.9 x 3.5 | Nothing | |
| 2010 hearts | - | 5 | 0.7 x 2.4 | Coal 0-1, Bone 0-2Player kill: Wither Skeleton Skull (2.5%) | |
| 4020 hearts | - | 5 | 1.3964844 x 1.4 | Rotten Flesh 1-3 | |
| 2010 hearts | 2 | 5 | 0.6 x 1.95 | Rotten Flesh 0-2Player kill: Iron Ingot (2.5%), Carrot (2.5%), Potato (2.5%)Plus drops that only happen in some cases, such as its size, its variant or what killed it | |
| 2512.5 hearts | - | 1-3 | 1.3964844 x 1.6 | Rotten Flesh 2-3 | |
| 157.5 hearts | - | 1-3 | 0.875 x 0.95 | Player kill: Rotten Flesh 0-3 | |
| 2010 hearts | 2 | 5 | 0.6 x 1.95 | Rotten Flesh 0-2Player kill: Iron Ingot (2.5%), Carrot (2.5%), Potato (2.5%) | |
| 2010 hearts | 2 | 5 | 0.6 x 1.95 | Rotten Flesh 0-1, Gold Nugget 0-1Player kill: Gold Ingot (2.5%) |
Animals
Land animals and the bat. Killing one gives 1 to 3 XP; the bat gives none.
| Mob | Health | Armor | XP | Size | Drops |
|---|---|---|---|---|---|
| 2010 hearts | - | 0 | 0.35 x 0.6 | Nothing | |
| 126 hearts | - | 1-3 | 0.7 x 0.65 | Nothing | |
| 63 hearts | - | 0 | 0.5 x 0.9 | Nothing | |
| 105 hearts | - | 1-3 | 0.55 x 0.5 | Nothing | |
| 3216 hearts | - | 1-3 | 1.7 x 2.375 | Nothing | |
| 105 hearts | - | 1-3 | 0.6 x 0.7 | String 0-2 | |
| 42 hearts | - | 1-3 (10 with a jockey) | 0.4 x 0.7 | Feather 0-2, Raw Chicken | |
| 105 hearts | - | 1-3 | 0.9 x 1.4 | Leather 0-2, Raw Beef 1-3 | |
| 5326.5 hearts | - | 1-3 | 1.3964844 x 1.5 | Leather 0-2 | |
| 105 hearts | - | 1-3 | 0.6 x 0.7 | Nothing | |
| 105 hearts | - | 1-3 | 0.5 x 0.5 | Nothing | |
| 105 hearts | - | 1-3 | 0.9 x 1.3 | Nothing | |
| 2010 hearts | - | 1-3 | 4 x 4 | Nothing | |
| 5326.5 hearts | - | 1-3 | 1.3964844 x 1.6 | Leather 0-2 | |
| 5326.5 hearts | - | 1-3 | 0.9 x 1.87 | Leather 0-2 | |
| 105 hearts | - | 1-3 | 0.9 x 1.4 | Leather 0-2, Raw Beef 1-3 | |
| 5326.5 hearts | - | 1-3 | 1.3964844 x 1.6 | Leather 0-2 | |
| 105 hearts | - | 1-3 | 0.6 x 0.7 | Nothing | |
| 2010 hearts | - | 1-3 | 1.3 x 1.25 | Bamboo | |
| 63 hearts | - | 1-3 | 0.5 x 0.9 | Feather 1-2 | |
| 105 hearts | - | 1-3 | 0.9 x 0.9 | Raw Porkchop 1-3 | |
| 3015 hearts | - | 1-3 | 1.4 x 1.4 | Raw Cod 0-2, Raw Salmon 0-2 | |
| 31.5 hearts | - | 1-3 | 0.49 x 0.6 | Rabbit Hide 0-1, Raw RabbitPlayer kill: Rabbit's Foot (10%) | |
| 84 hearts | - | 1-3 | 0.9 x 1.3 | Raw Mutton 1-2Plus drops that only happen in some cases, such as its size, its variant or what killed it | |
| 157.5 hearts | - | 1-3 | 1.3964844 x 1.6 | Bone 0-2 | |
| 147 hearts | - | 1-3 | 1.9 x 1.75 | Nothing | |
| 2010 hearts | - | 1-3 | 0.9 x 1.7 | String 2-5 | |
| 63 hearts | - | 1-3 | 0.4 x 0.3 | Nothing | |
| 5326.5 hearts | - | 1-3 | 0.9 x 1.87 | Leather 0-2 | |
| 3015 hearts | - | 1-3 | 1.2 x 0.4 | Seagrass 0-2Plus drops that only happen in some cases, such as its size, its variant or what killed it | |
| 2010 hearts | - | 0 | 0.6 x 1.95 | Nothing | |
| 84 hearts | - | 1-3 | 0.6 x 0.85 | Nothing |
Water mobs
Fish, squid, dolphins and axolotls, each 1 to 3 XP.
| Mob | Health | Armor | XP | Size | Drops |
|---|---|---|---|---|---|
| 147 hearts | - | 1-3 | 0.75 x 0.42 | Nothing | |
| 31.5 hearts | - | 1-3 | 0.5 x 0.3 | Raw Cod, Bone Meal (5%) | |
| 105 hearts | - | 1-3 | 0.9 x 0.6 | Raw Cod 0-1 | |
| 105 hearts | - | 1-3 | 0.8 x 0.8 | Glow Ink Sac 1-3 | |
| 157.5 hearts | - | 1-3 | 0.875 x 0.95 | Player kill: Nautilus Shell (5%) | |
| 31.5 hearts | - | 1-3 | 0.7 x 0.7 | Pufferfish, Bone Meal (5%) | |
| 31.5 hearts | - | 1-3 | 0.7 x 0.4 | Raw Salmon, Bone Meal (5%) | |
| 105 hearts | - | 1-3 | 0.8 x 0.8 | Ink Sac 1-3 | |
| 31.5 hearts | - | 1-3 | 0.5 x 0.4 | Tropical Fish, Bone Meal (5%) |
Golems and villagers
Mobs that never spawn as monsters or animals. None of them gives XP.
Reading the table
Health is in half hearts, the way the game counts it: 20 is ten hearts, the same as a player. Armor works like a player's armor points and cuts the damage the mob takes. Size is the hitbox in blocks, width by height, which decides the gaps a mob fits through in a farm. XP is for a player kill; a mob wearing gear gives a little more for each piece.
For damage, the damage calculator works out what each mob deals on every difficulty. The Mob XP Calculator turns XP into levels, the mob variants page shows where each variant spawns, and the entity ID list has every ID for commands.
Frequently Asked Questions
How many mobs are there in Minecraft?
The list above has every living mob in the latest Java release, counted from the game's own entity data. It leaves out the player, armor stands and mannequins, and counts each mob once however many variants it has.
Which Minecraft mob has the most health?
The Warden, with 500 health (250 hearts). The Wither has 300 and the Ender Dragon 200, then the Ravager, the Iron Golem and the unused Giant at 100. The Warden also ignores knockback entirely.
Why does a mob drop nothing even though it is listed?
Many drops are 0 to some number, so a kill can drop nothing. The drops listed under player kill only drop when a player gets the kill, at the chance shown where there is one, and Looting raises both the counts and the chances.
Which mobs give the most XP?
The Ender Dragon gives 12,000 XP the first time it dies and 500 after that. The Wither gives 50, and the Piglin Brute and the Ravager 20. Most hostile mobs give 5, and a mob wearing gear gives a bit more for each piece.