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#00c6ff#0072ffTake it into the game
&x&0&0&c&6&f&fM&x&0&0&b&f&f&fi&x&0&0&b&8&f&fn&x&0&0&b&1&f&fe&x&0&0&a&a&f&fc&x&0&0&a&3&f&fr&x&0&0&9&c&f&fa&x&0&0&9&5&f&ff&x&0&0&8&e&f&ft&x&0&0&8&7&f&fM&x&0&0&8&0&f&fa&x&0&0&7&9&f&fp&x&0&0&7&2&f&fs
/tellraw @a {"text":"","extra":[{"text":"M","color":"#00c6ff"},{"text":"i","color":"#00bfff"},{"text":"n","color":"#00b8ff"},{"text":"e","color":"#00b1ff"},{"text":"c","color":"#00aaff"},{"text":"r","color":"#00a3ff"},{"text":"a","color":"#009cff"},{"text":"f","color":"#0095ff"},{"text":"t","color":"#008eff"},{"text":"M","color":"#0087ff"},{"text":"a","color":"#0080ff"},{"text":"p","color":"#0079ff"},{"text":"s","color":"#0072ff"}]}{"text":"","extra":[{"text":"M","color":"#00c6ff"},{"text":"i","color":"#00bfff"},{"text":"n","color":"#00b8ff"},{"text":"e","color":"#00b1ff"},{"text":"c","color":"#00aaff"},{"text":"r","color":"#00a3ff"},{"text":"a","color":"#009cff"},{"text":"f","color":"#0095ff"},{"text":"t","color":"#008eff"},{"text":"M","color":"#0087ff"},{"text":"a","color":"#0080ff"},{"text":"p","color":"#0079ff"},{"text":"s","color":"#0072ff"}]}Vanilla does not read hex colour codes in a MOTD or a sign: the legacy form above needs Paper, Spigot or a proxy that understands the six digit spelling. Anywhere vanilla is the only thing running, use the tellraw or the raw JSON, which carry real hex and always work.
The legacy codes are the short ones and the fragile ones: they need a server that understands hex. The JSON outputs are longer, uglier and work everywhere, including single player.
A gradient costs about fourteen characters per letter in the legacy form, so a MOTD hits the 59 character line limit long before it looks full. Keep gradient MOTDs short, put the long text on the second line in a flat colour, and check it against the preview above rather than guessing.
One colour per character. There is no gradient feature in the game, so every tool that does this writes out the text with a separate colour code in front of each letter. Pick your colours here and copy whichever of the three formats matches where the text is going.
Because vanilla does not read hex colour codes. The six digit form works on Paper, Spigot, BungeeCord and Velocity, and shows as raw characters on a vanilla server. If vanilla is all you have, use the tellraw or raw JSON output, which carry real hex colours and always work.
Nothing to the game: the section sign is what it actually reads. Most plugin config files let you type an ampersand and convert it for you, because a section sign is awkward to type and easy to lose when a file is saved in the wrong encoding. Use the ampersand in configs and the section sign anywhere you are writing the raw string yourself.
Yes. The raw JSON output is what an item's custom name, a written book page or a scoreboard display name takes. Paste it into a /give or /data command as the component value.
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