Map Info: Don't Take Damage was inspired by UHC in Minecraft. This map contains 8 different puzzles: Forest; Desert; Cave; Fortress; Skyland; Ocean; Nether; End.
This map will test your skills to the limit whether you can make it on a half of heart.
Good Luck!
My YouTube Channel Map on PMC
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Creator: |
Brenden_MC |
Rating: |
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Version: |
1.0 |
MC Version: |
1.8.9 |
Size: |
690.24 KB |
Added: |
2016-02-17 |
Downloads: |
46,636 |
Category: |
Puzzle Maps |
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Comments
But anyways thanks for creating the map! :D *Love emoji*
2018-02-24 15:32
QuoteThat level in the cave with the lava ARE U KIDDING ME?
I didn't ask for a 5 star parkour map you make us do BASICALLY A QUAD JUMP, FOLLOWED BY A SPRINTING HEAD HITTER, FOLLOWED BY A CORNER QUAD JUMP
WITH NO CHECKPOINTS
what are u thinking? unless you are some massive parkour tryhard there's no way you are going to beat that level in less than an hour
The FUN part of don't take damage is 1. finding the button 2. parkour, but pretty simple so it's more about the drops and puzzle
The lava level has 0 of that... it is so so difficult and bad. However, i enjoyed the first two levels.
Also, the respawn time is ridiculous. Like, cmon if ur gonna put an impossible CORNER QUAD, HEAD HITTER, QUAD in there in a row, then at least make it so you respawn in less than 5 seconds :T
please please don't make any more u suck now git good
2017-05-07 14:34
QuoteRepeatCommandBlock1:/scoreboard players tag @a remove Health
Chaincommandblock2:/testfor @a {Health:20.0f}
ConditionalChainCommandBlock3:/scoreboard players tag @a add Health
ChainCommandBlock4:/effect @e[tag=!Health, type=Player] minecraft:insta nt_health 6 6 true
ConditionChainCommandBlock5:/tp blah blah blah
and obviously the flaw in this setup is that it would only work on one level. But I have a solution. for command block #5 make it tp to an invisible armor stand where you want the start to be the armor stand could be summoned like
/summon ArmorStand (coords of start area) {CustomName:"Start",Invisible:1}
and then the 5th command block would be:
/tp @a @e[type=ArmorStand,name=Start]
Upon completing the level you would tp the armor stand to the new starting position.
/tp @a[tag=!Health] @e[type=ArmorStand,name=Start]
Oh and you should probably give players resistance 3 (not 4, as 4 is immunity to damage) as it will stop them from dying and they can still technically take damage (so little it wont show in hp bar still functions with the commands tho)
Edit WOOPS upon testing this any entity in the world not a player would cause it to think the player has taken damage so I have fixed that error in my commands
Edit2: Technically you could use this multiplayer for with multiple players I think ( if they are all on the same area) I believe it wont reset a 2nd players progress as long as they didnt take damage which would make this cool for people who would want to play with their freinds
2016-03-28 03:30
QuoteYou could make a few more lvls and maybe try and even give it multiplayer mode and modes easy*, medium* and hard*.
*easy is when u have got three medium is 1 1/2 hard is 1/2
Reply if good idea(s)
2016-03-25 07:37
Quote2016-03-08 20:14
QuoteMaybe you could have a helmet which reduces you maximum health? If you can't find the tag just use the give generator.
2016-03-03 23:04
QuoteP.S. How did you get the hearts down to half a heart only, In my minigame world I'm making sort of like a dropper, and need to player to have about 1 full heart. What NBT number do I need for this, or what did you use? Please help! :)
2016-03-01 17:16
QuoteBesides that I absolutely loved the map and the theme behind it. I also made a short video showcasing it as well.
www.youtube.com/watch?v=vZbsKnxa8gE
2016-02-26 01:13
Quote2016-02-24 17:58
Quote2016-02-24 12:14
Quote*cough* HALF HEART RACE BY TEAM WOOLOO *cough*
2016-02-21 20:20
Quote2016-02-21 15:56
Quote2016-02-21 10:23
Quote2016-02-20 17:43
Quote2016-02-19 23:31
Quote2016-02-19 06:19
Quote2016-02-18 03:57
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