0remco082000
Good simple map, but there is a bug where the redstone stays powered no matter what at 32 41 13 ( X Y Z ). Blocks next to it are being hard-powered and are transmitting their redstone signal.
0Edam_Cheese
Nice map concept, but several redstone flaws makes it impossible to finish :( Here's what I found: - It's possible to break the sand maze by moving the second piston in the double piston extender to the side, where it cant get moved back. Changing the piston at (48 42 15) to a sticky piston should fix this. - The piston at the bottom of the torch tower and the signal from the final AND gate cant both be active at the same time, which makes it impossible to finish. This is due to the signal from the final logic gate in the logic section interfering with the AND gate to power the piston. This can be amended by changing the repeater at (31 41 14) to redstone dust, as the signal then wont carry through the block and activate the dust to the side of it. - In the second chest, the circuits for the second door are incomplete. Redstone dust is missing from (63 46 12) and the repeater at (63 44 16) is backwards, meaning it cant be opened. Additionally, if this is fixed, you'll want to change which levers are on at the start of this circuit, as the initial set up will leave the door open at the beginning. - Finally, an entire redstone line is missing from (58 51 16), along the stone bricks.
I hope you get around to fixing this, as the map is quite enjoyable otherwise, and I'd look forward to seeing more:)
0Gengu
how are you supposed to power the piston u want to turn the redstone off but when u flick the lever up it turns the repeter on which powers the redstone and when u flick it down it turns the repeter off which turns the redstone torch on...
0EchelonCrusher
Awsome Map. Make a 2nd part! there was some redstone missing and a redstone repeater was placed wrong. Still it's the best redstone puzzle map I've ever played. :)
Comments
Don't worry, my next map will be much better.
2018-04-05 01:42
Quote2018-04-02 18:27
Quote2018-03-26 14:15
QuoteNo one can pass it.
2018-03-08 22:25
Quote2018-03-06 22:42
Quote2018-03-05 18:35
QuoteHere's what I found:
- It's possible to break the sand maze by moving the second piston in the double piston extender to the side, where it cant get moved back.
Changing the piston at (48 42 15) to a sticky piston should fix this.
- The piston at the bottom of the torch tower and the signal from the final AND gate cant both be active at the same time, which makes it
impossible to finish. This is due to the signal from the final logic gate in the logic section interfering with the AND gate to power the piston.
This can be amended by changing the repeater at (31 41 14) to redstone dust, as the signal then wont carry through the block and activate
the dust to the side of it.
- In the second chest, the circuits for the second door are incomplete. Redstone dust is missing from (63 46 12) and the repeater at
(63 44 16) is backwards, meaning it cant be opened. Additionally, if this is fixed, you'll want to change which levers are on at the start of this
circuit, as the initial set up will leave the door open at the beginning.
- Finally, an entire redstone line is missing from (58 51 16), along the stone bricks.
I hope you get around to fixing this, as the map is quite enjoyable otherwise, and I'd look forward to seeing more:)
2018-03-01 18:46
Quote2018-03-01 18:44
Quote2018-03-01 13:21
Quote2018-02-26 11:19
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