Now supports 1.12.2
An adaptation of Mario Kart. It's a combat racing minigame with loads of tracks, gamemodes, options, and unlockables.
It's best enjoyed in multiplayer, but it's fully playable in singleplayer.
There are 20 race tracks, 20 mirror tracks (flipped and set in the dark world), 9 battle arenas, and 5 special bonus tracks. Every race track has par times to beat in order to earn medals.
The built-in level editor also allows you to create your own tracks or edit the existing ones!
The map supports any number of players (1 to infinity) across all gamemodes. Feedback is welcomed!
v1.5:
- Added 14 new tracks that were submitted via forums.
v1.4.1:
- Optimized performance.
- Made the menu smarter.
v1.4
- Added two new battle tracks ("Pipe Plaza" and "Celestial Towers")
- Added tips that cycle in the main menu
- Re-worked the bomb item
- Fixed loads of NBT problems in 1.12
- Fixed battles not ending properly
- Fixed the repeating equip sound produced by players (fix only works with resource pack!)
v1.3:
- Fixed a game-breaking bug with ender eyes in battle mode
- Fixed the "inWater" objective not working for new players
- Fixed some issues with hand-swapping
- Added a new battle track to fluff the update
v1.2
- Items no longer need to be dropped to activate
- Added a new item: Ghast
- Added water boots which automatically deploy in water
- Fixed item balancing
- Map now includes a small resource pack (automatic in singleplayer)
- Checkpoints have a larger trigger area (elytra friendly)
- Teleporters now act as pseudo-checkpoints
v1.1
- Map now supports 1.12 (still good for 1.11.2)
- Fixed issues related to entities losing scoreboard values ("Start Game" bug)
- Fixed detection for Minecraft version not working with mobs disabled
- Added a new option for eternal daytime
- Race results are now shown in chat after a race
- Battle wins are now tracked and displayed
- Updated readme.txt with ideal server settings and more information on track submissions



|
Creator: |
Flamingosaurus |
Rating: |
|
Version: |
1.5.4 |
MC Version: |
1.12.2 |
Size: |
278 MB |
Added: |
2017-05-24 |
Downloads: |
82,527 |
Category: |
Game Maps |
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Comments
2018-06-01 17:28
Quote2018-04-20 21:17
QuoteWait a while, you get teleported.
Make sure if you are on the EXACT version this map requires.
2018-03-16 09:57
Quote2018-03-15 14:04
Quote2018-02-20 17:34
Quote2018-02-19 11:35
QuoteA mini map is a small overhead map of the course that tracks where others players are.
2018-02-02 00:20
QuotePLEASE HELP
2017-08-01 03:01
QuoteThanks :)
2017-07-30 01:04
Quote2017-07-24 20:55
Quote2017-07-21 05:11
QuoteDone! The Editor book now includes a link to a video guide. Here it is now:
https://www.youtube.com/playlist?list=PLfq3NwA0Zao_qr5TMA2Qb--Io55Lss1UT
2017-07-13 23:13
QuoteIf you're playing in singleplayer, you don't have to worry at all because the pack is included in the world file and will automatically activate.
If you're on multiplayer, you should be fine without it. It only retextures carrots on sticks and the offhand hotbar slot to both be invisible. Not using the pack on a server does break the invisibility item, though. Clouds and weather effects might be a nuisance on certain tracks as well.
(The resource pack is included in the download regardless of whether you want it on your server or not.)
2017-06-23 23:53
Quote2017-06-16 15:00
QuoteCHANGELOG
v1.2
Items no longer need to be dropped to activate
...
Checkpoints have a larger trigger area (elytra friendly)
Teleporters now act as sudo-checkpoints
You misspelled "pseudo-checkpoints."
I'm really looking forward to when I try this map out. :D
2017-06-10 04:16
Quote2017-06-09 15:31
Quote- Items no longer need to be dropped to activate (no more confusion!)
- Checkpoints have a larger trigger area (elytra friendly)
- Teleporters now act as sudo-checkpoints
- The map will automatically detect and fix problems with entities dropping scoreboard values ("Start Game" bug)
- Version detection works regardless of server settings
- Fixed item balancing
2017-06-08 04:00
Quote2017-06-06 00:31
QuoteProbably your server is in version 1.11 and you have to change it to 1.11.2 for it to work (the server and minecraft must be the same version together or else it wont work)
2017-06-03 04:39
Quote2017-05-28 22:08
QuoteWhat you're describing is not a map bug, it's a Minecraft bug where potion effects quit working after a player is teleported somewhere. It's fixed with /kill. You're still being given the right potion effects, the game just won't acknowledge it until you respawn.
2017-05-27 15:07
Quotei tried that doesn't work. it didn't fix it.
2017-05-27 15:01
QuoteEach course/track felt creative in its own way (Redstone Factory was my personal favorite) and the "Mirror" tracks were interesting to play afterwards.
Great job! 5/5, I recommended it.
-Fellow mapmaker sonicfan0001
2017-05-26 15:05
Quote2017-05-26 13:54
Quote2017-05-26 01:55
Quote2017-05-25 23:58
QuoteQuoting Random Guy:
Okay, so I got a Realms trial so I could test this. Everything still worked fine for me. If anyone else gets this bug, can you report what the command blocks beneath "Start Game" are outputting?
And also here are some possible solutions to the problem:
1. Dig in the middle of the platform and check if the clock beneath it is running
2. Under the platform, inspect the four command blocks with a sign by them reading "adjust for join"
3. type "/scoreboard players set @p playerNo 0"
4. type "/scoreboard players set @e[name=w] subGameState 0"
2017-05-25 17:33
Quote2017-05-25 14:33
Quotei can do the tutorial though.
(playing on server)
2017-05-25 12:06
QuoteDownloaded on realms, tutorial worked, "play the game" did not. :(
2017-05-25 08:18
Quote