
Fossil Frights is a compressive 10-day challenge where you play as a museum security guard working 5-minute night shifts to complete various tasks around the museum.
To begin, press Start, grab the task books from the bookshelf, and complete them before the night shift runs out. When your tasks are done, return to the start room and press Next Day.
Each day is one 5-minute shift. If the timer runs out before your tasks are done, the run ends.
The game gets harder the further you make it, introducing harder tasks and hazards. Day 10 is the final day with a little extra challenge to spice things up. Clear Day 10 to beat the game.
There are three main task types.
Easy Tasks
Usually these are simple jobs like going somewhere or pressing a button.
Medium Tasks
These usually need an item. Most of the time that means using your Storage Key, going into the basement, grabbing what you need, and bringing it to the correct location to complete the task.
Hard Tasks
These are puzzles. They are slower, weirder, and usually not obvious the first time. Read the task book carefully and expect to learn them over multiple runs.
Some days can trigger hazards during the shift. They do not always happen right away, so you need to stay ready. They don't need to be turned off... but I would recommend it. Hazards include:
Lights Out
Floor is Lava
Flood
Curse
Security Gates
Each one has a reset somewhere in the museum basement.
Dino Coins are a small currency item you earn each time you complete a shift.
They can be used in a few places around the museum, including paying an armadillo to operate a crane, getting a crab to polish your key, or even just buying some beverages to power you up. Dino Coin is especially great for beating that bothersome Day 10. And when you finally beat the game, they're even more crucial for speedruns.
The task books help, but they can only point you so far. A lot of progress in Fossil Frights comes from just knowing where things are. It's recommended to explore between shifts, read the signs, and hold your dynamic map, which updates as you walk around.
The more you play, the more the museum starts to make sense: learning the layout, the shortcuts, and even memorizing the task names.
Heists is a two-team gamemode where thieves try to steal enough loot to win before time runs out, while the guards try to stop them with a set of... uhm... unique weapons. Heists is played in the same museum, and learning the base gamemode really helps you know where things are. However, it also introduces a whole new set of loot to learn!
The lobby has a few extra games to play if you're waiting in line: the short bee parkour near the front of the lobby, the longer temple run race at the side, and the multiplayer leaf-wielding ant fight at the back.
See https://zeronia.org/fossil-frights for more info and FAQs!