
Pokemon Kanto Team Artwork by Eugene
This is the first Pokémon region that introduced the original 151 Pokémon.
My project aims to recreate the Third Generation Kanto map (from FireRed/LeafGreen) in Minecraft at a perfect scale, using a 1 tile = 3 blocks ratio for outdoor areas. Some adaptations are necessary, as the original map has connection inconsistencies—especially inside buildings and dungeons.

All major cities are now accessible — including the main Sevii Islands cities.
All cities are built — from Pallet Town to Indigo Plateau, the whole region is fully explorable!
All buildings taking inspiration from HGSS style.
All routes are complete and walkable.
All islands are in place and properly isolated.
Main dungeons required for exploration are fully functional — any area that normally requires HMs (like Strength) can be accessed without them for now.
Interior dungeons inside buildings (e.g., Silph Co.) are still undecorated.
Post-game content is still under development.
HM mechanics (like Cut, Strength, etc.) are not implemented yet.
Interior decoration for houses, buildings, and landmarks post Lavender is still missing. (Thanks qHender for helping me on those).
Some mechanics (elevators, key doors, puzzles) are not fully implemented yet.
If you want to explore on foot for a more immersive experience (without using fly), I recommend lowering your render distance to 2–5 chunks. This better replicates the viewing distance from the original games.
Don't expect detailed decoration yet! The map is still a work in progress.
Yes, the Sevii Islands are accessible — but you’ll have to find them yourself. (Hint: check out Cinnabar Island!)
I'm currently working on a system for automated sea travel to make the experience more fluid.
DON'T BREAK THE GLASS! Most city glass doors will open automatically as you approach them.
Want to help me?
Use my DM on Twitter!