Reach Spawn: Reach the enemy team's spawn and hit or shoot an opponent standing on it.
Timed: Set the match duration before the game begins. When the timer runs out, the team controlling the most territory—represented by blocks in its colour—wins.
Lives: Set the number of lives each player has before the match begins. Once a player runs out of lives, they will spectate the remaining members of their team. The game ends when every player on one team has been eliminated.
Castle: An easy-to-understand map with plenty of potential for great battles. Ideal for beginners.
Fortress: A more open reimagining of the Castle map.
Cave: A map designed for larger groups, featuring hidden corners and a spacious second level.
Paintball: A small map that is ideal for one-versus-one matches. It is the only map without two levels.
Ruins: A chaotic map where players can easily fall into the caves beneath the ruins.
House: A two-layer map featuring houses, trees and bushes above, with a maze of barriers and walls below.
Eight different kits
Power-ups and special items
Six different, highly customisable loot tables
Anti-aliasing may interfere with the display of glowing effects, so we recommend disabling it while playing this map.