This author, who usually specializes in PvP maps, has once again created a non-PvP map. I brought back the script from a previous map, Hero Fallen, letting players play as a hero setting off to defeat the Demon Lord. It is a simple story-driven game map with diverse gameplay designed in a Roguelike format. Well~ I'll be preparing to go back to making PvP maps for the next one.
Map Name: The Unbreakable Heart (不折之心)
Genre: Roguelike
Playtime: 40–50 minutes
Recommended Players: 1–4
This is an era of tragedy. Water has dried up, the earth is barren, and monsters run rampant... all caused by the Demon Lord's destruction. But in this desperation... some have not given up hope. "He" rose up, found the Holy Sword hidden deep in a cave by the Prophet, and passed the Elf King's trial in the sanctuary to gain protection against the miasma. Finally, after overcoming countless traps in the Demon Lord's castle, he defeated the Demon Lord... And so, another "He" rises to challenge the Demon Lord and end this tragic era.
Roguelike System: If you die during the adventure, you must start over.
No Natural Regeneration: Played in a mode where health does not regenerate naturally.
Map Structure: A linear progression of 15 rooms. Room types include Monster, Elite, Event, Reward, and Boss.
Each room has different objectives and rewards (Extermination, Survival, Parkour, Race, Reverse Drop, etc.).
However, since the author dislikes puzzles, the gameplay is still primarily combat-focused.
The game features 5 classes and 15 attribute values allowing you to customize your unique character. It offers up to 181 special Relics to choose from. These Relics will change the game systems, making every adventure undergo massive, unreplicable changes.
You will have the chance to meet reliable partners during your adventure in The Unbreakable Heart and fight alongside them. Use the Summoning Flute to call upon partners:
When a partner summoned by the flute is on the field, the player's own damage to monsters is reduced by 50%.
While a partner is summoned, holding the flute and right-clicking again will send the partner to rest for 15 seconds. After resting, they recover half of their lost HP.
If a partner's HP hits zero, they cannot be summoned again within that room.
If you meet other partners on your journey, press F (Swap Hands) to switch which partner to summon.
To enhance game balance, some special attribute values have been adju