Your audio never leaves your device. Decoding and Ogg Vorbis conversion both happen here in your browser; this page makes no network requests with your files.
A custom music disc pack swaps the audio behind Minecraft's discs for your own songs without touching any game files. Pick a disc, drop in an audio file, queue as many discs as you want, and this tool builds a single resource pack you load like any other. It all happens in your browser, so nothing uploads and there is no watermark.
Each of the 22 in-game discs has its own sound event, and a resource pack can override that event with your file. The tool writes the correct pack structure for you: for Java that means a sounds.json override plus your track under records/, and for Bedrock a sound_definitions.json entry with the audio alongside it.
Name the pack with the same section-sign color codes Minecraft uses, add an optional icon, and download. The live preview shows exactly how the name will read in the in-game pack list.
Java Edition only plays Ogg Vorbis for custom sounds, which is why most disc tutorials make you convert your audio first. This tool does that step for you: any mp3, wav, m4a or webm you add is decoded and re-encoded to Ogg Vorbis in the browser when you build, so you can upload whatever you have on hand.
Bedrock plays .ogg and .wav natively, so those go in untouched and other formats are still converted. Switch the edition toggle at any time; your queued songs and pack name carry over, and the only difference is whether you download a .zip or a .mcpack.
Pick which of the 22 in-game discs you want to replace, upload your own audio file for it, then click Add to pack. Repeat for as many discs as you like, give the pack a name, and build it. You get a resource pack that, once activated, plays your songs from those discs in any jukebox.
Yes. Choose Java to download a .zip resource pack, or Bedrock to download a .mcpack you can double-click to import. The same songs and disc choices build for either edition; only the packaging differs.
You can upload .ogg, .mp3, .wav, .m4a or .webm. Java Edition only plays Ogg Vorbis, so anything that is not already .ogg is converted to Ogg Vorbis automatically in your browser when you build. Bedrock plays .ogg and .wav directly, and other formats are converted there too.
Yes. Add a song to one disc, select a different disc, add another song, and so on. Every disc you queue goes into one pack, so a single download can replace as many of the 22 discs as you want.
No. Everything runs in your browser. The audio is decoded with the Web Audio API and, for Java, re-encoded to Ogg Vorbis with a local encoder script. The page makes no network requests with your files, so they never leave your device.
First make sure the pack is actually enabled (Java: move it to the active side in Resource Packs; Bedrock: add it to your world). If a Java disc is silent, the source was probably an Ogg Opus file rather than Ogg Vorbis; re-add it and the tool will re-encode it. Very long tracks also take longer to convert, so wait for the build to finish.
Match your pack name to the in-game colors, or browse more Minecraft tools: