Your image never leaves your computer. Resizing and palette matching happen here in your browser; this page makes no network requests with your file.
A Minecraft map can store 61 base colors, each at four brightness levels. Flat map art uses one brightness, so it works with a single layer of blocks. Staircase map art uses all four, for the widest range of colors. Drop in an image to see your art matched to those colors.
Minecraft map art is a picture built from blocks so that, seen through a map item, it reads as your image. This tool does the hard part: it resizes your picture to a 128 by 128 grid, or a larger grid of maps, and matches every pixel to the nearest map color. You get a live preview, the exact blocks to place and a PNG to build from, all in your browser with nothing uploaded.
Each pixel on a map stores one of 61 base colors, and the game renders that color at one of four brightness levels depending on the height of the block to the north. The tool builds the same color table the game uses and snaps your image onto it, so the preview matches what you will see in game.
Pick a single map for a quick build, or a 2x2, 3x3 or 4x4 grid for a mural that spans a wall of item frames. The tool splits a big build into one tile per map so you can place and download them one at a time.
Flat map art keeps the whole build on one level. Because the map shades a pixel by the height difference to the block north of it, a flat carpet of blocks always renders at the middle brightness. That gives you one shade of each color and a build anyone can lay down in an afternoon. It is the honest default for a first map.
Staircase map art steps each row of blocks up or down, which lets the game pick the dark, normal, light and lowest brightness of any color. That quadruples the palette to 244 colors and is what large, photo-quality map art uses, at the cost of a much more careful build.
Dithering trades clean color areas for a wider apparent range. Floyd-Steinberg spreads the rounding error of each pixel into its neighbours for the smoothest look, ordered dithering applies a fixed cross-hatch, and none leaves flat blocks of color that suit logos and pixel art.
1. Drop in your image and choose how many maps wide and tall the build should be.
2. Pick flat for a single-layer build or staircase for the full palette, then turn dithering on if your image has gradients.
3. Read the material list for the exact blocks and counts, and gather them. The blocks shown are cheap stand-ins; any block with the same map color works.
4. Build the grid to match the preview, place a map item on the finished art, then hang the map in an item frame. Download the PNG to follow along row-by-row.
Drop your image into the tool, pick how many maps wide and tall you want, and it resizes the picture to that grid and matches every pixel to the nearest Minecraft map color. You get a live block-by-block preview, a material list of which blocks to place, and a PNG you can keep on a second screen while you build.
A flat map sits on one level, so every block renders at the middle brightness. That limits you to one shade of each map color, 61 colors in total, but it is the easiest to build. Staircase map art steps each north-south row up or down a block, which unlocks the darker and lighter shades of every color, 244 in total, at the cost of a more involved build.
One 128 by 128 map is 16,384 blocks if you fill it edge to edge. The tool counts the exact blocks for your image, broken down by color, and shows how many stacks of 64 each color needs. A grid of maps multiplies that, so a 2 by 2 build can reach about 65,000 blocks.
Dithering mixes nearby colors so your eye blends them into shades the palette does not have, which helps with photos and gradients. Floyd-Steinberg looks the smoothest and is the usual pick. Ordered makes a regular cross-hatch pattern. None gives clean flat areas of a single color, which suits logos, pixel art and flat illustrations.
Yes. The material list pairs each map color with one cheap, easy-to-place block that produces that color in Minecraft 26.2, such as wool, terracotta or planks, and tells you how many of each you need. Lay them out to match the preview, top-down for flat art.
No. The resizing, palette matching and dithering all run in your browser. The page makes no network requests with your image, so it never leaves your device and there is no watermark.
Already have a map file? Pull it back to an image, or browse more Minecraft tools: