Your skin is drawn and exported entirely in this browser tab, so the texture never leaves your device. The only network requests are loading a default skin and an optional username lookup (both from mc-heads.net); the skin you paint is never sent anywhere and there is no watermark.
Click or drag to paint. Emerald outlines are the solid body parts; amber outlines are the outer layer (hat, jacket, sleeves, pants). Shortcuts: B pen, E eraser, G fill, I pick, Ctrl+Z undo, Ctrl+Shift+Z redo.
Java usernames only. The username lookup fetches that player's public skin from mc-heads.net so you can remix it.
Drag to rotate, scroll to zoom. Classic arms are 4 pixels wide and slim arms are 3; the toggle drives both the 3D model and the arm outline in the editor.
This skin creator is a pixel editor for the Minecraft skin texture with a live 3D preview. Pick a tool, choose a color, and paint the 64x64 image while a player model wears your skin and turns in real time. It all happens in your browser, so nothing uploads and there is no watermark.
A Minecraft skin is a single 64 by 64 pixel texture that holds every part of the player. The head, body, arms and legs are unwrapped into rectangles across the image, with an outer overlay layer for the hat, jacket, sleeves and pants stacked alongside the base. The editor draws a body-part overlay over those rectangles, in emerald for the solid body and amber for the outer layer, so you always know which patch of pixels lands on which part of the model.
Tools include a pen, an eraser that paints to transparent, a bucket fill for connected areas and an eyedropper to sample a color already on the skin. Undo and redo, a grid toggle, clear and reset round it out, and a default skin is loaded on first open so the editor and the 3D preview are never empty.
The 3D preview re-reads your texture as you paint, so every pixel you place shows up on the body right away. Drag to rotate the model, scroll to zoom, and turn auto-rotate on to watch it spin. Toggle between the classic and slim models to check both arm widths, since the slim model uses 3 pixel wide arms instead of 4.
The flat editor works on its own even if the 3D view cannot load, and the whole thing runs client side. The only things fetched over the network are the default skin and the optional username lookup; the skin you make is built and saved locally and is never sent anywhere.
You do not have to start from scratch. Drop a skin PNG into the upload area or type a Java username to pull a player's public skin into the editor, then change what you like. A legacy 64x32 skin is upconverted to 64x64 with mirrored limbs, and odd sizes are scaled to fit so they are still editable.
When you are done, download the raw 64x64 skin PNG. On Java Edition you apply it at minecraft.net under your profile or through a launcher; on Bedrock Edition you import the PNG from the in game skin picker. Match the classic or slim choice you made here to the model you pick when you apply the skin, and you are set.
Use the pixel editor to paint the 64x64 skin texture. The body-part overlay outlines exactly where the head, body, arms and legs sit, plus the outer layer (hat, jacket, sleeves and pants), so you draw in the right places. Pick a tool and a color, paint, and watch the live 3D player wear your skin as you go. When you are happy, download the skin PNG and apply it in game.
A modern Minecraft skin is a 64 by 64 pixel PNG. It packs every body part into one image: head, body, both arms and both legs, each with a base layer and an outer overlay layer. Older skins were 64 by 32 with no left arm or left leg and no overlay; if you load one of those, the editor upconverts it to 64x64 by mirroring the limbs so you have a full body to work on.
Classic (Steve) arms are 4 pixels wide and slim (Alex) arms are 3 pixels wide. They are the same 64x64 file; only the arm columns differ. Use the classic / slim toggle to set which model your 3D preview uses, which also narrows the arm outline in the editor so you paint the correct width. Pick the one that matches the model you will use in game.
Yes. Drop a skin PNG into the upload area, or type a Java Edition username to pull that player's public skin from a skin service. Either way it loads straight into the editor so you can touch it up or remix it. A 64x64 skin is copied pixel for pixel, a legacy 64x32 skin is upconverted, and any other size is scaled to fit.
Download the skin PNG, then apply it. On Java Edition, upload it at minecraft.net under your profile skins, or load it through a launcher. On Bedrock Edition, import the PNG from the in game skin picker under owned skins. Make sure the model you chose here (classic or slim) matches the model you select when you apply the skin.
No. The painting, the 3D render and the PNG export all run in your browser, so the skin you make never leaves your device and there is no watermark. The only network requests are loading a default skin and an optional username lookup; the skin you draw is never sent anywhere.
Turn your finished skin into a profile avatar, or browse more Minecraft tools: