Find The Chicken is a pvp mini-game built for vanilla Minecraft that runs on 90,683 command blocks with 45 different classes to choose from, along with 15 unique maps, random events, random items, unlockable classes, side quests, parkour, “Villager Gifts”, and much more!
The goal of Find The Chicken is to find and kill more invisible chickens than your opponents. Kill your enemies in any way, using your class and random items to your advantage!
This map supports any amount of players, though multiplayer is strongly recommended, otherwise it is not very fun. :)
For a multi-player server, make sure to set the following things to true:
- enable-command-block=true
- allow-flight=true
- 45 unique and fun classes to choose from.
- 20 different random events that happen every 60 seconds in a game.
- 15 maps to choose from, some are bigger than others for more players.
- Lots of different random items that players get randomly while playing to get the edge over others.
- 100% player log-out support: players that re-log will be teleported back to the main lobby.
- Maps will auto-reset if there are no players in the game.
- 6 different ranks that players can obtain to unlock a new class and other special benefits.
- A very large main lobby with side quests to unlock classes, parkour to get some extra “Medals” (Medals is the currency used), a very unique tutorial with custom images, videos, and more!
- “Villager Gifts” which players can open every 30 minutes to get “Medals”, experience points for ranking up, rarely a class or a lobby gadget.
- 6 cosmetic lobby gadgets for messing with your friends which are unlocked by “Villager Gifts”.
- Secrets...?
Special thanks to Ozykz, Hurried, Blackie_Chan, Nebulic, and TechnicSkyz for all of their help!
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Creator: |
GoldenEnigma |
Rating: |
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Version: |
1.3 |
MC Version: |
1.8.9 |
Size: |
49 MB |
Added: |
2015-05-13 |
Downloads: |
8,448 |
Category: |
PVP Maps |
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Comments
Oh ok I will try again if not maybe I'll just msg you form here!
2015-11-04 22:43
QuoteWeird, I haven't received any message...
2015-11-02 23:46
QuoteAlright thanks! I left you a message last night!
2015-10-31 19:06
QuoteI don't really want to give out my e-mail, but you can message me on my Minecade profile: http://www.minecade.com/profile/2666823
2015-10-30 22:57
Quote2015-10-30 21:21
QuoteAlright thanks a lot for the help, I could not find it anywhere! Also if you are talking about the Minecade server on super craft bros then yes probably I play that a lot, also I would love to play a super craft bros or find the chicken with you, if you are ever interested just give me your email and maybe we can plan something like that! Thanks for the help again!
2015-10-29 15:52
QuoteI don't actually know either, I don't think I use it in my map. But I know of a possible solution:
1. Add two scoreboard objectives, have one the stat.damageTake n type and name it DamageTaken, and the other stat.damageDeal t type and name it DamageDealt.
2. Then use a command like this one for giving the poison effect: /execute @a[score_Damage Dealt_min=1] ~ ~ ~ effect @a[rm=1,score_D amageTaken_min= 1,r=5] minecraft:poiso n 3 0 true
3. Make sure to have a command block or two to put both those scores to 0 after the poison command has been executed.
Now, for the other question. :) It all depends on how much I have to work at my "real life job". I might get some days off, so then I would be able to get a larger amount done. But I think it will be around Christmas, unfortunately. I might also think of more things to add, or some things to leave out, so it is a very rough estimate.
Thank you for the questions! :)
P.s. Did I see you on Super Craft Brothers before? Too bad you didn't see me, or we could of played some Find The Chicken together xD
2015-10-28 23:49
Quote2015-10-27 01:31
QuoteIt might be a while yet before the next update... I am very busy with my "real life job", but I am still getting stuff done. Expect all kinds of cool stuff! :)
2015-10-19 23:08
Quote2015-10-17 20:08
Quote2015-09-29 14:40
QuoteI use a scoreboard objective type: stat.useItem.mi necraft:experie nce_bottle. So when a player uses his/her special ability, their score gets set to 1. Then it is fairly simple to target that specific player. As for two players using it around the same time, I have run into the same problem. For my map, if a player uses it within approximately one second of another player, it will not work. Hope this helped! :)
2015-09-28 23:02
Quote2015-09-25 03:07
QuoteWow. Thank you so much. It really means a lot to me. :)
Stay tuned for the next and probably final update. I'm adding all kinds of cool stuff, such as 9 new classes, 7 new maps, a massive lobby revamp, quests in the lobby to unlock classes and earn medals, and much more! :D
2015-09-13 03:39
Quote2015-09-12 03:26
Quote2015-09-01 12:48
QuoteIt is actually not a block, but 2 armor stands with cobwebs on their head slot. One of the armor stands is rotated 90 degrees relative to the other one. For spawning at the players location, it's as simple as /execute @a ~ ~ ~ summon ArmorStand ~ ~ ~ . The whole command is: /execute @a[score_inGame MAPNAME_min=1,s core_ClassID_mi n=20,score_Clas sID=20,score_Sp ecialAbility_mi n=1,team=TEAMNA ME] ~ ~ ~ execute @a[score_inGame _min=1,score_Sp ecialAbility=0, team=TEAMNAME] ~ ~ ~ summon ArmorStand ~ ~ ~ {Invisible:1,No Gravity:1,Marke r:1,Equipment:[ {},{},{},{},{id :minecraft:web, Count:1}],Pose: {Head:[0.0f,90. 0f,0.0f]}} . There is also another command, just about the same, except the [0.0f,90.0f,0.0 f] is changed to [0.0f,0.0f,0.0f ] .
2015-08-31 23:13
Quote2015-08-30 02:09
Quote2015-08-25 23:23
QuoteIt's quite simple. The signs contain this command: /scoreboard players set @p ClassID (number). This gives you a different "ClassID" score for every class. When you start the game, a whole lot of command blocks get activated, one for every piece of armor/weapon/it em for every single class. So then you can easily target a specific player for giving all that stuff. For example: if a player chooses the Cake class, his "ClassID" score gets set to 1. Then, when the game starts, when all those command blocks get activated, he will only receive the Cake stuff because of this player selector set only in the command blocks giving the Cake stuff: [score_ClassID_ min=1,score_Cla ssID=1] Get it? xD
2015-08-20 23:19
Quote2015-08-20 14:16
QuoteDid you remember to enable command blocks BEFORE starting the server? Becuase, if you don't, the redstone fill clock will not be running, and therefore you will not get teleported to the lobby. Hope this helped! :)
2015-08-18 00:09
Quote2015-08-17 20:08
Quote2015-08-14 20:56
QuoteYou mean the "words", right? Ok. Unfortunately for item names and lore, I don't think you can without NBT. Everything that uses JSON though, like signs, /tellraw, /title etc. can be colored in-game (you probably knew that!). For coloring all the item names, lore, scoreboard objectives, and such, I use an McEdit filter so I can do it in McEdit.
2015-08-11 23:10
Quote2015-08-08 21:50
QuoteWow. Thank you, it makes me all warm and fuzzy inside to see your comment! xD
2015-07-20 23:07
Quote2015-07-18 12:29
QuoteIs there nobody in the map at the time? Is it not running?
2015-06-13 03:23
Quoteand when i got in or my brother got in it always says "Sorry!,Game is in progress" or something like that
2015-06-11 03:11
Quote