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Does the hidden block have a higher or lower blast resistance?
Block Higher or Lower is a guessing game built on real Minecraft numbers. You see one block or mob with its stat showing and a second one hidden. Call whether the hidden value is higher or lower, keep a correct streak alive, and try to beat your best. Play Endless, where one wrong call ends the run, or Casual, where misses never end it and the game tracks your accuracy instead.
There are two decks. In blast resistance mode you compare how well blocks survive explosions, from a soft block of glass up to indestructible bedrock. In mob health mode you compare the max health of mobs, from a three-heart rabbit up to a wither. Switch decks any time with the toggle above the cards.
Every value is pulled from the unpacked game data, so the answers match what you see in survival. The card deck is curated to skip near-identical entries that would land on the same number, which keeps each round meaningful instead of a coin flip.
1. Read the left card. It shows a block or mob with its stat already revealed. That is your reference value.
2. Look at the hidden card. The right card shows the block or mob with its value masked. Decide whether that value is higher or lower than the one on the left.
3. Press Higher or Lower. The hidden value counts up to the reveal. A correct call extends your streak and deals a new hidden card. In Endless a wrong call ends the run; in Casual it just reveals the answer and deals a fresh pair.
4. Beat your best. In Endless your longest streak is saved in your browser for each deck. In Casual you chase a higher accuracy. Share your seed so a friend can play the same sequence and try to beat you.
The Mode control above the cards sets how a run plays. It is separate from the Stat control, which only chooses whether you compare blast resistance or mob health.
Endless is the default and the high-score chase. Every correct call extends your streak; a single wrong call ends the run. Your best streak is saved for each stat, so blast and health keep their own records.
Casual never ends. A wrong call reveals the right answer and deals a fresh pair so you can keep going, and the game tracks your accuracy as correct out of total. It is the relaxed way to drill the values without a run-ending mistake. Switching either control starts a clean run.
Blast resistance decides what survives a creeper or a TNT blast. A few reference points make the blast deck much easier to read:
| Block | Blast resistance | Notes |
|---|---|---|
| TNT, slime block, honey block | 0 | No resistance at all. |
| Glass, glowstone, sea lantern | 0.3 | Shatter to almost any blast. |
| Stone, cobblestone, iron block, diamond block | 6 | Most common building blocks share this. |
| End stone, dragon egg | 9 | A step above ordinary stone. |
| Obsidian, netherite block, anvil, enchanting table | 1,200 | The blast-proof tier for builds. |
| Bedrock, barrier, command block | 3,600,000 | Cannot be destroyed by any explosion. |
The single biggest trap in the blast deck is the obsidian tier. Anvils, enchanting tables, crying obsidian and respawn anchors all match plain obsidian at 1,200, so any of them beats stone, end stone or a diamond block by a wide margin.
Mob health is measured in half-heart points, so 20 health is the ten hearts you see on a zombie. The health deck rewards knowing the outliers:
| Mob | Health | Notes |
|---|---|---|
| Rabbit, tropical fish | 3 | The frailest mobs in the deck. |
| Zombie, skeleton, creeper, most common hostiles | 20 | The standard hostile baseline. |
| Horse, llama, donkey, mule | 53 | Tougher than they look. |
| Ravager | 100 | The hardest raid mob in the deck. |
| Ender dragon | 200 | End boss. |
| Wither | 300 | The highest-health card in the deck. |
The clustered middle is where streaks break. Most farm animals sit at 10, most common hostiles at 20, so the call often comes down to remembering the exact mob. Horses and llamas at 53 surprise a lot of players who expect them near the 20 crowd.
Two cards sit side by side. The left card shows a block or mob with its stat already revealed. The right card is hidden. Decide whether the hidden value is higher or lower than the one shown, then press Higher or Lower. Guess right and you keep going with a fresh card. In Endless a wrong call ends the run, so the goal is the longest streak you can build.
Endless is the default. One wrong guess ends the run, so it rewards a careful streak and saves your best per stat. Casual never ends. A wrong call just reveals the right answer and deals a fresh pair, and the game tracks your accuracy as correct out of total instead of a pass or fail. Casual is the relaxed way to learn the values, Endless is the high-score chase. Both use the same card decks and the same seeds.
Blast resistance is how well a block survives explosions like TNT, creepers and end crystals. Higher numbers mean the block is harder to blow up. Obsidian, netherite blocks and anvils sit at 1,200, while glass and netherrack are below one. Bedrock, barriers and command blocks are effectively unbreakable at 3,600,000. The values in this game come straight from the game files.
Among breakable blocks, obsidian, crying obsidian, netherite blocks, anvils, enchanting tables, reinforced deepslate and respawn anchors all top out at 1,200 blast resistance. Truly indestructible blocks such as bedrock, barriers and command blocks have a blast resistance of 3,600,000, so no normal explosion can ever destroy them.
The warden has the most health of any mob at 500, followed by the wither at 300 and the ender dragon at 200. Among regular hostile mobs the ravager and the giant sit at 100. In this game the warden has no card because it has no flat icon, but the ender dragon and wither are both in the deck.
Yes. Every blast resistance and health number is read from the unpacked Minecraft game data, not estimated. Blocks use their blast resistance from the block physics data and mobs use their max health attribute. Near-identical entries that share the same number are trimmed so a round is rarely a tie.
Every run has a short seed shown under the cards. Share that seed with a friend and they can type it into the Replay a seed box to play the exact same sequence of cards. Seeds work the same in Endless and Casual, since both draw from one deterministic sequence and Casual just keeps going after a miss. The share button copies your score and seed so others can try to beat your run.
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