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Slayr: A Brief History of Slayrs

Created by Henzoid, CemreK

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Map Info

A Brief History of Slayrs is an adventure map with custom enemies, characters, dialogue, builds, terrain, weapons, and more.

It is a unique experience, of medium difficulty, ranging anywhere from 30 minutes to hours of game play depending on skill set, number of players, and how much you grind (grinding is not necessary to win).

Lore

For millennia, the Slayr have been an elite group of people, suiting up and helping any and all who are in need.

But, when a darkness overtakes The Valley, there are none who dare enter, for fear of death. Now, you are here to put a stop to this evil once and for all. You are the Slayr, and you will vanquish all who stand in your way.

Rules

  • 1-3 Players (The map is easier with more people, so consider inviting your friends)
  • Render Distance 12+ (Ideally at least 16, but 12 works. This is not a small map, and you might experience lag)
  • Gamemode 2 (At all times, no exceptions) Cheating somewhat allowed (Teleporting to friends and using /kill is fine) Particles on (There is particle usage in the map)
  • Clouds off (Not even because it's necessary, it's just... why would you have them on?)
  • Command blocks on (I can't stress this enough. TURN ON COMMAND BLOCKS IN YOUR SERVER PROPERTIES)

Credits

Henzoid: Creation of characters, story, dialogue, challenges, and enemies

CemreK: Creation of terrain, structures, houses, and shops.

Pictures

Made for Minecraft 1.12.2

Slayr: A Brief History of Slayrs

Rating:
(291 votes)
Creator: Henzoid, CemreK
Version: 1.0
MC Version: 1.12.2
Size: 22.41 MB
Added: 2018-01-18
Downloads: 5,305
Category: Adventure Maps

Comments  

+1 Fabian This map is cool, but it dont says what you have to do, and at the finale i stay 4 hours to find the entrance to beat the Darkness so...

2018-04-21 19:16

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0 wizardb171b i couldnt find the boss (if there was one) so i had to do some changing with the command blocks which just made it say all the winning stuff i was hoping for a boss

2018-04-10 09:21

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0 Horrible Map! This map was horrible! Zero plot and story and you are left wondering what the heck you are supposed to do and why you are even there in the first place. The mob spawning is horrible and you are literally being swarmed to death by enemies who are way too tanky. Do not waste your time on this map!

2018-02-18 07:15

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0 Xing Quoting Henzoid:
I guess I'm just curious what specifically is bad. Like, saying it feels like it was made 5 years ago when we made use of some of the newest commands, mob types, and blocks... Do you have any actual suggestions?


Of course, this map was made out of the newest commands, blocks, mobs, however, you are lack of CB's knowledge, your general ideas were out of date, and even the most basic thing: building layout sucks.
Again, I'm not trying to be rude, but trying to give you guys the real feedback. And hope you guys can make a better map in the future.

Command Blocks:
there is a command: /summon, use this command and stop use mob spawners!!!!!
MOB SPAWNERS WERE SOOOO 2015!!!!!
Control your mob spawning rate, control their AI, do whatever you can to make every mob different from the vanilla mobs.

Buildings:
DON'T just through all your schemas into the map and hope it will come out nicely, IT WON'T!!
Make few more passes in the village, instead of 1 main road; make village have multiple exits and each exit lead to the different region of the map; make all of the WE, MCE signs disappear.


I can recreate this map in 1.4, this is how old your thoughts are.
Learn CB from the newest maps, learn structure layout from http://www.minecraftmaps.com/creation-maps

that's my advice.
Hope to see a better map from you guys in the future

2018-02-13 18:55

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0 Nightmare142857 I mean nice concepts, especially the player can determine their play style, but here are some words....
First of all, the lore is really bad. They are just fetching quests in my opinion. You went to the little quartz tree house, and then the airship, freed the brother, fetch 10 emerald blocks to him and then the boss.... everything ended. I think that it isn't that good because each emerald block are too hard to find. Here are some examples:
1. the parkour with spirit (Vex) swarms and I can't even get 5 jumps after 546579465793264 79 tries
2. the gold block place, like what the heck, you can't even do the first jump
3. the junk item one. Grinding isn't that hard, but imagine you have to grind for 1000 clays (whatever you called the coin) which is a real pain to your hand
And the thing is, the player has absolutely no clue for why they are playing this map and doing the thing the NPC requested.

Second thing is that the gameplay isn't that good. At the airship, you need to fight some skirates, which I think is completely fine, but the thing is that the spawn rate is way too high for such a small place like that. Not only that, but the final boss, the Darkness, needs 632734645 hits to kill it. At that time I was with a spear and medium difficulty, but still, the boss is GAHHHHHHHHH too tanky and too hard.

Last thing to rant, the map design. Not talking about how unrealistic if you can construct a teleport hub on a tree (under airship), but lots of them are just random pointless builds. For example, there are a lot of broken houses that doesn't have a parkour. Not saying that you guys should remove them, since if they were removed it would look like a desert with nothing. Instead, you guys can make some NPCs (which can be armor stands, just make some pose on them, if you don't know how to do so then git gud) that talks by pressing button or whatever ways, so that the game won't be that boring.

Other than these, I think the things are fine as they do now, especially the giant tree builds are very beautiful. Improve the map in terms of the design and the gameplay, don't let you guys' building skills going straight to waste.

Quick grade: C- (this is the highest grade I can give for this map, since there are really bad gameplay that really negatively affect the grade)

Sorry for my bad English, I am from Hong Kong (aka a city with the most trashy English lessons)

2018-02-03 15:20

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0 Adundance__ Made a playthrough of the map, but couldn't get through the whole thing. My complaints with it are the same as everyone else's but if you want to watch it

Here you go: https://www.youtube.com/watch?v=DRldM67V-t0&feature=youtu.be

2018-02-01 21:58

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0 Henzoid Quoting KuzniV2:
I've got to say, this is a nice map. The storyline is interesting and the builds are gorgeous. However, I do believe that the use of in-game mechanics could've been better. The spawn doesn't fit into the map whatsoever. I think that you should try to eliminate the use of signs and go for hovering text or something, which can simply be done via the utilization of armor stands. Also, players should not be able to see command blocks from the spawn point, as this ruins the aesthetic. I would suggest building a room on the side of one of the cliffs and turning that into a spawn area. In addition, I feel as if the map doesn't quite guide the player in the right direction enough. In one of the help boxes, I would suggest adding in an overall objective to the map. Players shouldn't have to read the MinecraftMaps.com description to get a sense of what they're supposed to do, as it should be announced in-game. Despite all of this, the resource pack is nice and so is the map in general. I just thought I'd provide my two-cents, as it may help you when in regards to mapmaking in the future :D

Thank you so much for this advice. I greatly appreciate it! I'll be sure to remember this going forwards :)

2018-02-01 11:18

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0 ardaturker Quoting Esteban:
Good Map...but...
After spawn perpetual sekker, the game run whit lag...(only in my pc? )
The fountain to the left of the pub has no exit.
The objectives are not very clear.
In spite of that, good map.
(Sorry for my english)

u can use aternos or server.pro for free if you have lag with your server

2018-01-28 20:05

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0 MithicSpirit Would become even better if there was some type of bounty hunter that bought heads!

2018-01-28 16:23

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+2 KuzniV2 I've got to say, this is a nice map. The storyline is interesting and the builds are gorgeous. However, I do believe that the use of in-game mechanics could've been better. The spawn doesn't fit into the map whatsoever. I think that you should try to eliminate the use of signs and go for hovering text or something, which can simply be done via the utilization of armor stands. Also, players should not be able to see command blocks from the spawn point, as this ruins the aesthetic. I would suggest building a room on the side of one of the cliffs and turning that into a spawn area. In addition, I feel as if the map doesn't quite guide the player in the right direction enough. In one of the help boxes, I would suggest adding in an overall objective to the map. Players shouldn't have to read the MinecraftMaps.c om description to get a sense of what they're supposed to do, as it should be announced in-game. Despite all of this, the resource pack is nice and so is the map in general. I just thought I'd provide my two-cents, as it may help you when in regards to mapmaking in the future :D

2018-01-27 22:41

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0 KVT Recommendations:

-Try to lower the spawn rate of all your spawners
-Make it clearer where the objectives should be (Coordinates or Glowing Entities)

2018-01-26 20:17

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0 CrazyCatLady I don't know what to do in the beginning

2018-01-26 18:54

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0 SamTDE Quoting Xing:
tbh.. this map is not good at all. Command blocks, storyline, building layout, mob spawn mechanic, etc... everything sucks.

I'm not trying to be rude, just being honest here.
I feel like I was playing a map that was made 5 years ago.


Yeah ur actually right...

2018-01-26 11:02

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0 Bob The currency system seems cool and has potential, and the custom achievements are cool... that's really the best thing I can say about this map.

When you aren't thinking "where am I supposed to go" you're thinking "that building seems cool, wonder what's in it" only to find out the answer is absolutely nothing. You can't just have a currency system that encourages exploration and then not have anything in your map!

But none of that is the REAL problem with this game. The problem is that the idea of unbreakable mob spawners in a perpetually dark world is just inherently stupid. Enemies spawn faster than you can kill them and in under a minute you're swarmed to death by literally dozens of enemies who take several hits to kill EACH.

Oh and there's a part where you're supposed to do parkour while Vexes spawn infinitely around you. Yeah. This map isn't worth your time.

2018-01-25 05:49

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0 xX_KaiChan_Xx Good looking map! Thinking about downloading it right now. :3

2018-01-23 21:26

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0 Saqittarius Don't get me wrong, the map looks beautiful. The story according to this page looks great. Although... it isn't the best. For instance, when you spawn, sometimes you won't spawn on the island (to fix this do /gamerule spawnRadius 0). Also, when you first go inside the world, nothing is really clear. I do like a map where there are many possible ways you can go and things you can do, but you need to explain them. With this map, it showed the creators, some weapons which I had no idea what they were or when I got them, and then after that it just let you roam around. The objectives aren't really clear, you kind of just have to explore to find what you need to do next. Also, I couldn't find a weapon at the start... so I just took a club from one of the guard guys (I think that was intended, though).

If you fix a bit of the objectives and make the map/future maps more clear, I'm sure it would be amazing.

2018-01-22 19:50

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+1 fl4sh I do not recommend this map

Poor and almost nonexistent plot design, the map feels extremely cluttered, the mob spawning is poorly designed and makes you feel like you are fighting a zombie horde than actual enemy npcs, gameplay is unoriginal, and the due to the lack of plot, it's impossible to see the flow of this map and actually enjoy it.

2018-01-22 11:34

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0 Bean1297 Good but there is some flaws to the map one i found a way out of the map and to its a puzzle trying to figure stuff out i died 10 times before i figured out what to do with the airship the spawns are just spam spawning in some areas is like here is non stop spawning and some are like here is one enemy every 1 minute.

2018-01-22 06:00

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0 Henzoid Quoting Xing:
tbh.. this map is not good at all. Command blocks, storyline, building layout, mob spawn mechanic, etc... everything sucks.

I'm not trying to be rude, just being honest here.
I feel like I was playing a map that was made 5 years ago.

I guess I'm just curious what specifically is bad. Like, saying it feels like it was made 5 years ago when we made use of some of the newest commands, mob types, and blocks... Do you have any actual suggestions?

2018-01-21 05:27

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0 Henzoid Quoting callmefoxy:
My sister and I attempted to play this map and every time we died, we'd get the respawn screen, only to have to click it repeatedly because it didn't do anything. The only option would be to return to the title screen and from there, the game would crash. Would love to play this; what we saw of the game was gorgeous. Disappointed that we couldn't play more.
I've seen that before, and I have no idea why it happens. It seems to happen to random people on random maps.

2018-01-21 05:25

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0 bi11yb0bj0e Just finished this map, basically everything sucks. Storyline, redstone mechanics, regular mechanics, the economy, the building, etc.
Not trying to be rude but please play and check the map before you upload it. I hope that you can grow from the feedback in this section and make a revised version of this map or something else.

2018-01-21 03:17

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0 Sealeopy Good map! '
Nah, this map was pretty terrible. Let's be honest, everything is a mess. The buildings were decent at the beginning. They were, I liked them but as you go further and further into the map you see that nothing is consistent and there's no one style that you follow. It appears like everything in the map could be a build on its and that's not good. Nothing flows, everything is rough. You've placed multiple structures that hold no purpose whatsoever. That's a big no-no.
None of that is to mention the horrific battles. The sheer amount of enemies at any given point in any structure is way too high. You have around 10 spawners in one tiny area! It was as if you said to yourself, "You know what I want? I want to make it impossible to do this parkour and it seems like 1 spawner isn't enough. Oh! I have a solution! Let's place 50 of them just because I can and ruin any sort of fun that might have existed!"
There were times my friend and I actually groaned during this map. It's not fun.
Whenever you die you go back to the very start. The VERY start. As in the room you spawn in telling you the rules for the map. Then you have to jump from 100 blocks up into some water, then down 3 sets of ladders. We ended up just setting our spawnpoint at the bottom which should have been done to begin with.

"But, Mister Sealeopy," I hear you cry. "What would you have done instead?"
Me? Why, it's simple! I would have done the exact opposite of everything that was done.

For starters, you should try to get one specific style for it. If you want different styles for different areas, then do that but actually HAVE a style. Next, lower the amount of enemies but a significant amount and actually give the player gear at the beginning so that they don't have to die literally 20 times for them to afford a better weapon than a stick that does 4 damage.
Heres a good rule of thumb: If it's not crucial for the plot or for anything else, then don't make it. If it wastes the player's time with something that didn't have to happen, then don't make it happen. Try and make things more obvious and try your absolute hardest to make things easier on the player. Ask yourself when in doubt, "Is it necessary for the player to have to walk all the way back from a certain area if they die?" Act accordingly based on your answer.
I liked the premise of the map but the story could use some work. We had virtually no idea what we were doing because you kind of said, "Hey, maybe do that thing," at the start and then told us, "Okay, now go search the lands that you have no experience in for blocks you have no reference for and then come back here so you can trade them for a key to free our lands from an infinite night that I could have just given you but didn't!"

In conclusion: This map sucks. Work to make the builds flow better and make things easier on the player. Don't do pointless things and try to make the story make sense.

2018-01-21 02:58

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-3 Xing tbh.. this map is not good at all. Command blocks, storyline, building layout, mob spawn mechanic, etc... everything sucks.

I'm not trying to be rude, just being honest here.
I feel like I was playing a map that was made 5 years ago.

2018-01-20 14:37

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+2 PowerCow Wowza this is amazing

2018-01-20 08:38

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+4 Esteban Good Map...but...
After spawn perpetual sekker, the game run whit lag...(only in my pc? )
The fountain to the left of the pub has no exit.
The objectives are not very clear.
In spite of that, good map.
(Sorry for my english)

2018-01-20 04:05

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0 DabKing Its Just A Punch

2018-01-20 02:38

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0 callmefoxy My sister and I attempted to play this map and every time we died, we'd get the respawn screen, only to have to click it repeatedly because it didn't do anything. The only option would be to return to the title screen and from there, the game would crash. Would love to play this; what we saw of the game was gorgeous. Disappointed that we couldn't play more.

2018-01-20 00:48

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-2 Dread Still looking for a babysitter and ONE night of good sleep.

2018-01-19 23:49

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+5 Kacper42 Haven't completed yet, but its masterpiece! and help plz
WHAT AM I SUPPOSED TO DO IN FLYING SHIP???

2018-01-19 21:02

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+1 Ahmed_Dilab plz do a video about this map because i didint find the research of the darkness and i had 0% clue what is the darkness and what append. the mobs were to strong, parkour was very very hard but the achievements were very cool so if you do a map plz do a video how to complete it.

2018-01-19 19:21

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