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Assassin of Steve 3: Endergeddon

Created by blazeandcave external

Contact on Twitter external
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Map Info

Map Trailer

The Assassin of Steve has escaped once again, with the Squiggly Replic, and a plot to end the world. You and a collection of allies, both old, new and unexpected, are the only ones who can stop him from bringing about Endergeddon.

In your quest you must discover the way to enter the Assassin's domain so you can stop him while being relentlessly hunted by fleets of End Ships. But when you discover the true nature of the Assassin's plans, Minecraft will never be the same again.

This is the epic conclusion to the Assassin of Steve trilogy, the first two maps, Assassin of Steve and Assassin of Steve 2: The Tribal Snouts, having collectively gained over 60,000 downloads.

A year and a half's work went into creating this map.

Notable Features

- Heavily customized mobs and loot tables.
Assassin of Steve 3 was built from the ground up supporting loot tables, and contains a much more diverse amount of weapons you can obtain and armor sets with varying different attributes for different play-styles. The resource pack grants over 100 different 3D weapons in total that range from custom swords to bows, as well as axes, maces, daggers, scythes, guns, rocket launchers, tridents (not throwable, unfortunately...) and much more!

- Difficulty setting.
A returning feature from the first two maps, you can choose from three difficulties - easy, normal, and hard, which affect how strong mobs are, and also difficulty will increase in multiplayer as groups of mobs get larger. - Incredible challenges, puzzles and boss fights. Across Assassin of Steve 3's fifteen missions you can battle it out in over twenty unique and original boss fights and against waves of mobs in arenas. To shake things up a bit there are also simple puzzles and parkour.

- Epic music from a variety of different royalty free music providers. Ideal for bringing a perfect atmosphere to the map!

- XP Shops, Consumables, Legendary Boxes and Runes.
XP shops return from the first two maps, but you can also unlock special consumables by finding and completing Hidden Missions, and also rarely find Legendary Boxes to gain some epic loot, and unlock Runes to give yourself some game-changing special powers.

Extra Info

  • Players: 1-4
  • Gameplay time: 16-20 hours.
  • Minecraft versions: 1.11.2

Do not play on 1.12 or higher! If you do play on 1.12 an in-game security measure will prevent you from playing.

Feel free to play Assassin of Steve 1 and Assassin of Steve 2: The Tribal Snouts if you wish, however it is not required (at the start you can read a book that explains everything that happened in the first two maps).

Using the Custom Resource Pack

If you are in singleplayer it will load automatically, however in multiplayer everyone (except for the host if playing by LAN) will need to download the resource pack here.

If you want to play with custom music on download this pack. Warning: It is nearly half a gigabyte in size, so it may take a while to download.

Download the official walkthrough here! (Only use if you're really stuck!)

If you are a Youtuber

If you are recording a series of this map, please credit us in the video or in the description, and leave a link to this map's page.

If you finish the map your series might just get featured on Assassin of Steve 3's Minecraft Forum threads!

Oh, and send us a comment or message with a link to your video, too. We'd love to see you play our map! And remember to pronounce our names right! Cavinator1 is cave-in-eight-or and MichaelMKenny is michael-em-kenny.

Required settings, troubleshooting and tips can be found in the Read Me document that comes with the map. Be sure to read the document.

Credits

Map created by BlazeandCave.

Cutscenes created using CutscenePro by The Redstone Scientist.

3D Models created using Model Creator by Mr Crayfish and Blockbench by JannisX11.

Music by the following composers:
Kevin Macleod (incompetech.com)
All music licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0/

Jason Shaw (audionautix.com)
All music licensed under a Creative Commons Attribution 3.0 Unported License.

Tim Beek (timbeek.com)

Twin Musicom (twinmusicom.org)

Cinematic Waves (cinematicwaves.com)

A full list of the exact titles used can be found in the Read Me document that comes with the map.

Special thanks to all the Youtubers who played Assassin of Steve 1 and 2, as well as everyone who posted praise, criticism, and bug reports, and everyone who got hyped for this map. And to you, if you download and play this map.

We hope you enjoy it. Be sure to follow us on Twitter for news and sneak peaks: Cavinator1: @_Cavinator1_, MichaelMKenny: @MichaelMKenny 

If you spot any bugs please comment in the comments. If you are able to, we recommend commenting on the Planet Minecraft page, Minecraft Forum or Hypixel Forum thread instead for a more immediate reply.

Also please check the Read Me document before commenting to us anything, as a few known issues are listed down there.

Changelog

Version 1.1:

- Added Lore Books.
- Added a new side area to Mechanical Island containing cargo being delivered somewhere.
- Added a new side area in the Blue End Ship where they design and produce the Illager Virus.
- Added some extra minor details relating to the Lore Books.
- Added a link to the Blaze and Cave discord server.
- Added a link in the chat that accelerates the prologue cutscene if it is moving too slowly, as some players seem to experience intense world lag at that bit.
- Fixed a bug where if you got a Hazmat Mask from a Legendary Box before obtaining Steam Masks it would allow you to skip part of Mission 6.
- Fixed an exploit in Mission 7 that let you skip destroying the northern and southern Steam Pirate Ships and going straight onto Steelbumper.
- Sliced the amount of mobs that spawn in Hidden Mission 4 by half.
- Reduced the number of mobs that spawn on Mission 11's bridge, especially around where Blue End Carriers show up.
- Attempted to fix a bug where sometimes after finishing Mission 14 it doesn't set your spawn to a new place in the Overworld properly.

Pictures

Made for Minecraft 1.11.2

Assassin of Steve 3: Endergeddon

Rating:
(339 votes)
Creator: blazeandcave external
Version: 1.1.1
MC Version: 1.11.2
Size: 82 MB
Added: 2018-01-16
Downloads: 8,155
Category: Adventure Maps

Comments  

+1 blazeandcave Quoting LuvU:
I'm on 1.11.2 and I tried downloading the map but it wouldn't show up :(

When you download it you have to then go inside the zipped folder. You should see a folder labelled "Assassin of Steve 3: Endergeddon" and a txt file called "Read Me". Copy the "Assassin of Steve 3: Endergeddon" folder and paste it into your "saves" folder.

2018-07-28 21:46

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0 LuvU I'm on 1.11.2 and I tried downloading the map but it wouldn't show up :(

2018-07-27 22:45

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0 TheEemeraldJedi5 Quoting TheEmeraldJedi5:
i tried both ways, but I still fall into the end portal. It doesn't give me time to type in the coordinates

i figured it out so nevermind

2018-05-21 01:07

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0 blazeandcave Quoting Guest9987:
I keeping getting stuck in multiple places... (1# Mission 2, bandits and mine didn't open. 2# Spawned in an invisible cage next to the big cactus with nothing happening.)

When you spawn in the invisible cage near the cactus, if nothing is happening at all, type in this command:
/setblock -1171 43 -1004 minecraft:redst one_block 0 replace

2018-05-20 22:23

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0 blazeandcave Quoting TheEmeraldJedi5:
i flew into the master`s (i call him the master to avoid spoilers) eye, but the cutscene never happened. How do i trigger the cutscene?????

Type in this command:
/setblock 2576 44 3059 minecraft:redst one_wire 0 replace
To fly into his eye you have to manage to land on the bedrock just in front of the glass, so that you are standing there. Then a command block should detect that you have landed there and the cutscene happens.
If the cutscene doesn't happen... well, just type this:
/setblock 2572 44 3059 minecraft:redst one_block 0 replace

2018-05-20 22:21

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0 TheEmeraldJedi5 i flew into the master`s (i call him the master to avoid spoilers) eye, but the cutscene never happened. How do i trigger the cutscene?????

2018-05-19 16:29

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0 TheEmeraldJedi5 how to fly into the master`s "eye"? I cant get in one of his eyes. It`s just glass

2018-05-19 16:17

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0 TheEmeraldJedi5 Quoting blazeandcave:
Your spawnpoint is supposed to be set to different coordinates in the Overworld. Type in this command:
/spawnpoint @a 1414 190 3606
If that doesn't work go in creative and enter the end portal while flying (so sneak to lower yourself into the end portal) then teleport to the coordinates:
/tp @a 1414 190 3606

i tried both ways, but I still fall into the end portal. It doesn't give me time to type in the coordinates

2018-05-19 14:22

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0 Guest9987 I keeping getting stuck in multiple places where it's obvious something is suppose to happen making the map unplayable and having to start all over and I think I'm done with this map. (1# Mission 2, bandits and mine didn't open. 2# Spawned in an invisible cage next to the big cactus with nothing happening.) ~Map version 1.1, playing on 1.11.2 with a Render Distance of +9~ (I think i'm done having to restart all over again)

2018-05-18 17:20

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0 blazeandcave Quoting Gondos2:
Hi.
I need help with mission 2. When i get to the train, it kill me and i don´t know what to do. When i get to back to train station, nothing happen.
What i need to do?

Have you just started Mission 2 or have you gone through the Blacksmith, Mines and Saloon yet?

2018-05-02 22:22

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0 TheEmeraldJedi5 Quoting blazeandcave:
Type in these commands to go back properly:
/tp @a -816 16 -747 90 0
Then:
/setblock -826 12 -758 minecraft:redstone_block 0 replace

thank you. It worked. Great map so far!!

2018-05-02 20:48

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0 Gondos2 Hi.
I need help with mission 2. When i get to the train, it kill me and i don´t know what to do. When i get to back to train station, nothing happen.
What i need to do?

2018-05-01 12:57

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0 blazeandcave Quoting HappyCreeperlo:
Finished the map! I had to fix some bugs and hindered myself by doing so (I don't know much about commands), but in the end I finished. It was an amazing map! Will there be an Assassin of Steve IV, or are you going to work on another map series? If you choose the latter option, I will say that I will love to see an AOS 4 come out in the next few years. Maybe a plot twist to keep the story interesting at the beginning? Anyways, it was a great experience and I can see myself playing it again and again in the future. Thank you for reading my comment. Bye!

Assassin of Steve 3 completes the story, so the next map will be something different, not related to the Assassin of Steve series at all. Perhaps in the distant future there will be a continuation of the story.
You can follow us on twitter or join our discord server for sneak peeks on the next map.

2018-04-28 21:41

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0 blazeandcave Quoting TheEmeraldJedi5:
so, yeah, I found another bug. After I defeated the evoker and recued Ernest, it teleported me to the gangun village before it became ruin. The text that told me about the endermen and the virus showed up, but that was it, and I was stuck in that location. What do I do???

Type in these commands to go back properly:
/tp @a -816 16 -747 90 0
Then:
/setblock -826 12 -758 minecraft:redst one_block 0 replace

2018-04-28 21:37

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0 HappyCreeperlo Also, I never knew you played Wynncraft, as one of the drinks in Moonstern is called 'Nemract Whiskey.'

2018-04-28 21:33

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0 blazeandcave Quoting MrPolarBear:
Amazing map so far, however, Im stuck in the end after beating all 3 captains for the second time, every time i jump in the portal, I'm teleported to the small black room (the one you're put in when you die) then back to the 3x3 obsidian platform at the beginning of the end, it's an endless cycle

Your spawnpoint is supposed to be set to different coordinates in the Overworld. Type in this command:
/spawnpoint @a 1414 190 3606
If that doesn't work go in creative and enter the end portal while flying (so sneak to lower yourself into the end portal) then teleport to the coordinates:
/tp @a 1414 190 3606

2018-04-27 22:00

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0 HappyCreeperlo Finished the map! I had to fix some bugs and hindered myself by doing so (I don't know much about commands), but in the end I finished. It was an amazing map! Will there be an Assassin of Steve IV, or are you going to work on another map series? If you choose the latter option, I will say that I will love to see an AOS 4 come out in the next few years. Maybe a plot twist to keep the story interesting at the beginning? Anyways, it was a great experience and I can see myself playing it again and again in the future. Thank you for reading my comment. Bye!

2018-04-27 01:19

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0 TheEmeraldJedi5 so, yeah, I found another bug. After I defeated the evoker and recued Ernest, it teleported me to the gangun village before it became ruin. The text that told me about the endermen and the virus showed up, but that was it, and I was stuck in that location. What do I do???

2018-04-23 01:35

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0 MrPolarBear Amazing map so far, however, Im stuck in the end after beating all 3 captains for the second time, every time i jump in the portal, I'm teleported to the small black room (the one you're put in when you die) then back to the 3x3 obsidian platform at the beginning of the end, it's an endless cycle

2018-04-21 21:33

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0 blazeandcave Quoting endwarrior:
so how do i get through the caves of distortion?when i go through the portals its just a constant loop of different areas.
please reply

It's a maze, but a complicated one, but there is a way out.
The walkthrough has a description on how to find the way out.
If all else fails, use this command as a last resort to teleport to the next section:
/tp @a 377 213 2401

2018-04-20 23:34

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0 endwarrior so how do i get through the caves of distortion?when i go through the portals its just a constant loop of different areas.
please reply

2018-04-17 20:07

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0 MrPolarBear So this is a great map, with the exception of a few bugs here and there, however, one is preventing me from progressing any further, after completing Mission 14 and defeating all 3 captains again, the portal opened up like normal, but when I go through it, I'm immediately teleported to a small black room then to the platform at the start of then End mission where you initially spawn. I looked around the Redstone area and can't seem to find a fix, the small portal down there takes me to the same place. Its as though I'm respawning every time I try to leave the end

2018-04-13 02:23

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0 blazeandcave Quoting DirectorLJ:
Hey so on Mission 14, during the 2nd Yellow Ender Captain Boss fight, I found a glitch where one of those big yellow endermen was teleporting me randomly and it wont stop. I tried killing myself, using creative AND spectator, but it wont work. What's the command to end the loop?

This command will disable the Yellow End Sentinels' powers:
/execute @e[type=armor_s tand,tag=endspa wn_green] ~ ~ ~ /fill 257 50 1016 257 51 1016 minecraft:air 0 replace
If that doesn't work this disables the Yellow Ender Captain's powers:
/fill -1007 40 -194 -1009 40 -198 minecraft:air 0 replace

2018-04-09 21:29

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0 DirectorLJ Hey so on Mission 14, during the 2nd Yellow Ender Captain Boss fight, I found a glitch where one of those big yellow endermen was teleporting me randomly and it wont stop. I tried killing myself, using creative AND spectator, but it wont work. What's the command to end the loop?

2018-04-07 15:13

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0 FunnyOcelot Quoting FunnyOcelot:
I'm on Mission 4 (the haunted mansion), and in the underground cave. All the mobs, the creepers, bats, and spiders are dead, but I'm not sure where the Poltergeist went. In the walkthrough, it says you must kill it to proceed to Twoten, but since I cannot find the Poltergeist, I cannot proceed. Can you help with this?

Okay, I figured it out. I used a command to teleport me to a mob named "Poltergeist," and it turned out that I didn't kill a Poltergeist who spawned in the backyard cemetery of the mansion, when you go into a small cave and obtain a Bookshelf Key. So I killed it, and the doors opened. I'm not sure if this is intentional but it certainly is a bug.

2018-03-31 03:10

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+1 blazeandcave To the person who can't find the Poltergeist, you have to flip all four levers, as well as kill the Poltergeist.
If you are pretty sure you've found all the levers and really can't find the Poltergeist, type this command:
/kill @e[type=skeleto n,tag=poltergei st]

2018-03-30 04:20

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0 blazeandcave Quoting jelleadyns:
Sorry man, your map is great, but I also found another bug. You know when you go into the iron golem factory, you get a grappling hook. I tried my best and did everything I could, I even looked at the commands again, but the grappling hook just doesn't work. I love what you're doing, you're making really cool maps, man. Please help me.

The grappling hook will only work when you make it hit a tripwire hook. It will not allow you to just grapple anywhere. Sometimes the bobber can be a bit glitchy so try aiming above the hook.

2018-03-30 04:03

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+1 Skele_X I just finished the battle with Count Twoten, and freed the villager.
He started explaining how his village was destroyed, and all he said was "The Ender War destroyed it", or something similar.
Then the cutscene just ended, and nothing happened after that.
I'm stuck in the room, and I don't know how to get out.
Is it a bug? If so, is anyone else experiencing it?

2018-03-29 17:18

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0 FunnyOcelot I'm on Mission 4 (the haunted mansion), and in the underground cave. All the mobs, the creepers, bats, and spiders are dead, but I'm not sure where the Poltergeist went. In the walkthrough, it says you must kill it to proceed to Twoten, but since I cannot find the Poltergeist, I cannot proceed. Can you help with this?

2018-03-28 03:32

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0 jelleadyns Sorry man, your map is great, but I also found another bug. You know when you go into the iron golem factory, you get a grappling hook. I tried my best and did everything I could, I even looked at the commands again, but the grappling hook just doesn't work. I love what you're doing, you're making really cool maps, man. Please help me.

2018-03-27 18:09

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