Featured: Falling Falling - A unique survival map!

The Prisoner of Ravena

Created by SirWalta

Map Download

Download

If you have spawn problems, use minecraft 1.7.2

Map Info:
The future... A very dangerous prisoner was voted to dangerous to be kept on Earth, so he was sent to a distant planet called Ravena. You are going there to check on the prisoner but when you get there he is no where to be found. But something may hold the clue to where he has gone...

This is a puzzle map inspired by the Myst series and holds many puzzles, a little parkour and other challenges.

If there are any problems with the map, comment them! And I'll fix them.


Map Details

Creator: SirWalta
Rating:
(8 votes)
Version: 1.0
MC Version: 1.7
Size: 25.24 MB
Added: 2013-10-26
Downloads: 51,041
Category: Puzzle Maps

Comments  

0 Diamondz02 Quoting The Wheel Of Cheese:
Try Finding The BIG mural of levers! It will help a lot!

Where is it?

2015-09-17 01:50

Quote
+1 Ranger451 What do I do in the lever chamber after the slimeballs/wate r puzzle? All I can think to do is flick random letters--is that all there is to it?

2015-05-01 03:53

Quote
+4 Boom So I placed all the blocks on the right spots without cheating and nothing happened?

2015-03-10 18:23

Quote
-1 niel410 Sorry, My friend and I is stuck on the Volt things. Does anyone know the answer?

2015-01-10 05:12

Quote
+2 psych707 With the volt puzzle near the beginning, there's actually another combination of levers that adds up to 3700 (1390+950+1080+ 280). This confused the heck out of me because I knew I did the math right but nothing happened.

2014-12-18 13:43

Quote
+2 LavaSaior You guys might think i'm stupid but, what is the code for the blue wool and lamp puzzle?

2014-12-06 01:26

Quote
+2 Portal Help when i go through the portal, that is after the blast test, I get sent to a random portal. I don't get sent to the right place

2014-09-22 23:48

Quote
+1 LFM I got the volts all right but nothing happens. What should I do?

2014-09-15 08:16

Quote
+2 Tigadee Really enjoyed the map, was challenging and made me think hard. Thank you for making this map, I fully enjoyed it.

2014-09-05 05:52

Quote
0 SirWalta Quoting pink_physcipath:
Can you give me the spawn cords? For some reason i can't get them!


These should be the spawn coordinates.
x: 104
y: 67
z: -235

2014-08-23 23:39

Quote
+2 pink_physcipath Can you give me the spawn cords? For some reason i can't get them!

2014-08-10 22:42

Quote
+2 PuzzleGames This map was pretty cool :)
Had to cheat at some Points, but because of my skills, not because of the map.
I made a LP of the map, hope it's alright :)

2014-08-04 11:20

Quote
+9 The Wheel Of Cheese Quoting renton02k:
I had to cheat, but how was it that we were supposed to figure out the 9 switches to get to the lab/meteor area?

Try Finding The BIG mural of levers! It will help a lot!

2014-07-28 19:28

Quote
+1 The Wheel Of Cheese Quoting Alecjohnson12:
I have no idea what to do for the Volts on the tree :P

Check The 2nd to last page on the journal! That might help -.-

2014-07-28 19:27

Quote
-2 Carlos rox You used world edit for the finale ocean didn't you. I found a minecart below the boat with normal abandoned mine shaft loots in it. Still awesome map can't wait for the sequel

2014-05-03 23:55

Quote
+9 cjcanada Great map! Aside from the small mix-up with the voltage puzzle everything worked perfectly. All of the puzzles were great. They were all challenging without being completely ridiculous. A lot of puzzle maps I play are way too simple or just ridiculously hard. Also, I found the story line to be intriguing. Can't wait for the sequel! Keep up the good work!

2014-03-28 06:18

Quote
+2 SirWalta Quoting mcbrayerdontcare:
I cant seem to figure out the glass floor puzzle. I've tried different combinations of levers that are up and down and whatnot but I cant seem to complete it. Is there something I'm missing?


You mean the one after the kitchen? If so, have you found the slimeballs? You will need them to solve the puzzle.

2014-03-23 22:57

Quote
+2 mcbrayerdontcare I cant seem to figure out the glass floor puzzle. I've tried different combinations of levers that are up and down and whatnot but I cant seem to complete it. Is there something I'm missing?

2014-03-21 23:23

Quote
+5 SirWalta Quoting smcfin:
When is the sequel coming out?


The sequel is coming soon...

2014-03-20 00:24

Quote
+1 smcfin When is the sequel coming out?

2014-03-02 03:35

Quote
0 SirWalta Quoting TheCake:
Well, I did say I added up to that number TWICE but it failed to let me through. That is the reason why I said "check your redstone"


Well I know that the combination of 280, 2030 and 1390 works for me so maybe the redstone didn't work for you. That's happened to me before when I downloaded the map onto a different computer

2014-02-24 02:00

Quote
+1 TheCake Quoting SirWalta:
I mean that I accidentally made two combinations of numbers add up to 3700 when I meant for only one to. It doesn't have anything to do with the redstone. And please spell check your comments before you post them.

Well, I did say I added up to that number TWICE but it failed to let me through. That is the reason why I said "check your redstone"

2014-02-23 00:53

Quote
-2 SirWalta Quoting TheCake:
Well, if you were ment to, then why didn't say that in the first place? You should've specifically told us - as a hint - only on will work. As I said before, check your redstone before publishing maps.


I mean that I accidentally made two combinations of numbers add up to 3700 when I meant for only one to. It doesn't have anything to do with the redstone. And please spell check your comments before you post them.

2014-02-18 21:48

Quote
-7 TheCake Quoting SirWalta:
Thanks for the feedback MaybeLaterx. I did make a mistake on the voltage puzzle. 2 combos led to the correct voltage but I only meant for 1 to. Also there is a clue to the 9 levers on the wall puzzle. Look out into the jungle from the voltage tree. And yea the coal was to push the mine carts down to open the doors. It shouldn't be that confusing. I left the paths open because I wanted it to seem like the prisoner could escape off the paths but not be able to do anything from there because he wasn't on Earth. I agree though I should have made a rule at the start saying not to leave the paths.

Well, if you were ment to, then why didn't say that in the first place? You should've specifically told us - as a hint - only on will work. As I said before, check your redstone before publishing maps.

2014-02-11 07:55

Quote
-2 SirWalta Thanks for the feedback MaybeLaterx. I did make a mistake on the voltage puzzle. 2 combos led to the correct voltage but I only meant for 1 to. Also there is a clue to the 9 levers on the wall puzzle. Look out into the jungle from the voltage tree. And yea the coal was to push the mine carts down to open the doors. It shouldn't be that confusing. I left the paths open because I wanted it to seem like the prisoner could escape off the paths but not be able to do anything from there because he wasn't on Earth. I agree though I should have made a rule at the start saying not to leave the paths.

2014-01-30 22:21

Quote
-2 MaybeLaterx The water-slime-pus hing puzzle was ingenious. The glass puzzle was great. It tricked me more than once, even once I'd figured it out. What did we need the coal for? To push the minecarts down to open the third door in the nether? I didn't quite understand that part. In the sand area I couldn't get the coloured block puzzle to work, despite having seen the code. Maybe I misunderstood, but it didn't look like it was working for me.

Like others, I kind of wish you couldn't head off paths. It makes things much more linear - and actually, I shot myself in the foot by jumping off the start building from the bedroom stairs, and then I ended up trying to climb back in from the lab and then I'd already spoiled the game for myself. Insofar as it's possible, I'd prefer the whole thing to be encased.

Keep it up!

2014-01-30 17:39

Quote
-3 MaybeLaterx I really liked the way this game was themed. The overgrown dangerous jungle was a great concept for a far-off planet, and I liked the several walkways. I liked the way you implemented the nether to teleport to two separate zones which were both themed. It was a pleasure to wander around and hear the villagers' speech. The journals/diarie s/letters were great but please spellcheck them. I didn't like the ending - I felt the teleport 'trick' wasn't great when linked with the poor villager. How about he has to sacrifice himself to the void or some portal or else the villager dies? And then he gets tp'ed to the boat (which I liked).

The puzzles were hit and miss with me. The voltage puzzle didn't work (280+950+1080+1 390) and I found the on/off toggle switch unnecessary and confusing. I would check the redstone on that. The nine levers on a wall puzzle was unfair - were there any clues, or are we just to guess?

2014-01-30 17:35

Quote
-12 TheCake This made no sense. I couldn't use the voltage thing. I added up to 3700 volts TWICE and it still didn't work. I had to use gamemode 1 and then I figured that if I can't finish that, I won't be able to finish the rest. Maybe you should check your redstone before putting your map on here.

2014-01-29 05:30

Quote
-3 Hunter0722 I put in the voltage thing like you said and clicked the final release. Is there something I missed?

2014-01-27 05:17

Quote
+1 SirWalta Quoting Shuji:
Oh I found some ways to get out of the path, 2 are around the 1st lever down to open the first door to the big tree, one in the tree with vines and the oter with a tree round there, are those supposed to be there?
And the stairs down from the kitchen let you go to the jungle, is that ok?


Yea don't do that. I forgot to put in the rules that you shouldn't leave the paths. Sorry bout that.

2014-01-25 02:17

Quote

Add feedback: