Minecraft Maps

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Levels: A Parkour Map

Created by TheHappywheels1, LordHunterPlayz

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Map Info

Watch the map trailer

(This map is best played in Singleplayer - although can be played with a friend)

Welcome to a collaboration map by myself and LordHunterPlayz!

This map features five medium tier levels of continuous Parkour and Energy!

Once again, I am back! But this time, with a brand new Parkour Map!

If you die, you don't restart at level 1! (But play with a friend, and you can reset their progress on a level if you die! Such a troll!!)

So, what are you waiting for!! You've seen the trailer?? Surely that's enough... right?

Who am I kidding!!

Go on, see if you can complete all 5 levels! Have fun!

(Minecraft Version 1.12.2)

Pictures


Map Details

Creator: TheHappywheels1, LordHunterPlayz
Rating:
(522 votes)
Version: 1.0
MC Version: 1.12.2
Size: 270.73 KB
Added: 2018-05-29
Downloads: 15,263
Category: Parkour Maps

Comments  

+3 Tupress Quoting toho_videos1212:
you can't do it thats the reason


No, he completed the map, as did I within less than 5 minutes. It's challenging for the wrong reasons and the last stage is just a guessing game so it's really like 4 parkour mini stages only featuring a small number of jumps. The map is very easy, boring and unchallenging otherwise.

Quoting Mayfair:
What if you create a map and you have the same comment as shown on "your" map. Shame on you


Play the map, come back and tell us your thoughts then. I know we're not giving the best criticism but this really isn't that great of a map, and the mapmaker needs to take our advice should he make another map.

2018-06-27 05:07

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+3 Tupress For every person trashing Deadakus and his opinion, he has a legitimate point. When I clicked on this I thought it'd be a fantastic map, judging by the professional thumbnail. Lobby design was fantastic. But I share roughly the same opinion as Deadakus has when the map actually starts. They're only "medium" tier levels because in the first levels there are barriers and you have no idea where they are. I'm not sure why the map maker did this but it suggests to me that the level maker has an inadequate understanding of real parkour and placed barriers on blocks to make it more "difficult" and to make it seem like you fell when you shouldn't have. You also can't see the invisible barriers on the ladder parkour in Stage 2 which makes it really confusing. At least Stage 3 doesn't have any barriers but since I was playing in a LAN world the cacti lags me out and causes me to fall when I take damage. Not all that bad honestly, it actually requires a bit of timing between getting hurt. Stage 4 is easy and just 3 neos. Stage 5 is a lame guessing game. And that's it. Very easy, unchallenging map, yet at times challenging for mainly the wrong reasons. Also what Deadakus said. Whenever you die (which is a bad idea in a parkour map anyways) you get teleported back to spawn and have to spend seconds of your life pressing the button again to get teleported back to your checkpoint. Why not just get teleported right back to your checkpoint the second you fall? Instead of having to steal 10 seconds of our lives. There is also no indicator that you've "won " the map, at the end when you guess correctly there are pressure plates which kill you and at first I thought I chose the wrong path until I realized I was right in my guess. Go the other way, the same thing happens but a piston pulls a block and you die from lava. So either way you don't know you've won and there isn't any indication you've won although you eventually figure out you've won at the end of the 5 stages. It's almost as if the map creator makes you go through the entire thing twice to make sure you went the right away because at least in my case I started from the first stage again when I got killed when I chose the right path. Seems like a cheap move to get us to spend more time playing.

Sorry man this was a lame map. Try learning more about parkour next time around and how to fit it into the level design properly. And the proper usage of checkpoints and how to implement them, and how to frustrate players in the RIGHT way.

2018-06-27 05:05

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+4 Panda Quoting Deadakus:
This map is horrible. I had high expectations when I first started. The lobby looked great and it had good command block work. But as soon has you start playing, it goes to trash. Blocks with barriers on top that make it impossible to jump on. You think you have the right path, but NOPE, just failure. They use barriers way too much. You can't tell where you're not allowed to go. The levels aren't even creative, the last one is just 3 neo jumps. All that i could forgive, but the worst part. When you complete the map it teleports you back to the beginning and resets the level. You finished our horrible map? Well congrats, you get to play it again. It's just awful.

I agree 100% with you, I had so much trouble with this map, and it looked really good. You described everything perfectly.

2018-06-20 00:52

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+1 Hi This is a terrible map. Barriers on top of blocks make them impossible, but to add frustration, you cannot go into gamemode to break them, or even to set your spawnpoint. The spawnpoints are pretty much useless, when you die you end up back into the lobby. If you have any respect for maps, do not play this one. I could not figure out where to go. There was one good thing in this map: in the lobby you can bounce on some slime blocks. Oh, also, you ARE allowed to exit out of this world, I especially enjoyed that part.

2018-06-20 00:45

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+2 Mayfair Quoting Deadakus:
This map is horrible. I had high expectations when I first started. The lobby looked great and it had good command block work. But as soon has you start playing, it goes to trash. Blocks with barriers on top that make it impossible to jump on. You think you have the right path, but NOPE, just failure. They use barriers way too much. You can't tell where you're not allowed to go. The levels aren't even creative, the last one is just 3 neo jumps. All that i could forgive, but the worst part. When you complete the map it teleports you back to the beginning and resets the level. You finished our horrible map? Well congrats, you get to play it again. It's just awful.

What if you create a map and you have the same comment as shown on "your" map. Shame on you

2018-06-04 01:34

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-1 toho_videos1212 Quoting Deadakus:
This map is horrible. I had high expectations when I first started. The lobby looked great and it had good command block work. But as soon has you start playing, it goes to trash. Blocks with barriers on top that make it impossible to jump on. You think you have the right path, but NOPE, just failure. They use barriers way too much. You can't tell where you're not allowed to go. The levels aren't even creative, the last one is just 3 neo jumps. All that i could forgive, but the worst part. When you complete the map it teleports you back to the beginning and resets the level. You finished our horrible map? Well congrats, you get to play it again. It's just awful.

you can't do it thats the reason

2018-06-01 10:45

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+4 Deadakus This map is horrible. I had high expectations when I first started. The lobby looked great and it had good command block work. But as soon has you start playing, it goes to trash. Blocks with barriers on top that make it impossible to jump on. You think you have the right path, but NOPE, just failure. They use barriers way too much. You can't tell where you're not allowed to go. The levels aren't even creative, the last one is just 3 neo jumps. All that i could forgive, but the worst part. When you complete the map it teleports you back to the beginning and resets the level. You finished our horrible map? Well congrats, you get to play it again. It's just awful.

2018-05-31 16:15

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0 LITFAM AWESOME MAP!!!!!
BUT IT IS SORTA HARD!!!!!

2018-05-31 02:15

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