''Rusty Metal'' is an incredible one-of-a-kind experience. Over 3 months of work and a lot of redstone-programming, Samueliscool223; the same creator of ''The Darkest Hour'' [a successful map with 3000+ downloads]; presents this masterpiece.
This map is packed with lore, engaging story, interesting gameplay, and a lot of spookiness to go along with it.
Set in the city of Memphis in the 2040's, you play as a man known as Ryan Barrington, a detective and law officer, working for a corporate entity.
You haven't witnessed anything too terrible- however this all changes when you are sent to investigate what turns out to be a cruel serial killer's bloodbath...
This map is a futuristic ''Neo-Noir'' story and horror map. It is not suited for young audiences/anyone who is frightened easily. It contains:
- Strong themes
- Some psychological horror elements
- Moderate course language
- Implied violence
- Estimated game length ~10 minutes [if fast] to ~40 minutes [if everything's explored].
- You can only play the map once, if you want to play again you'll have to re-install [it's not designed to be played twice, because of redstone complications].
- I'm more than happy if you want to record this map, just need to give me credit!
- This is only my second map, believe it or not, and also I'm only 15 [I'm planning on being an architect].
- I really appreciate all your support! Really motivates me to do great things.
- I have a Geometry Dash account, which I made some really good levels, however I was unable to get a feature :V (my username is ''FutureFold'').
- Any constructive criticism is welcome.
Ok that's all! Thanks for reading.
-Samueliscool223

|
Creator: |
Samueliscool223 |
Rating: |
|
Version: |
1.0 |
MC Version: |
1.14.2 |
Size: |
176.4 MB |
Added: |
2019-06-08 |
Downloads: |
8,003 |
Category: |
Horror Maps |
Twitter
|
Comments
I had a couple of issues with jumping the fence at the start, that could be improved I think, but otherwise, well done man!
https://www.youtube.com/watch?v=LfIJKeTfScw&t=19s
Grabz
2019-07-26 05:53
Quotebuisness stuff? what kind of buisness stuff lol
2019-07-13 06:17
Quote2019-07-02 12:05
Quote2019-06-24 19:53
QuoteHm... good idea, but... it would be a little awkward when moving around, since you'd be blocked randomly by invisible blocks.
The immersivity of the map relies on how seriously you take it.
2019-06-23 09:01
QuoteHaha, I'm glad to see someone appriciates the huge effort I put into this map. In regard your critism (there being excessive profanity; the sloppy structure of the dialogue; not having voice-overs etc.), I actually took most if not all of these factors into account, however it was too much effort, and I figured not enough people would even appriciate yet alone realize the subtle change, for it to be worth changing.
It's great that you picked up on the deeper meaning and took the time to accurately analyse the map; you're on point for the most part! Though, there's actually a lot more meaning, upon closer inspection (symbolism, backstory, etc.) which I don't know if you picked up on. Regardless, thanks for your review, means a lot. Also, my next map will be a puzzle map :D
-Sam
2019-06-23 08:50
QuoteOP did say it was psychological horror, it is supposed to make you feel uneasy and emotionally confused. That's what horror should be imo.
2019-06-23 04:03
QuoteA simple way to fix this without placing barrier blocks is to just give the armour stands the "Marker" tag, that should prevent any player interaction with the armour stands. If I were to make maps before submitting the map I would just do "/data merge entity @e[type=armor_s tand,limit=1] {Marker:1b}" and run it through a repeating command block for a few seconds. That should prevent player interaction with armour stands.
2019-06-23 04:02
QuoteI wish this map had a longer story. I played this map and when it ended I was like "Wait, that's it?" Are there any other different endings?
[Spoilers ahead]
The world was very immersive, with all the armour stands and the constant rain (even though you didn't add the marker tag for the armour stands). However, there was a lot of information everywhere (newspaper, notes, etc) and some of it did not contribute to the storyline. One good use of descriptive information is the drafted notes by Ryan in the fourth act (bedroom scene), it hinted that Ryan was trying very hard over the past two months, even though he inevitably gets murdered anyway. That really creates a big contrast between the climax and the ending.
I really liked the psychological horror part, but I wished it could have been explored a bit more. Thank you for making a map without loud, pointless fake and unnecessary jump scares, you are truly someone who understands the genre from a film standpoint. You even chose to not include actual jump scares and it still was very unsettling, props to you! Knowing this was a horror map kind of ruined the surprise for me , so I would suggest that you focus more on the detective sub-plot for the first and second act with the player actually becoming the detective (finding leads, clues, make guesses, etc) , and phased into a fully-fledged psychological horror map. (Doki Doki is a great example). That way the player would have more fun playing the map, and the horror part would balance the sub-plot as well.
The scriptwriting could have been worked on a bit more (You don't have to add the s and f word everywhere to make it seem mature), not the mention the text flew by very quickly, maybe try voice-overing instead (if you have the money or skill that is :P) or cutting down paragraphs into short sentences so it could be displayed one by one (maybe try adding a tellraw button to click on to continue to the next sentences?)
7/10 A great map that truly shows that Minecraft Horror maps are not just for kids only. The small problems I had with this map did not significantly make the map less enjoyable, and I can't wait for more maps by OP.
My grading scale:
1 Don't play this - 2 A sloppy map that is begging for attention - 3 A okay-ish that is trying to be something it isn't - 4 A decent map with a lot of problems - 5 A good map - 6 A good map with one or two cool concepts - 7 A great map that represents the genre - 8 A well-made map with good screenplay - 9 A one-of-a-kind experience - 10 I'm crying and shaking and happy that I was born in this generation to see this
2019-06-22 12:32
Quote2019-06-20 10:53
Quote2019-06-14 17:31
Quote2019-06-13 00:13
QuoteQuoting Kadin:
Quoting Tim:
Quoting ZebraMilk:
Quoting Ghost:
Quoting GalaxyDoge Antelino:
No, it's not multiplayer... sorry :/
2019-06-13 00:07
QuoteOh, must be a redstone bug. I'll try fix it.
2019-06-13 00:05
Quote2019-06-12 02:31
Quote2019-06-12 00:27
Quote2019-06-11 01:50
QuoteI’ve just played this today and I already paused my game twice
2019-06-11 00:03
Quote2019-06-10 19:47
Quote2019-06-10 19:33
Quote2019-06-10 19:13
Quote2019-06-10 18:01
Quote2019-06-10 15:50
QuoteBut It was a great map ^^
2019-06-10 12:36
Quote2019-06-10 09:53
QuoteAfter you've seen the crazy guy down the house, it's not clear what to do next. If you run out of the house you still can walk to the treehouse and not get teleported back to the main base.
2019-06-09 21:46
Quote