After Dusk is a joint project with Masteroreo I have been working on for Halloween. In "After Dusk," the main character is lost in the woods and ends up entering a dark tunnel system in the hopes of finding shelter, but instead finds himself hopelessly lost in the never-ending labyrinth. Then he hears the noises...
The legends all speak of demons of the night that prey on the flesh of humans. Once human themselves, they roam (or better yet, crawl) around the tunnels in search of moving prey. If they catch you, then you'd better hope you make a pretty good statue.
The maze is filled with Wendigos, creatures that only see movement. If they spot you, try to remain as still as a statue. If you move, then everything is lost.
The map is based on a scene later on in "Until Dawn" where one of the characters winds up opening trapdoors in a cave hoping to find what they hoped to be a lost friend...
This map features a cool new technology called Standimation, a concept derived by Masteroreo based around using different armor stands to compose a new entity body and animate it realistically. A program was designed resembling video editing programs by him for usage on the map! He has hinted about possibly remastering the program and releasing it to the public if you people are interested! The program was used to create realistic body movements, lunges, and attack scenes as used in the map!
This map is a little dark. I have seen a lot of Minecraft maps, but this one is based on a game rated mature. So please do not play this map or look into "Until Dawn" if you are younger than 13.
Made for Singleplayer only.
The Wendigo textures were made by hand, some textures were taken from A'therys Ascended.
Special thanks to Masteroreo for his huge work on Wendigo movement, and Zoeth for helping design the maze!
Be sure to credit me properly if you play this for YouTube! At least put my name as the map author and a link to the map download either from my website or minecraftmaps.com!