+4PacManPlays
I loved these maps and I played through all three on my channel, please check them out!! Here's a link to the second map: https://www.youtube.com/watch?v=hPQNJE7kNMA&t=25s
+1ThePaletteGamers!
Hey, just letting you know we uploaded a play-through of your map on our Youtube Channel, with a link to this page. Great work and Keep it up! https://www.youtube.com/watch?v=EoEU28RzVeA&lc=z13axp35pxbbvz0xr04cede4ynqlfncqsi0
+14Sockmonster007
Hello! I am glad to announce that I will start on making the 3rd map soon. It may not come out until a while do to school and track. I am also sorry for all the bugs like the pig men soldiers not being there, and some other stuff. Thank you!
+1Sockmonster007
I am sorry for the command block redstone clock. The reason why it constantly breaks redstone blocks if because I forgot to turn the gamerule that didn't allow those to keep coming. It is only at false for a few seconds including the end. The reason why it is false is so you can mine the emeralds.
+6Legion
It was an interesting map and all but left quite a bit of room for improvement. You should have used /tellraw instead of /say. Not only would it give the map a bit more polished feel, it would have read better. Anyways. I think it's a pretty good story and stuff, and I liked the fact that it has several MC jokes in it. There was one thing in your commands that really bugs me though. (no I didn't go hunt through your code for errors...this thing was OBVIOUS) You had what looks like a command block clock that constantly places redstone blocks and destroys them simultaneously. The huge number one problem with this is the overload of redstone block entities that gather around said clock almost instantaneously and don't disappear. I picked up better than an inven full that was lying on the ground, turned the clock off, and then turned it back on, and probably in roughly 30 seconds the same amount was sprawled all over the place. This could make the game lag and I suggest you find a workaround. But, like I said, it was a neat map. I'm interested to see where this goes. :)
0Red_King_Cyclops
I really liked this map. Here is a list of things I liked:
--> For the whole of this map, the player wore a zombie-pig-man-head, which made sense because the player was a pig soldier. --> The cameras in Pig Tower rotated, which was really cool. --> Infiltrating the enemy base was a really cool mission, because it reminded me of spy maps. --> The builds in this map were great, my favourite being the enemy base.
I like the map, however, there were some problems:
--> I found a plot hole; so if the King Pig was so powerful, powerful enough to teleport the player from a vault to his office, why didn't he directly teleport the player into the vault, have him/her collect all the emeralds, and then teleport the player back to Pig Tower?
-->The fact that you used a say command for the player's dialogue/monologue wasn't the most advanced decision in the world, though many other map makers have done this, too. Here is a command you can use as a format for player dialogue/monologue: " /tellraw @a {"text":"[","color":"","extra":[{"selector":"@p"},{"text":"] "},{"text":""}]} " (sorry if the command doesn't work; I didn't test it. Also, for it to work, you need replace certain things with stuff such as "").
--> Maybe there wasn't enough genres of game-play (such as PvE, parkour, puzzle, etc.) in the actual mission, though I didn't really care about this absence.
Overall, this is a very likeable map. I've played the original, and I recommend you to do the same, and then play this map. Honestly, I'd like to see a third map, and maybe even an ongoing series.
Comments
2019-07-31 13:28
Quote2018-05-06 13:27
Quote2017-11-05 21:18
QuoteHere's a link to the second map: https://www.youtube.com/watch?v=hPQNJE7kNMA&t=25s
2017-04-12 15:43
Quote2017-03-04 20:20
Quote2017-03-01 14:18
Quote2017-02-24 01:30
Quote2017-02-21 19:23
Quotehttps://www.youtube.com/watch?v=EoEU28RzVeA&lc=z13axp35pxbbvz0xr04cede4ynqlfncqsi0
2017-02-20 02:59
Quote2017-02-18 19:45
Quote2017-02-17 21:25
Quote2017-02-17 04:00
Quote2017-02-16 19:37
Quoteyou go in the book and press start
2017-02-13 05:41
Quote2017-02-13 02:23
Quote2017-02-12 00:24
Quote2017-02-11 23:38
Quote2017-02-11 02:05
QuoteAnyways. I think it's a pretty good story and stuff, and I liked the fact that it has several MC jokes in it. There was one thing in your commands that really bugs me though. (no I didn't go hunt through your code for errors...this thing was OBVIOUS) You had what looks like a command block clock that constantly places redstone blocks and destroys them simultaneously. The huge number one problem with this is the overload of redstone block entities that gather around said clock almost instantaneously and don't disappear. I picked up better than an inven full that was lying on the ground, turned the clock off, and then turned it back on, and probably in roughly 30 seconds the same amount was sprawled all over the place. This could make the game lag and I suggest you find a workaround.
But, like I said, it was a neat map. I'm interested to see where this goes. :)
2017-02-10 23:39
Quotehttps://youtu.be/izS6pTkNcIw
2017-02-10 03:06
Quote2017-02-07 08:00
Quote2017-02-07 01:19
Quote2017-02-06 22:14
Quote2017-02-05 20:11
Quote2017-02-05 17:58
Quote2017-02-05 16:58
Quote--> For the whole of this map, the player wore a zombie-pig-man- head, which made sense because the player was a pig soldier.
--> The cameras in Pig Tower rotated, which was really cool.
--> Infiltrating the enemy base was a really cool mission, because it reminded me of spy maps.
--> The builds in this map were great, my favourite being the enemy base.
I like the map, however, there were some problems:
--> I found a plot hole; so if the King Pig was so powerful, powerful enough to teleport the player from a vault to his office, why didn't he
directly teleport the player into the vault, have him/her collect all the emeralds, and then teleport the player back to Pig Tower?
-->The fact that you used a say command for the player's dialogue/monolo gue wasn't the most advanced decision in the world, though many
other map makers have done this, too. Here is a command you can use as a format for player dialogue/monolo gue: " /tellraw @a {"text":"[","co lor":"","extra" :[{"selector":" @p"},{"text":"] "},{"text":""}] } " (sorry if the
command doesn't work; I didn't test it. Also, for it to work, you need replace certain things with stuff such as "").
--> Maybe there wasn't enough genres of game-play (such as PvE, parkour, puzzle, etc.) in the actual mission, though I didn't really care
about this absence.
Overall, this is a very likeable map. I've played the original, and I recommend you to do the same, and then play this map. Honestly, I'd like to see a third map, and maybe even an ongoing series.
-RKC
2017-02-05 12:42
Quote2017-02-05 10:42
Quote2017-02-05 10:16
Quote2017-02-05 07:38
Quote