A Brief History of Slayrs is an adventure map with custom enemies, characters, dialogue, builds, terrain, weapons, and more.
It is a unique experience, of medium difficulty, ranging anywhere from 30 minutes to hours of game play depending on skill set, number of players, and how much you grind (grinding is not necessary to win).
For millennia, the Slayr have been an elite group of people, suiting up and helping any and all who are in need.
But, when a darkness overtakes The Valley, there are none who dare enter, for fear of death. Now, you are here to put a stop to this evil once and for all. You are the Slayr, and you will vanquish all who stand in your way.
- 1-3 Players (The map is easier with more people, so consider inviting your friends)
- Render Distance 12+ (Ideally at least 16, but 12 works. This is not a small map, and you might experience lag)
- Gamemode 2 (At all times, no exceptions) Cheating somewhat allowed (Teleporting to friends and using /kill is fine) Particles on (There is particle usage in the map)
- Clouds off (Not even because it's necessary, it's just... why would you have them on?)
- Command blocks on (I can't stress this enough. TURN ON COMMAND BLOCKS IN YOUR SERVER PROPERTIES)
Henzoid: Creation of characters, story, dialogue, challenges, and enemies
CemreK: Creation of terrain, structures, houses, and shops.



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Creator: |
Henzoid, CemreK |
Rating: |
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Version: |
1.0 |
MC Version: |
1.12.2 |
Size: |
22.41 MB |
Added: |
2018-01-18 |
Downloads: |
9,706 |
Category: |
Adventure Maps |
Twitter
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Comments
2018-06-08 15:01
Quote2018-04-21 19:16
Quote2018-04-10 09:21
Quote2018-02-18 07:15
QuoteOf course, this map was made out of the newest commands, blocks, mobs, however, you are lack of CB's knowledge, your general ideas were out of date, and even the most basic thing: building layout sucks.
Again, I'm not trying to be rude, but trying to give you guys the real feedback. And hope you guys can make a better map in the future.
Command Blocks:
there is a command: /summon, use this command and stop use mob spawners!!!!!
MOB SPAWNERS WERE SOOOO 2015!!!!!
Control your mob spawning rate, control their AI, do whatever you can to make every mob different from the vanilla mobs.
Buildings:
DON'T just through all your schemas into the map and hope it will come out nicely, IT WON'T!!
Make few more passes in the village, instead of 1 main road; make village have multiple exits and each exit lead to the different region of the map; make all of the WE, MCE signs disappear.
I can recreate this map in 1.4, this is how old your thoughts are.
Learn CB from the newest maps, learn structure layout from http://www.minecraftmaps.com/creation-maps
that's my advice.
Hope to see a better map from you guys in the future
2018-02-13 18:55
QuoteFirst of all, the lore is really bad. They are just fetching quests in my opinion. You went to the little quartz tree house, and then the airship, freed the brother, fetch 10 emerald blocks to him and then the boss.... everything ended. I think that it isn't that good because each emerald block are too hard to find. Here are some examples:
1. the parkour with spirit (Vex) swarms and I can't even get 5 jumps after 546579465793264 79 tries
2. the gold block place, like what the heck, you can't even do the first jump
3. the junk item one. Grinding isn't that hard, but imagine you have to grind for 1000 clays (whatever you called the coin) which is a real pain to your hand
And the thing is, the player has absolutely no clue for why they are playing this map and doing the thing the NPC requested.
Second thing is that the gameplay isn't that good. At the airship, you need to fight some skirates, which I think is completely fine, but the thing is that the spawn rate is way too high for such a small place like that. Not only that, but the final boss, the Darkness, needs 632734645 hits to kill it. At that time I was with a spear and medium difficulty, but still, the boss is GAHHHHHHHHH too tanky and too hard.
Last thing to rant, the map design. Not talking about how unrealistic if you can construct a teleport hub on a tree (under airship), but lots of them are just random pointless builds. For example, there are a lot of broken houses that doesn't have a parkour. Not saying that you guys should remove them, since if they were removed it would look like a desert with nothing. Instead, you guys can make some NPCs (which can be armor stands, just make some pose on them, if you don't know how to do so then git gud) that talks by pressing button or whatever ways, so that the game won't be that boring.
Other than these, I think the things are fine as they do now, especially the giant tree builds are very beautiful. Improve the map in terms of the design and the gameplay, don't let you guys' building skills going straight to waste.
Quick grade: C- (this is the highest grade I can give for this map, since there are really bad gameplay that really negatively affect the grade)
Sorry for my bad English, I am from Hong Kong (aka a city with the most trashy English lessons)
2018-02-03 15:20
QuoteHere you go: https://www.youtube.com/watch?v=DRldM67V-t0&feature=youtu.be
2018-02-01 21:58
QuoteThank you so much for this advice. I greatly appreciate it! I'll be sure to remember this going forwards :)
2018-02-01 11:18
Quoteu can use aternos or server.pro for free if you have lag with your server
2018-01-28 20:05
Quote2018-01-28 16:23
Quote2018-01-27 22:41
Quote-Try to lower the spawn rate of all your spawners
-Make it clearer where the objectives should be (Coordinates or Glowing Entities)
2018-01-26 20:17
Quote2018-01-26 18:54
QuoteYeah ur actually right...
2018-01-26 11:02
QuoteWhen you aren't thinking "where am I supposed to go" you're thinking "that building seems cool, wonder what's in it" only to find out the answer is absolutely nothing. You can't just have a currency system that encourages exploration and then not have anything in your map!
But none of that is the REAL problem with this game. The problem is that the idea of unbreakable mob spawners in a perpetually dark world is just inherently stupid. Enemies spawn faster than you can kill them and in under a minute you're swarmed to death by literally dozens of enemies who take several hits to kill EACH.
Oh and there's a part where you're supposed to do parkour while Vexes spawn infinitely around you. Yeah. This map isn't worth your time.
2018-01-25 05:49
Quote2018-01-23 21:26
QuoteIf you fix a bit of the objectives and make the map/future maps more clear, I'm sure it would be amazing.
2018-01-22 19:50
QuotePoor and almost nonexistent plot design, the map feels extremely cluttered, the mob spawning is poorly designed and makes you feel like you are fighting a zombie horde than actual enemy npcs, gameplay is unoriginal, and the due to the lack of plot, it's impossible to see the flow of this map and actually enjoy it.
2018-01-22 11:34
Quote2018-01-22 06:00
Quote2018-01-21 23:55
QuoteI guess I'm just curious what specifically is bad. Like, saying it feels like it was made 5 years ago when we made use of some of the newest commands, mob types, and blocks... Do you have any actual suggestions?
2018-01-21 05:27
Quote2018-01-21 05:25
QuoteNot trying to be rude but please play and check the map before you upload it. I hope that you can grow from the feedback in this section and make a revised version of this map or something else.
2018-01-21 03:17
QuoteNah, this map was pretty terrible. Let's be honest, everything is a mess. The buildings were decent at the beginning. They were, I liked them but as you go further and further into the map you see that nothing is consistent and there's no one style that you follow. It appears like everything in the map could be a build on its and that's not good. Nothing flows, everything is rough. You've placed multiple structures that hold no purpose whatsoever. That's a big no-no.
None of that is to mention the horrific battles. The sheer amount of enemies at any given point in any structure is way too high. You have around 10 spawners in one tiny area! It was as if you said to yourself, "You know what I want? I want to make it impossible to do this parkour and it seems like 1 spawner isn't enough. Oh! I have a solution! Let's place 50 of them just because I can and ruin any sort of fun that might have existed!"
There were times my friend and I actually groaned during this map. It's not fun.
Whenever you die you go back to the very start. The VERY start. As in the room you spawn in telling you the rules for the map. Then you have to jump from 100 blocks up into some water, then down 3 sets of ladders. We ended up just setting our spawnpoint at the bottom which should have been done to begin with.
"But, Mister Sealeopy," I hear you cry. "What would you have done instead?"
Me? Why, it's simple! I would have done the exact opposite of everything that was done.
For starters, you should try to get one specific style for it. If you want different styles for different areas, then do that but actually HAVE a style. Next, lower the amount of enemies but a significant amount and actually give the player gear at the beginning so that they don't have to die literally 20 times for them to afford a better weapon than a stick that does 4 damage.
Heres a good rule of thumb: If it's not crucial for the plot or for anything else, then don't make it. If it wastes the player's time with something that didn't have to happen, then don't make it happen. Try and make things more obvious and try your absolute hardest to make things easier on the player. Ask yourself when in doubt, "Is it necessary for the player to have to walk all the way back from a certain area if they die?" Act accordingly based on your answer.
I liked the premise of the map but the story could use some work. We had virtually no idea what we were doing because you kind of said, "Hey, maybe do that thing," at the start and then told us, "Okay, now go search the lands that you have no experience in for blocks you have no reference for and then come back here so you can trade them for a key to free our lands from an infinite night that I could have just given you but didn't!"
In conclusion: This map sucks. Work to make the builds flow better and make things easier on the player. Don't do pointless things and try to make the story make sense.
2018-01-21 02:58
QuoteI'm not trying to be rude, just being honest here.
I feel like I was playing a map that was made 5 years ago.
2018-01-20 14:37
Quote2018-01-20 08:38
QuoteAfter spawn perpetual sekker, the game run whit lag...(only in my pc? )
The fountain to the left of the pub has no exit.
The objectives are not very clear.
In spite of that, good map.
(Sorry for my english)
2018-01-20 04:05
Quote2018-01-20 02:38
Quote2018-01-20 00:48
Quote2018-01-19 23:49
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