This is an adventure mode map that follows a linear path, similar to the Half-Life series. My goal was to make an interesting journey to escape a devastated setting, with whatever world building and immersion I could add in while keeping things somewhat realistic (as much as you can get in this game anyway). It's my first map, and certain areas were built a VERY long time ago, but I hope you find that overall its an entertaining and enjoyable play.
Based on my friends' feedback, the map may last from 4 - 7 hours, and I suggest playing it in two sessions rather than all at once.
This map features some cursing, flickering lights, and some areas with a fair bit of redstone going on. If you are epileptic or on a less powerful machine, keep this in mind.
There are a number of mobs to fight; some being custom equipped and some being scripted encounters.
If you die, there are 18 checkpoints throughout the map you'll be sent back to. I'd have loved to make respawning easier, but since a majority of the gameplay is in the Nether, it just wouldn't be feasible putting in a respawn point everywhere convenient.
Hunger is a factor, and you will have to make use of food found in the map. There's a number of potions hidden in remote areas to help too, should you find them.
There are 33 (34 if you cheat) books and written books littered throughout the map that you can collect using the Ender Chest if you feel like it. (Reading. *+1 sin*)
There is a resource pack included with the map that contains a number of sound and music files, but they are only used for ambiance purposes.
No mods are required.
Walkthrough
If you find you don't want to use this, that's fine, I know the feeling. Commands are enabled in the map and you are free to bypass something with creative or spectator mode, but be sure to go back to adventure mode when you're done. A lot of redstone in the map looks for adventure mode players.
The map was primarily designed to be singleplayer. If you choose to play multiplayer, be warned that certain things may not work properly and you'll probably have to tp each other around a time or two, so I wouldn't recommend it unless you really want to.
If you encounter anything that I overlooked that can break the game, anything that the latest version of Minecraft breaks, or a way to escape the room boundaries, please let me know and I'll take care of it. I pored over this for many hours hoping to debug everything possible, but I'm sure there's something nasty waiting to be discovered one day.
I know that sometimes certain sounds will stop playing, such as the player's hurt noise, but this appears to be an issue with Minecraft itself caused by long distance teleports.
Full album on Imgur.com
This map started quite a while ago, and I've been plugging away at it every now and then whenever I got particularly motivated.
The plot of having a city get trapped in the Nether was an original idea, though I fear someone else may have used it at some point by now.
Basically, when the Nether was added to multiplayer back in 2010 or whenever, portals did not work. The game had a workaround though: a setting in the server properties would change the world to be set in the Nether. Naturally, my friends messed around with this and put our Earth dimension into the Nether directory. Lo and behold, doing this put our lovely cities into a red purgatory with decaying pig creatures and explosive jellyfish overrunning the place. We enjoyed this a lot, using it to simulate some kind of apocalyptic scenario to play around with for a while, before turning our maps back to normal. I came to really like this idea, and made this map around that.
I later made a bet that I'd get it done this year.
- Toadbert - map construction and programming
Special Thanks:
- Groden - original town build partnership, lore ideas, names, playtesting
- Uniju - livestream playtesting, background construction
- Turboo/PikminII - livestreamed playtesting, ideas
- Snack - playtesting
- TheFreshPrince - playtesting
- Matt Gray - music (from the Last Ninja 2 for Commodore 64)
- Mojang, Valve Software (sound effects)
- Zhatt - Valeria Valley map
- gamemaster1557 - Inspiration (through his Riverwood city map from 2009, featured on the Word of Notch), (But more specifically, the bombed version of the city)
Playthrough series by no_leaf_clover



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Creator: |
Toadbert |
Rating: |
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Version: |
1.0 |
MC Version: |
1.11.2 |
Size: |
88 MB |
Added: |
2017-01-19 |
Downloads: |
10,111 |
Category: |
Adventure Maps |
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Comments
Well, I appreciate the honesty. Matt Gray is responsible for the music, and you should check his stuff out if you want more.
2017-03-03 08:46
QuoteNice videos, thanks for playing the map
Quoting Me:
Thanks a bunch, Me
Quoting InfinityS0ul7:
Thank you for the rating, I was worried that the overworld in nether idea wouldn't be original by the time I released the map, but it seems I got lucky there. Earth is a bit of a funny chapter, I know. I tried to keep the portal locations with regards to the labs consistent, which meant there would be a lot of distance to make it back. I had no plans for more serious puzzles there, and it ended up having a lot more travel than I realized, but oh well.
Quoting JonalotGG:
-Thanks, it's always nice to hear that
-The giant Magma Cube was intended to be a final boss of sorts. I tried to come up with something different and more challenging than another skeleton/pigman variant. I'd like to have you meet someone to talk to at some point, but I held off on this for two reasons: 1) A big theme here was the isolation and 2) I didn't really like portraying villagers as the townsfolk, since they just look too goofy for the roles I imagined.
-I deliberately left those loose ends to see if people would be interested in the story continuing. I'll answer these as much as I can using information from the map:
--'M' is Dr. Murdoch, the head of the Blue Lab Team.
--D.R. is just initials, and was someone Murdoch was working pretty closely with while the town was trapped.
--That's a great question actually! The answer is basically I blurred the line between Minecraft rules and real world rules for the storytelling. The shovel was M's, so he knew it could only break clay. He had left it in the Blue Lab, where digging out of the rubble was a concern. After everyone left the caved-in labs though, the only person who would reasonably come across it in that dangerous area is the player should they reappear. So if M hates the player that much, and they just so happen to take that shovel and find it useful, he could leave them a message others wouldn't notice. (Basically, the player abides by Minecraft rules, everyone in town lived by mostly real world rules where there would be no reason to carry around pickaxes and shovels, and Murdoch was a bit of a special case here where he knew about the Minecraft rules somewhat for the purpose of the story)
--Sherman was a part of the Blue Lab team, and so worked under Murdoch. It's implied the remaining members of the team would be needed to build the exit portal, so they were important to keep alive no matter how much the town may resent them. Murdoch was the only one who knew the FULL details of the exit portal, and not everyone knew that. (Again, going on real world rules where there's more to a portal than just obsidian)
Anyway, nice videos, and I'm glad you enjoyed it. It's nice to see someone was interested in the lore enough to ask about it! I'll add your series to the map download pages when I get around to updating everything.
2017-03-03 08:41
Quote2017-02-26 22:16
Quote-Great map, especially for a first map. I look forward to your future work.
-I'm upset that there isn't a boss battle at the end, the music there made it seem suspenseful, like we would actually meet someone or something along those lines.
-There are a few loose ends:
-- Who exactly is 'M'?
-- The book '56-42' is addressed to a 'D.R.' Are those initials or is it supposed to be doctor? If initials, who is D.R.?
-- How in the world would 'M' know that we stole the shovel if we took it what seems to be months after anyone had ever been in the area?
-- How are 'M' and 'N. Sherman' connected? We know Sherman was one of the scientists, and that 'M' was the only one that knew how to create the exit portal, but they don't seem to correlate.
Overall, great map, and if you want to check out my Let's Play series of it, click here:
https://www.youtube.com/playlist?list=PLBQ8G0ZJIjMjkM0hPTPJmgAzf93wjOA5S
2017-02-25 03:03
Quote2017-02-24 19:45
Quote2017-02-20 02:11
Quote2017-02-20 01:22
Quote2017-02-14 06:26
QuoteCHECK OUT MY WALKTHROUGH HERE! »https://youtu.be/CO8BxwO0Z0E«
☺Hope you Enjoy! ☺
2017-02-12 12:42
QuoteYou're welcome!
Quoting Jusa_:
That hole is supposed to be there, to kind of show why netherrack fell in the stairwell.
If you finish your map, I'll definitely try it out for you though!
Quoting LimeJerry:
Thanks!
2017-02-09 23:32
QuoteAmazing..
2017-02-09 07:57
Quote2017-02-06 19:31
Quote"Is that suppose to be in there?" please note this one.
2017-02-06 15:16
Quote2017-02-03 12:22
QuoteThanks, A9DiamondMaster! That room ended up being a lot more work than I wanted, but it's good it had that effect for some people like I wanted.
Quoting ToonNoah:
Hey, nice videos. You are one of the few that I've seen to get the elevator to work on first try, so big props for that. Hopefully there's interest in continuing!
Quoting Endercreeper King:
How so?
Quoting Bobinfinity:
Thats awesome, thank you. I did make the ending pretty open ended so I might gather some intrigue and expand upon it more later if I had to.
2017-02-03 09:17
QuoteI just uploaded the video earlier today. Links!!!
https://www.youtube.com/watch?v=ihYc6ECzqE8
2017-01-31 04:24
Quote2017-01-30 11:40
Quote2017-01-30 06:47
Quotehttps://www.youtube.com/c/ToonNoah
video link: The video has not uploaded yet so, hopefully, you can find it. Should be up tomorrow.
2017-01-30 03:20
QuoteIt's an honour to be your first! This map is considerably longer than most that I've played, just because I found that a lot of the adventure maps I played myself just suddenly ended, with no real wind-down in the map or anything to prepare you it's almost over. I didn't really want that here.
You got the plot pretty much spot-on, and the Pepsi part is probably pretty accurate. Personally, I think "oh god where am i" or "Toadbert's Spooky Hell Adventure" would've been a good name.
Quoting Narnie3313:
Thank you! I had a lot of time to rattle around in it, going back to tinker and add more stuff to old areas.
Quoting Metal_Mario2:
Thanks, I was hoping to achieve that feel. I've never read the Maze Runner, but if there is some similarities here, then that's pretty interesting.
2017-01-30 03:17
Quote:D
2017-01-29 04:39
Quote2017-01-28 04:31
Quote2017-01-27 11:09
Quote2017-01-27 05:09
QuoteQuoting serranopancake:
Thanks! In that room there is a button labelled something along the lines of "play/reset" on the wall, which plays the sequence you need. It does play pretty fast, and it restarts you from the beginning of the sequence if you press it.
2017-01-26 04:11
Quote2017-01-24 17:12
QuoteThanks, that's really the kind of feel I was trying for! If you liked the music, consider Googling Matt Gray's soundcloud, where he's got a lot more stuff and remakes of his old songs.
Quoting 2vsUgaming:
Thanks! I enjoyed watching your videos as well!
2017-01-23 16:38
Quote2017-01-23 07:58
Quote2017-01-22 22:58
Quote2017-01-22 21:25
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