Minecraft 1.14 is coming out on April 23! We have a few 1.14 Snapshot Maps listed here to try out.

Avalanche

Created by NeoMc

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Map Trailer

Map Info:
This map is part of the Map Advent Calendar. A special holiday event comprising 24 maps, one everyday until Christmas.

Race to escape the massive avalanche by completing the parkour course! Will you make it or be buried in the piling snow?

There are ten segments, each featuring a wonderful mixture of moving platforms, vanishing blocks, effect blocks, and more!

Climb giant trees, sidestep angry snowmen, and even climb vanishing staircases on your way to reaching the safe zone! Will you survive?

If you are recording this map for YouTube please provide the following information in the video description (copy and paste if you want):

Map by NeoMc (https://www.youtube.com/user/LuckyG1514)
Map Download: neomccreations.com/maps/avalanche or minecraftmaps.com/parkour-maps/avalanche

Credits:
Map by NeoMc!
Please consider checking me out on either YouTube or Twitter!
YouTube
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Website


Map Details

Creator: NeoMc
Rating:
(48 votes)
Version: 1.0
MC Version: 1.8.8
Size: 1.3 MB
Added: 2015-12-10
Downloads: 11,977
Category: Parkour Maps

Contact on Twitter external

Comments  

0 NeoMc Quoting random:
Interesting map, but has 2 major problems with it,
1. Server lag makes the avalanche move about the same speed, but the platforms move slower, which may or may not be fixable but is a problem when playing multiplayer.
2. Checkpoint placement is extremely poor, the first few checkpoints are such that they are immediately before a easy section which is very long distance-wise but not in duration immediately followed by a harder section which has a long duration but extremely short distance-wise. Basically, die 1 time at the hard section and you lose immediately because you spawn so far behind that you are in/next to the avalanche. To gain any sort of advantage from the "checkpoints" you need to already be far ahead of the avalanche, which means you basically have to complete sections first (second at most) try in the early part of the map. For all intents and purposes, the first 4 checkpoints or so could be completely removed from the game and wouldn't make the map much harder, which kind of defeats the purpose of checkpoints in the first place. I would suggest moving the checkpoints to locations immediately before vertical sections and harder sections, or just plain adding more checkpoints. If it would make the map too easy, the original checkpoint placements could be a "hard" version and a "normal" version could have more fair checkpoints.

The "server lag" is far from my problem. If your computer cannot run the world at the speed intended, then I am sorry.
The checkpoints were mostly set at places I deemed to be necessary. The first checkpoint is pointless (in my opinion), but I wanted to make sure people saw it. The checkpoints were placed either immediately before or after difficult sections (such as #5 and #10).

2015-12-18 23:05

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0 random Interesting map, but has 2 major problems with it,
1. Server lag makes the avalanche move about the same speed, but the platforms move slower, which may or may not be fixable but is a problem when playing multiplayer.
2. Checkpoint placement is extremely poor, the first few checkpoints are such that they are immediately before a easy section which is very long distance-wise but not in duration immediately followed by a harder section which has a long duration but extremely short distance-wise. Basically, die 1 time at the hard section and you lose immediately because you spawn so far behind that you are in/next to the avalanche. To gain any sort of advantage from the "checkpoints" you need to already be far ahead of the avalanche, which means you basically have to complete sections first (second at most) try in the early part of the map. For all intents and purposes, the first 4 checkpoints or so could be completely removed from the game and wouldn't make the map much harder, which kind of defeats the purpose of checkpoints in the first place. I would suggest moving the checkpoints to locations immediately before vertical sections and harder sections, or just plain adding more checkpoints. If it would make the map too easy, the original checkpoint placements could be a "hard" version and a "normal" version could have more fair checkpoints.

2015-12-17 13:57

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0 julissa I played your map and it was amazing

2015-12-15 01:57

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+1 Alvin Good map! Logdotzip played it too :)

2015-12-12 17:39

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+1 Myst Xtreme I failed so hard at this, but it's far from my best category of map. But you did put together an amazing course!

I did a Let's Play!
https://youtu.be/7-AuZpEt4mM

2015-12-11 11:47

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