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An Amazing Journey

Created by TheZaius

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Map Info

This is my first adventure map, initially released in 2013. It's a map full of mazes and it's called An Amazing Journey. Yes, pun definitely intended.

Back in 1996 or 1997, my brother gave me a bunch of mazes he had printed out using an old maze-generating program from years earlier. He had originally printed them out for himself to have mazes he could fill in with all sorts of silly traps. He didn't use them all so he gave the rest to me.

I decided to fill up the rest of the mazes too but I used the levels of Super Mario 64 as inspiration. So I filled up a few mazes with all the obstacles and enemies from Super Mario 64. Years later, I got Minecraft. Some months after that, I got really bored. So I started converting these mazes into Minecraft levels.

Early on in this project, I had decided to combine the levels to create a lengthy adventure map that emphasized navigation through mazes and puzzle-solving.

So here we are now with 7 of the mazes all in one map. There's a second map also up and a third is currently in production, as of this update's writing.

I've been tweaking this map on and off for over 4 years. The current version of the map has been optimized for Adventure Mode. If you catch any errors or some things just aren't working right, or you just have some suggestions for future maps, please let me know in the comments!

PLEASE read the text files included with the map before playing.

Changelog

- Several changes were made:
- Changed a lot of command block scripting for aesthetic purposes.
- Adjusted speed of falling anvils in Minefield Maze.
- Added barricade blocks around chests in High Tower Maze to avoid theft of their content from over the fence.
- Added boats to the Gloomy Roger Lagoon Maze.
- Fixed spread of vines.
- Removed visible particle effects from spawned arrows.
- Added more minecarts to Shivery Crag Maze.
- Fixed ??? 6 book in Shivery Crag Maze.

Made for Minecraft 1.12.2

An Amazing Journey

Rating:
(43 votes)
Creator: TheZaius
Version: v.1.2
MC Version: 1.12.2
Size: 27.6 MB
Added: 2015-06-12
Downloads: 51,539
Category: Maze Maps

Comments  

+1 TheZaius To anyone who plays the 3.0 version of this map, please ignore that chest full of building materials in one of the early mazes. I left that there by mistake. I submitted an update that corrects this but the site hasn't made the change yet.

2018-01-27 02:39

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+1 TheZaius Quoting Evannn:
i like all the interesting food names. also,

best map i have EVER played.


Thanks! I hope you try part 2, though that's a much harder map.
Quick note: I was hoping the last update to the map I submitted would be the last one... but looks like I need to update the map again to make it compatible with the changes in 1.9, particularly to command block scripting. I hope I can get that done soonish.

2016-08-18 07:35

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+1 Evannn i like all the interesting food names. also,

best map i have EVER played.

2016-07-22 04:10

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+1 TheZaius Quoting Leviticus of Phelsai:
Pretty simple (but important ) question.
Rule of no block breaking. Easy enough.
Don't break blocks. But what about entities? Ex. I go out to the village, kill the iron golem for the iron (not cause I want it or need it but cause I can) would that break the rule of not breaking blocks. Or, if I were to say, pick a dropped egg up from a chicken? Just asking cause I will use a loophole otherwise :) thank you for your time, the map is great!


Hey, thanks for trying out my map. Before I answer you question, I should mention that this version of the map is outdated and you'll find some... glitches. Read TheCubeOfHearts 's post. I've sent an update to the site but they never uploaded it, as far as I know.
As for your question, you can kill entities if you want, but using the items would probably be against the rules. However, if you really want to use them, I can't stop you. ;)

2016-01-05 05:27

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0 Leviticus of Phelsai Pretty simple (but important ) question.
Rule of no block breaking. Easy enough.
Don't break blocks. But what about entities? Ex. I go out to the village, kill the iron golem for the iron (not cause I want it or need it but cause I can) would that break the rule of not breaking blocks. Or, if I were to say, pick a dropped egg up from a chicken? Just asking cause I will use a loophole otherwise :) thank you for your time, the map is great!

2015-12-01 05:04

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+3 TheZaius TheCubeOfHearts , that is the exact kind of feedback I've been waiting 2 or 3 years for. When I don't get this kind of feedback, any changes that get made to the map have to wait until I eventually stumble upon them.

I will fix BOTH errors and send out an update as soon as I can.

2015-07-26 00:48

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+4 TheCubeOfHearts Hello. I recently finished playing this map and must say that this is by far, the best minecraft maze map I have played. However, no map is without its flaws, so I am here to report one minor mistake and one major mistake I found in this map. Let's start with the minor mistake.

According to the HRV (Handbook for the Recently Victorious) there are only 8 gold ingots in the Minefield Maze, which when combined with the other mazes gives a total of 48 gold ingots in the whole map. However, I managed to find 9 gold ingots in the Minefield Maze, giving a total of 49 gold ingots in the whole map.

I am aware that this is a very minor problem that in no way requires the map to be updated, but I believe the major mistake does, as it causes an entire section of the Gloomy Roger Lagoon maze to be inaccessible to the player unless they switch to creative mode and correct an error in the command blocks.

The section of the maze I am referring to is the sequence where the player must use air pockets in the chests to survive in the area that is completely submerged underwater. The problem is that the command blocks for the chests do not work. The reason for this is that the input for the command blocks are "/effect thezaius 13 10 2". However since a majority of the players of this map do not happen to be theziaus, a more appropriate input would be "/effect @p 13 10 2" so that players who are not theziaus may also be able to take advantage of the air pockets.

However, other than those 2 things, I greatly enjoyed playing this map and am looking forward to trying your second map. Also, in case you were wondering what my score was, I had all 4 mushrooms, all 28 diamonds, all 49 gold ingots, 11 emeralds, and one manual, for a total of 422 points.

Also, I apologize for the fact that this comment approximately the length of a short novel.

2015-07-23 20:23

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+3 Fleshi Quoting TheZaius:
If it's hard because of the cloud maze, I may do something to make it easier, I don't know yet. Is that what's making the map difficult?

Is anyone else who has gone through the mazes noticed that the cloud maze is overly difficult?
Turn off clouds in your settings xD

2015-06-20 20:36

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+2 TheZaius Quoting bikerchic44:
hi
I have finished the minefield maze.
the sign says to take short cut to rest room before continuing, but where do I go after that?


Hey, try looking around. Maybe there are some signs you missed around the general area that provide a hint on what to do next.

2015-06-15 06:11

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+2 bikerchic44 hi
I have finished the minefield maze.
the sign says to take short cut to rest room before continuing, but where do I go after that?

2015-06-14 15:06

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+1 TheZaius Thanks for the encouraging words.
Kat, I wasn't expecting anyone to have difficulty with the minefield maze. It is much larger than any single region of the 3 regions maze, though. I hope you don't encounter too much difficulty there but I'll be happy to offer advice if you do.

2015-06-13 06:10

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+2 DarudeSlimeStorm Amazing Map! Please make more and best of luck!

2015-06-13 02:29

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+2 Kat I actually had no trouble with the three regions maze, I'm having trouble with the minefield one.

2015-06-12 23:39

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+3 Aki Man this map is awesome. Lot of humour and nice puzzles. Thank you for this. Just got back from work, im tired but i have to continue, cuz its goooooood. And you guys download it. Keep it up man.

2015-06-12 21:01

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+4 Bouncierwizard The map is great! It is pretty challenging which doesn't bother me. Spent about 4 hours although they were enjoyable 4 hours! Can't wait to see more from you! :)

2015-06-12 16:59

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+3 Dragon_Lou So Awesome!!! I want to play it all day!

2014-02-11 05:34

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0 TheZaius Quoting Fonzy:
i just do /gamemode 1 becouse the maze is hard for me T_T

If it's hard because of the cloud maze, I may do something to make it easier, I don't know yet. Is that what's making the map difficult?

Is anyone else who has gone through the mazes noticed that the cloud maze is overly difficult?

2013-08-05 18:47

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+3 Fonzy i just do /gamemode 1 becouse the maze is hard for me T_T

2013-07-20 05:34

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+7 TheZaius Quoting Creeper man:
Oh by the way I've found a glitch in high tower maze the 3rd moving block is just pistons so its easy to just walk past

I don't know how to prevent that glitch. I think it's just part of Minecraft. It happens every so often. I don't know how to prevent it. Same thing can just as easily happen to the Bound Bark's teeth.

2013-06-24 05:50

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+7 Creeper man Oh by the way I've found a glitch in high tower maze the 3rd moving block is just pistons so its easy to just walk past

2013-06-22 00:11

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+3 Creeper man Thanks it helped me a lot and im sure I will :D

2013-06-18 09:08

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+4 TheZaius Quoting Celly20:
its very cool, the part i like the most is the lever part.

The lever part? Oh, within the Maze of the 3 Regions, correct? Yeah, be very careful you don't drop any of those levers. Glad you like it.
Quoting Creeper man:
This IS EPIC but sadly im stuck in the maze of 3 regions after you get the key but I hope you keep up the amazing work

The key... the redstone torch? There's a door hidden behind some vines, if it's the key I'm thinking of. Hope you enjoy the rest of the mazes after that one.

2013-06-18 03:02

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+4 Creeper man This IS EPIC but sadly im stuck in the maze of 3 regions after you get the key but I hope you keep up the amazing work

2013-06-16 03:46

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+5 Celly20 its very cool, the part i like the most is the lever part.

2013-06-15 01:49

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+5 TheZaius Quoting Jolene:
I just got to the end. Good job!

Nice work. What was your score?
If you like, download the map again. I added a new maze.

I also made some minor edits here and there, like adjusting the size of certain fences, making some mines give smaller explosions, adding torches in areas that are clearly missing them, and removing a "To be continued" sign that has no business being there... Yes, there's a maze beyond High Tower Maze. In fact, there are two mazes beyond it now.

2013-05-28 08:28

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+5 Jolene I just got to the end. Good job!

2013-05-24 15:58

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+5 TheZaius Quoting whatsittoyou:
you should add what 1.5 has to offer new p. plates, daylight sensors, and other things


I'll be making use of some of the new commands 1.5 offers for command blocks. The newest maze, which will be added soon, will have them.

Not sure how to use the new pressure plates or daylight sensor for the purposes of this map, though. I may use the daylight sensor for the final maze...

2013-03-17 17:07

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+5 whatsittoyou you should add what 1.5 has to offer new p. plates, daylight sensors, and other things

2013-03-16 16:45

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+1 TheZaius Quoting Oniken:
Awesome map :). Where are you planning to continue it?

You mean when? Well, I've already built the next maze. The real work comes in the details, like signs and obstacles (especially ones involving redstone circuitry) and more books. Maybe I'll have it done by next week?

2013-03-09 00:51

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+3 emmeg Please help me, where am i supposed to put the red stone torch after the minecraft ride with the lava and stuff? :/

2013-03-09 00:27

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