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Atilliary Facilities 2 - The Prequel

Created by Armystuntman

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Map Info

Important notice before I go on...
THIS MAP IS VERY DIALOGUE HEAVY, there is a lot of talking going on so be prepared to read or else you might not get far. If you aren't good with English then you might find some problems playing the map.

This map is also much harder than the previous one despite being half the length, so if you had problems playing the previous Atilliary Facilities map then you will find this even harder.

Thanks for reading.

Synopsis:
This is a short prequel to Atilliary Facilities, another adventure map of mine. Rather than being a clueless wanderer, this time you take the role of a professor working in the company around 9 years before the events of the first adventure map. You've been invited to the workplace to the grand activation of the brand new A.I, SADoS. However, what appears to be a glitch in the system turns everything into chaos, forcing you to run, jump and think your way through test chambers, offices and maintenance areas in your desperate escape, all while under his supervision.

Technical Details

  • A short one-time single-player adventure map heavily inspired by Portal and it's fan mod Portal Prelude. Contains even more challenging parkour, medium puzzle solving, a boss fight and heavy story with immersive visuals.
  • Locked on easy mode since there are enemy mobs in the boss fight. Don't kill villagers though or the story won't make sense. You can kill any enemy mob. (Witches are an enemy mob.)
  • Contains visual callbacks to the previous adventure map.
  • Contains title cards for all 6 parts.
  • Contains a cutscene for the activation and a lot of speech from NPCs. Extensive measures have been made so that the NPC's lines can not be rushed, skipped or broken story-wise. I'll probably upload a lighter simpler dialogue version in future for younger players and speedrunners.
  • Works visually well with low view-distance for lower end computers due to the enclosed spaces, but it is redstone heavy.
  • Only one ending that directly ties in with the beginning of the previous adventure map. (Also, it will teleport you into a room saying THE END on a sign to indicate you've escaped.)
  • Automatic save points. (No need for beds.)
  • Parts of the map are not replayable, so don't noclip around too much during a playthrough because you'l get lost or stuck. (Basically, don't cheat :P )
  • It's suggested to play this on a vanilla minecraft texture pack, other texture packs weren't considered when making this map.
  • Comes with the silly logo picture of Atilliary Facilities in the download file :3

Have fun! Let me know about any glitches or annoying stuff in the comments below or on my youtube channel, Armystuntman, and I'll try to respond and make updates if necessary.

My Adventure Maps

Atilliary Facilities
Atilliary Facilities 2 - The Prequel
The Easiest Adventure Map™

Screenshots


Map Details

Creator: Armystuntman
Rating:
(345 votes)
Version: 1.2
MC Version: 1.8.9
Size: 1.36 MB
Added: 2016-02-09
Downloads: 14,247
Category: Adventure Maps

Comments  

+1 Squid Quoting KILLERROBOT99:
Ok so i tried to download the soundtrack but it says that the download is invalid and can not be processed by the .zip extractor. There maybe an error in the download. Can you please look into this error?

I have a really similar issue. It says I can't extract the zip because it's in an invalid directory, no matter where it's placed. No other .zip gives me this problem.

2018-02-06 15:43

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0 Armystuntman. Quoting Pinkponygamer:
When I downloaded the map the resource pack didn't come with it. Can I just use the resource pack from the first map?

https://www.dropbox.com/s/6hf0ha3hygqysax/Atilliary%20Facilities%202%20Soundpack.zip?dl=1
It's just music. The link for it is inside the TXT provided. The only map that uses the resource pack for stuff other than music is the fourth I.S.M.A one.

2017-06-06 22:23

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0 Pinkponygamer When I downloaded the map the resource pack didn't come with it. Can I just use the resource pack from the first map?

2017-06-01 17:42

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0 Armystuntman Quoting SuperDuggy117:
I'm stuck in the room with the three levers I can't go to the top floor

Go on top of the fuel container with the ladder and, if you pulled all three switches, there'l be some parkour jutting out of the walls. Jump up those.

2017-05-25 08:42

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0 SuperDuggy117 I'm stuck in the room with the three levers I can't go to the top floor

2017-05-18 23:38

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0 Armystuntman Quoting Nick:
I can't even find the four levers. There's literally only 3!

You don't need to, one of them blew up!

2017-01-27 11:15

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0 Nick I can't even find the four levers. There's literally only 3!

2017-01-21 18:04

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0 Armystuntman Quoting Itap88:
It was a very good map. I tryed to shoot off "anger" lever, but the torch didn't work correctly.

Don't worry, it's supposed to be like that. Everyone has a bit of anger in them somewhere as humans :D

2016-08-29 11:32

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0 Itap88 It was a very good map. I tryed to shoot off "anger" lever, but the torch didn't work correctly.

2016-08-26 19:42

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+3 Armystuntman Quoting KILLERROBOT99:
Ok so i tried to download the soundtrack but it says that the download is invalid and can not be processed by the .zip extractor. There maybe an error in the download. Can you please look into this error?

I tried downloading it and it works fine for me...Sounds like something wrong on your end. There's not much I can do about that sadly.

2016-03-01 16:12

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0 Anonymous I luv the binary in that book!

2016-02-28 05:08

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0 KILLERROBOT99 Ok so i tried to download the soundtrack but it says that the download is invalid and can not be processed by the .zip extractor. There maybe an error in the download. Can you please look into this error?

2016-02-26 19:54

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0 Armystuntman Quoting ethanteather11:
after the first explosion where there are three levers, where do you go after tat? good map though.

You go up the ladder to the first lever with the rogue sign next to it and jump the blocks on the walls. Careful of the ones that retract!

2016-02-26 15:44

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+1 ethanteather11 after the first explosion where there are three levers, where do you go after tat? good map though.

2016-02-26 15:09

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+2 Armystuntman Quoting General:
There was a problem whit the button in the AF-806 Toxic Chemical Peterson`s Office.It is plased in the wrong side and whit out the button i cant move the bookcases and defeat the boss.Also the button is placed on the left and it has to be place at the bottom.

What? The only way that could happen is if the map got corrupted somehow by loading it in the wrong version of minecraft, because that can distort the rotation of objects. Can't you press the button?

2016-02-24 08:31

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0 General There was a problem whit the button in the AF-806 Toxic Chemical Peterson`s Office.It is plased in the wrong side and whit out the button i cant move the bookcases and defeat the boss.Also the button is placed on the left and it has to be place at the bottom.

2016-02-23 20:38

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+1 General Quoting Creeperboy17501:
I pressed all the buttons in all the rooms but still the ground floor door isn't opening. I even pressed the one behind the staircase in the ground floor. I [censored]ure I pressed in all the rooms. What should I do to progress?

There is one in every room and two in the living room.

2016-02-23 20:30

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+2 Armystuntman Quoting Creeperboy17501:
I pressed all the buttons in all the rooms but still the ground floor door isn't opening. I even pressed the one behind the staircase in the ground floor. I [censored]ure I pressed in all the rooms. What should I do to progress?

Make sure you pressed the two buttons in the living room. People miss it because they [censored]ume that every room has only one button, without knowing that the living room is the only room with two buttons.

2016-02-23 14:44

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+3 Creeperboy17501 I pressed all the buttons in all the rooms but still the ground floor door isn't opening. I even pressed the one behind the staircase in the ground floor. I [censored]ure I pressed in all the rooms. What should I do to progress?

2016-02-23 11:46

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0 TommyThePie I just finished the original, and oh I cant wait to play this!

2016-02-20 01:37

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+1 Armystuntman Tiny update, just fixed a glitch that could be used to skip the boss fight.

2016-02-16 23:58

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+1 JRedstone_ Quoting Armystuntman:
Map creator here, the dropbox link is now updated! The map is now compatible with the following custom soundtrack resource pack:
https://www.dropbox.com/s/6hf0ha3hygqysax/Atilliary%20Facilities%202%20Soundpack.zip?dl=1
Place this in the minecraft resourcepacks folder and enable it in-game and you're good to go. Remember to turn your Minecraft music level to 0% or they'l overlap!
Three tracks are placeholders but they're still fitting and all made by me.

Updates:
>Added a tutorial/training room at the spawn to help people understand important concepts before playing the map.
>Added some more information at the spawn about the map, troubleshooting, and about the soundtrack pack. (It's in the new Important FAQ & Sound Test room.)
>Added some anti-frustration measures. (You don't need to complete the piston-puzzle anymore, and I removed the grate in the boss room.)
>Made the ending sequence more obvious with an important hint.
>Lowered the amount of trees, attempted to do some slight fps optimizing here there.
>The music track right before the boss battle sometimes cuts out because of the lava, I can't do anything about that.
>Fixed some grammar errors.
Thanks for the feedback people. Even the people who made playthroughs, it made me realize that not everyone knows even minecraft basic concepts, so the tutorial room is a good way to make sure they're well prepared. If they miss the room deliberately though it's not my problem.
Thankes! :3 This might be the last update for this map unless something else comes up.

I loved the piston puzzle :(

It was confusing tho.

Hey btw how many days before this page actually updated did you submit your update. I sumbitted an update to my adventure map a while back and nothing has happened yet...

2016-02-16 21:27

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+1 Armystuntman Quoting yahoo106:
I love this prequel, because now I know the history of SADoS and the AF. I would like you to continue making the AF series :)
Here is an idea: make the sequel, where you are that wanderer once again, and one day you find SADoS missing, you return to AF (with slight aftermath) to find him, and found that he is repairing the AF. However, he could not remember you, so you go into the AF and explore to find its control room and try to make him remember you. The rest is up to you. There shall be two ending: the destroy button and the clear memory button.

It's a nice idea, but I think I would be milking this series if I continue it. I think the Atilliary Facilities series should probably end here, since it has a beginning (Atilliary Facilities 2) and an ending (The first Atilliary Facilities). If there was a continuation of this series, SADoS probably wouldn't be involved in it due to the double-ending of the first map. (Where SADoS suicides or is saved.) It's kind of a book-closer, if you get what I mean. Thanks for the suggestion though, it definitely made me think about the possibilities.

2016-02-16 06:45

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+1 yahoo106 I love this prequel, because now I know the history of SADoS and the AF. I would like you to continue making the AF series :)
Here is an idea: make the sequel, where you are that wanderer once again, and one day you find SADoS missing, you return to AF (with slight aftermath) to find him, and found that he is repairing the AF. However, he could not remember you, so you go into the AF and explore to find its control room and try to make him remember you. The rest is up to you. There shall be two ending: the destroy button and the clear memory button.

2016-02-15 20:23

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+1 Armystuntman Map creator here, the dropbox link is now updated! The map is now compatible with the following custom soundtrack resource pack:
https://www.dropbox.com/s/6hf0ha3hygqysax/Atilliary%20Facilities%202%20Soundpack.zip?dl=1
Place this in the minecraft resourcepacks folder and enable it in-game and you're good to go. Remember to turn your Minecraft music level to 0% or they'l overlap!
Three tracks are placeholders but they're still fitting and all made by me.

Updates:
>Added a tutorial/traini ng room at the spawn to help people understand important concepts before playing the map.
>Added some more information at the spawn about the map, troubleshooting , and about the soundtrack pack. (It's in the new Important FAQ & Sound Test room.)
>Added some anti-frustratio n measures. (You don't need to complete the piston-puzzle anymore, and I removed the grate in the boss room.)
>Made the ending sequence more obvious with an important hint.
>Lowered the amount of trees, attempted to do some slight fps optimizing here there.
>The music track right before the boss battle sometimes cuts out because of the lava, I can't do anything about that.
>Fixed some grammar errors.
Thanks for the feedback people. Even the people who made playthroughs, it made me realize that not everyone knows even minecraft basic concepts, so the tutorial room is a good way to make sure they're well prepared. If they miss the room deliberately though it's not my problem.
Thankes! :3 This might be the last update for this map unless something else comes up.

2016-02-15 11:32

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+1 JRedstone_ Some things i forgot in my earilier post
Improvements: You dispenced with the bed method for saving your spawnpoint. the bed method is unprofessional IN MY OPINION

Something to work on
-IN MY OPINION, it is advisable not to include any profanity in a map. There are very young players playing this who might be negativelly influced (This is just my opinion, but i think it is an opinion that other will hold)

Like i said before, GREAT map!

2016-02-13 23:58

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0 Armystuntman Important note, there is one test where there are a bunch of pistons below and you need to connect the blocks to complete the redstone wires. It's not broken or anything, it's just really difficult. I'll be releasing an update on Monday which, after about 2 minutes, SADoS will solve that particular puzzle for you automatically since it's really hard and almost nobody seems to be able to solve it.
The same future update will also come with a soundtrack resource pack for optional original in-game music I've made specifically for the last 5 parts.

2016-02-13 23:23

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0 a person make a sequel plz. i rly liked the first map.

2016-02-13 22:13

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0 JRedstone_ Quoting Armystuntman:
Thanks! I'm pretty proud about that part.
I think I used a testfor @e command block which was updated by a small redstone clock that checked for the presence of the witch mob in the [x] [y] [z] [radius] of the boss fight. A redstone comparator and then a redstone repeater after it (to boost the signal) was used and inverted by a redstone torch to activate the "boss is killed" text. You can find the whole tiny system in the large unenterable block right above the elevator doors of the boss room. You can copy it if you want to, since I just copy-pasted the command and edited it from the wiki page of MC commands. Have fun with it! :3
There's some complications with this though. First off, if the boss strays out of the radius then it will still activate the "boss is dead" sequence even though they're not dead. Also, if the enemy boss despawns for any reason (example, the player falling down a large pit or the boss arena being too large) then it will also "kill" the boss unintentionally by despawning (which is why I made the bottomless pit trap in the boss room teleport the player to the closest spawn point with a fake death message instead of letting them fall or killing them, as this made the boss despawn.) I also purposefully made the entrance to the pre-boss room a one-way door with a save point set there so that the player can't stray away from the boss fight and make the boss despawn.
Pssst (since most people don't read the comments), in my new update I added 3 anti-cheating traps with command blocks, thanks to watching some aggravating playthrough videos of kids breaking my first map. ¬v¬ muhehehehehe, can't wait to see them in action.

Thanks alot! I am now changing my adventure map ("The Adventure") To get rid of the music disk method! (I personally just used the music disk method because it was the only way i could figure out.) I like your method allot better!

2016-02-11 22:38

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0 Armystuntman Embarr[censored ]ing update, fixed the "bed has been obstructed" savepoint glitch in the boss fight...
Also, if the download link here has an error with redirects, I hope it's okay if I post the direct link here, because the download link doesn't seem to work for me.
https://www.dropbox.com/s/qgdd5lkrkhkia9f/Atilliary%20Facilities%202.RAR?dl=0

2016-02-11 22:15

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